
Embark on an epic Bullet Hell adventure in a fantasy world filled with bizarre monsters and eccentric magicians!
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About
A unique Bullet Hell adventure!
Create your own Bullet Hell
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
pretty cute mission mode shmup, the siege mode is pretty intriguing too if you want some local coop. I just finished up to the coming soon part. This shmup will be pretty neat when it fully releases.
The game didn't catch my interest in the slightest and looking at the other reviews, I'm starting to wonder if I played a different game. The bite-sized stages are boring and none of the characters feels particularly good to play. The entire thing looks and feels like a mobile game. The UI is very flat which is in stark contrast to the in-game graphics which attempt to emulate pixel art. The backgrounds are 3D that try to be 2D and while it works well in some places, other places look right out hideous. Each area comes with 5 stages. Each stage plays exactly the same: a few, usually 1-10, enemies enter the screen and remain either stationary or move left and right and shoot a few, slowly-moving bullets. There is a timer to beat and a stage goal of taking no hits for which you get up to 3 stars. 5 Stars in total are required to move to the next area. The stages are so similar, from backgrounds to enemy patterns, that I often thought I had accidentally selected the same stage again. They're also not very challenging. Bullets are slow and with wide gaps in between. The difficulty is practically zero and doesn't seem to increase at all. On the contrary, it only gets easier as you buy shields and options that increase survivability and damage. You have four characters to choose from and all of them feel pretty meh, mainly because their weapons are weak. The witch has a single stream peashooter and her special ability is a turret that targets the nearest enemy. I found her to be the best character since it's the most traditional one. The single-stream peashooter feels really bad though. The electro guy has two orbiting spheres. Pressing the special button when they overlap fires a powerful electrobeam. The overlap window is small and you constantly have to watch your character. I couldn't get the rhythm down without looking at it and even with looking at it, it's hard to hit consistently. Very cumbersome and distracting. The fire guy has a wide-range shot with low fire rate that felt pretty weak. His special summons an ugly, stationary 3D fire sphere that probably damages enemies that touch it. I don't know since there is no in-game feedback for it. And lastly the katana girl. Tap the button to fire a single stream ahead. Hold the button to charge a devastating strike that moves you forward half a screen and damages everything in your path. The special is a teleport circle that you can put down and return to. So the playstyle is to charge attack and immediately return to your circle to not take damage. The charge up is cool and this is definitely the most interesting character. As for early access, the game's menu has a Discord link so I guess all the developer interaction happens there. On the Steam forums, a guy who is/was presumably part of the development team answered some questions, but there is no response to any of the few feedback threads. Also the last update was in September of 2023, which was the targeted release date according to the store page, and there is no news anywhere. Delays happen but delays plus radio silence is usually a bad sign. So beware, the game might be abandoned.
Really good game! I like the challenge it offers and so far I haven't encountered any bugs. The characters are cute and the stage tracks are insane BANGERS! 100% recommended if you're into this type of game.
*Very cute drawings and character personalities *Interesting enemy patterns (I'm still stuck on some Q.Q) *4 Different playstyles (Favill is my favorite) Still have more to play and I'm having fun :3
엉성하긴 해도 한글화가 있다는 것에 놀람 슈팅게임으로썬 아주 훌륭한 작품이라 생각하는데 인디게임 특유의 날것같은 맛은 좀 있는것같음 이래저래 사운드나 클리어 효과, 스프라이트같은 아트 쪽에서 특히 두드러지는 것 같기는 한데.. 게임만 재밌으면 아무래도 상관없다고 생각함 5천원 값은 제대로 하는 듯 BGM은 슈팅게임 장르의 이름을 부끄럽지 않게 하는 매우 훌륭한 수준
Il gioco mette davvero alla prova i giocatori, specialmente per i neofiti del genere. Per ora ho giocato solo in singolo, ma la possibilità di giocare anche con amici è un valore aggiunto. Faccio davvero i miei complimenti agli sviluppatori per le componenti grafiche e musicali, eccezionali!
Long time fun of the genere, this is a cool addiction. Haven't played a lot the game but i enjoyed so far, i'll keep playing for sure! Character's are well made, i love all their peculiar abilities. The music rocks!!!!
Fun to play, hard to master! eye catching art and cool characters. very energetic music. some character coould be more creative in what they do, i hope they add more in the future!
Easy to follow game, beatiful art and well balanced stages. Different chracters with unique play styles and lerning curves. Also the music is banging
单人模式是中规中矩的短篇stg关卡合集。双人PVP模式相当有趣,就是缺少教程。 双人一方使用键盘扮演进攻方。控制人物避弹和射击,和单人操作基本相同。 重点来了,另一方使用鼠标扮演防守方,开局选三个怪,对应鼠标左中右三个键。消耗右侧的蓝条可以放怪物。鼠标滚轮可以改变左侧的红蓝条,切换接下来放的怪物的攻击模式;总体来说,红色条越长弹幕速度越快,蓝色条越长弹幕密度越高。虽然目前游戏只有18种怪物,但通过不同怪之间的配合和改变怪物攻击模式可以组合出丰富的弹幕。 每隔一段时间屏幕上会出现随机道具,攻击方可以射击获得道具,防守方可以把鼠标放在道具上一段时间获得道具。 如果你有喜欢弹幕的朋友非常推荐联机玩下双人模式,虽然目前只有本地联机,不过防守方延迟要求不高,还是能快乐玩耍的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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