
Hand-painted Nurikabe with an authored learning path, fixed challenge books, explain-before-reveal hints, and recurring daily and weekly competition boards.
Modeled estimate, not a reported figure. How we estimate →
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About
Learn Nurikabe through crafted puzzles, not disposable filler.
Brushwork is a premium Nurikabe puzzle game built around authored teaching, stable challenge sets, and readable hand-painted presentation. Start with a guided path that teaches core island-and-sea logic one idea at a time, then settle into fixed books, mastery sets, and recurring competition boards designed for repeat play.
A premium logic game with a real learning curve.
Instead of endless random boards with uneven quality, Brushwork focuses on curated progression. Early lessons teach clean deduction habits. Later shelves ask for precision, speed, and consistency. When you need help, explain-before-reveal hints show the reasoning before they fill a cell.
Return every day for clean competitive runs.
Daily and weekly boards use stable seeds so every player gets the same challenge. Chase fast times, low move counts, and cleaner clears while comparing results on the leaderboards.
Key Features
- Authored path lessons that teach actual Nurikabe deduction habits one concept at a time.
- Fixed challenge books and mastery sets built for replayable premium puzzle solving.
- Explain-before-reveal hints that teach the deduction instead of skipping straight to the answer.
- Daily and weekly competition boards with stable seeds and leaderboard tracking.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Simplified Chinese
Reviews
A nice implementation of the classic Nurikabe puzzle. It offers plenty of options, including a campaign mode, daily puzzles and randomly generated ones. The hint system is great, and the whole experience is wrapped in a polished, beautiful interface with relaxing music.
I never played Nurikabe before, and the tutorial was clear and easy to follow. Unfortunately, after having to reinstall the game, I lost all my campaign progress (not the achievements).
不错的数墙谜题游戏。确实存在很多毛病,但并非不能克服;如果仅凭 UI 等外围内容的问题而错过了游戏设计本身,还是挺可惜的。 [b]优点[/b]: 1. 有技巧教学。有教学就是好游戏,尤其是这种规则不容易被玩家理解的较难的游戏玩法,有教学是必需的。 2. 关卡看得出来有设计,题库准备是不错的。 3. 关卡提供了无限题目生成的系统。虽然规格就那么几个,但是我觉得是有更多的规格的出题设计会更好,没有也不算差,因为这些规格覆盖了比较多玩家在游玩这个游戏玩法、享受这个玩法设计的一些标准规格,有矩形的盘面、有正方形的盘面。 4. 有线上排名系统和每日系统,看起来系统设计是 OK 的。你甚至可以看到你游玩的信息,线上玩家同一个关卡的排名。挺有意思的,这个游戏玩法本身并不算是很大众的游戏,但确实考虑周到,值得表扬。 [b]缺点[/b]: 1. 优化不太行。有一些地方有卡顿现象。光是切换一些按钮和页面都会造成卡顿。但是进了关卡就其实也还行,不怎么卡了。 2. 主线里的题集标签页不记录进度,这个问题似乎早就有了,但是一直没修复。期望修复一下(因为没进度导致我后面一些关卡没办法玩,是锁着的)。 3. 题目生成性能在中等和困难难度上比较差,非常卡,一卡就白屏。虽然说题出好了会自动恢复游戏界面,所以算不上什么大问题,但是,就是单纯的卡顿很影响体验,而且我没办法手动取消,所以只能等着他卡住。这个游戏玩法,中等和困难难度确实比较难以现场生成合适的题目,反倒是两头的难度(简单和专家)很好生成。所以不完全怪算法设计。当然了,优化算法设计也确实是可以加快出题性能的。 [b]最大的问题[/b]: 翻译问题。这游戏是数墙(Nurikabe),不是数回(Slither Link),翻译确实有问题。
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