
The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 15 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game runs SHOCKINGLY well for how brutal it can get. I would recommend sticking with 4 alive and 4 bodies unless you have a beefy pc. I personally cant get enough of it, consistent updates, good gore physics, runs well, and a workshop page!
прикольная игра рекомендую , для тех кто хочет сандбокса и кровавого месева , 10 бензопил из 10 умерших даммиков
cool game👍
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 426 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While yes I would recommend this to others with vr. I have to say that the optimization is horrid in some places, and the game's performance starts to drop after a few minutes. The game tends to freeze when leaving a level. If you're curious about this game, I'd recommend playing the demo and seeing if that performance is tolerable. But other than that, the gore and physics are really impressive and satisfying, sometimes the physics can be jank but most of the time things work pretty aight. I noticed setting your physics complexity up to 6 can fix a few things. Good game, bad optimization, just needs time.
FUN
does anyone remember those old-school gory stickman flash games? well this is a quite literally the final form of those wonderful and bloody action games from back in the day. I find myself enjoying the hell of this game and mowing down hordes of all these enemies available is quite addicting. Unfortunately this game still quite a distance from being a 5.5/10 for me and that's because of a bug I keep encountering during gameplay: enemies not spawning in even though the waves have started. it's quite disappointing having this bug mess with the fun especially after having taken and equip and loading all of my weapons. if the developer is open to suggestions here are some that would help remedy these issues as well as other QOL Stuff: [list] [*]Having some sort of Option to save your current in game loadout almost like a class system. [*]being able to push a button to clean up all the dropped weapons in the game (mostly for SB users) [/list] other than that not a lot of improvements that other's haven't covered come to mind, definitely some optimization is needed since it tends to take a long time to restart levels when that bug does happen.
игра ♥♥♥♥♥♥♥♥ залип на час пока шлем не разрядился
this game is so ♥♥♥♥♥♥♥ good, very slightly laggy tho 🥹
(READ PLEASE) This game is a wonderful game and shouldn't be hated so much just because there is one dev, The game has amazing gore, slicing, melee, and ranged attacks and a wonderful balance of enemy ai and tracking, some people believe the game looks, and is "boring" just because of the maps and character designs, most of them have barely 30 minutes on the game and don't look much deeper, yes the characters may look like baldi's basics and I respect that, but the game isn't bad, ok, decent, or horrible, it's perfect. people are used to something like bonelab or blade and sorcery with the character models, this game isn't on that level yet as those kind of designs take a few years to master, even with the cool designs in blade and sorcery or bonelab they have terrible gore, the gore is segmented across the body and is very glitchy. While in Brutalstick vr the gore is perfect and it allows you to cut anywhere in the body, while, it may not be clean the gore is wonderful and kinda reminds me of some games where you could break a fence and it would break apart in a blocky way, kinda like a voxel game. People believe the AI is another problem as the AI can sense you through walls. Of course it's supposed to, if you slime an enemy and another one hears that enemy die, Im pretty sure they would want to check it out. Another thing with the AI is how bad they track you. I don't see any problem with that as I personally have more hours than most bums saying the game is bad. The enemies find a clear direct way towards with the least Resistence. Moving on, another problem people have is the "Easiness" TBH this is a direct problem with the game as most other gore games show a lot more skill in the AI, but you can die pretty easily in the game as the mode goes from easy, all the way to impossible. Anyways don't listen to these bums who don't even play the game long enough because it's too "bad" BUY THE GAME IT IS WORTH THE MONEY 110% PERCENT!
Крутая игра бензопила голова пилить кровь мясо крута
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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