
A first-person exploration game based on the actual memories of a 92-year-old grandmother, told to players in her own voice. Take pictures of what remains of her abandoned childhood home to uncover the dark, traumatic events that she had to fight through as a teenage girl.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch*, Spanish - Spain, German, Russian, French, Italian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a small game, and probably not for everyone. It is a walking simulator, and it is not scary. It is however very interesting. You get to play through the memory of a person's memory of WW2. It is really a personal game, and story. And it is very nice to be shared such a personal story. There is allot of them out there that will never be told. The gameplay is really slow, but that's how it's meant to be. Developers did a good job with this game, and I liked it.
In diesem fesselnden, [b]storybasierten Laufsimulator[/b] durchwandern wir als junger Mann das Bauernhaus unserer 92-jährigen (belgischen) Großmutter, um mit dem Smartphone einige Aufnahmen ihrer Vergangenheit festzuhalten. Bei etlichen Bildern bekommen wir von der Omi selbst eingesprochene Kommentare zu Gegenständen, wir durchleben auch in kurzen Schnipseln ergreifende Szenen aus dem zweiten Weltkrieg der damals jungen Frau. [b]Grafik[/b], [b]Sound[/b] und [b]Gameplay[/b] lassen keine Wünsche offen, das [b]Voice-Acting[/b] von der Großmutter ist einfach schön gemacht und drollig. Nebenbei ist das Spiel mit seinen überschaubaren 12 Achievements mit Zuhilfenahme von Guides aus der [b]Steam-Communtiy[/b] in drei Stunden locker in den Platin-Status zu bringen. Für Fans von kurzen, packenden Geschichten der Vergangenheit gebe ich bedenkenlos eine [b]Kaufempfehlung[/b] ab, finde persönlich den [b]regulären Preis[/b] durchaus [b]okay[/b]!
El juego me ha parecido fantástico, aunque trate un tema muy duro, está muy bien desarrollado. Por un instante te metes en lo que pasó esta mujer durante la guerra. Muy recomendable, gran juego.
So ein gutes und packendes Spiel hab ich lange nicht mehr gespielt! Eine super Story, sehr liebvoll gestaltet und sehr emotional.
This was nice. Exploring the memories of the creators grandma in an immersive setting. Yes there were some technical issues that distracted a bit from the experience here and there and personally I did not feel like the horror elements added much to the experience. But otherwise, I found this very moving to play through.
Büyükannenize çok üzüldüm , ancak gelecek nesillere çok önemli ve gerekli belgeler bırakmış oldunuz. Canlandırma-belgesel havasında ilerleyen başarılı bir oyundu. Yeni projelerinizi merakla bekliyor olacağım.
Muchas veces, en una guerra siempre se tiende a pensar en acontecimientos generales...pero ¿y lo que ha sufrido una persona individual? Este juego lo demuestra
Installing it, do not expect any customary gameplay and/or concomitant dynamic of a cheap horror. This is not a "game" per se, rather a visualized (to maker's best ability, I guess) memoir of Belgian WW2 survivor. The narrative predominantly twines around Belgic mode of life (stan. STAN and piss pots) throughout the past century and the battle of Geel that ravaged Belgian countryside for a good few weeks in autumn of 1944 (partly fought by 50th Northumbrian [infantry] Division - a unit particularly peculiar in its track record, which I recon any armchair history enthusiast should observe in his/her free time). Compendious and worthy of an hour you are to cross off from whatever that is left for you to exist. Beware the Frontschwein jumpscare!
Brukel — очаровательная головоломка-платформер, пропитанная скандинавским фольклором и мифологией. Эта небольшая игра переносит игрока в красивый и таинственный мир, полный магии и приключений. Ключевая особенность игры — атмосфера и визуальный стиль. Мягкие, тёплые оттенки, изящные рисунки, выполненные вручную, формируют сказочную среду, где обитают древние существа и легенды. Искусство пиксельной графики достигает здесь своего пика, создав незабываемую визуальную композицию. Механика построена на взаимодействии с окружающей средой: поднимайтесь вверх по лестницам, прыгайте по камням, используйте специальные умения для преодоления преград. Каждый уровень представляет собой отдельную головоломку, требующую внимательного взгляда и быстрой реакции. Сюжет рассказывает о молодом мальчике Бруке, пытающемся спасти свою деревню от уничтожения древними существами. Постепенно мы узнаём историю этого мальчика и его семьи, раскрываем тайны северного края и восстанавливаем равновесие. Интересная система бонусов, красивейший саундтрек и приятный голос диктора делают игру особенно привлекательной для широкого круга игроков. 📌 Итог: Brukel — идеальный выбор для тех, кто любит игры-головоломки с привлекательным дизайном и захватывающим сюжетом. Легко осваиваемая, она привлечёт как начинающих, так и опытных игроков, мечтающих вновь погрузиться в мир легенд и сказок!
Brukel is not just a game, it is educational, providing an historical account of WWII as experienced by the dev's grandmother, Bie. The story begins with Bie's recollections of growing up in the Brukel farmhouse with her large family and evolves into her experiences during during WWII as a teenage girl when the war came through her small village and right to her doorstep. In the game, you take photographs with your phone and when the correct objects are photographed, you will hear short audio clips from Bie about the objects and the memories they evoke. The game blends these factual accounts as told by Bie with some psychological horror, including a few supernatural and dreamlike (or nightmare-like) experiences as the author imagines the events described by his grandmother. I enjoyed the game very much and added it to my "Favorites" list.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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