
BroodStar is a classic arcade shmup with roguelike elements. Acquire crazy item combos, encounter strange events and fight challenging bosses on a quest to destroy the living planet, the BroodStar.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ローグライト縦スクロールSTG 一周約40分、敵弾幕の密度は低いが若干弾速が速い。 操作ボタンは4つで、ショット、回避(無敵時間のあるミニブースト)、自機速度低下、アクティブアイテム使用。 【気に入った点】 ・ライフ制+残機制で遊び易い ただし、難易度ハードでは残機0スタート。 ・シード値 ローグライトなので毎回ステージが自動生成されるのだが、シード値を入力すれば固定も出来る。 敵編成だけでなくドロップアイテムや販売アイテムまで固定されるので、遊び易いシード値や遊び応えのあるシード値を見つけたらメモしておくといいかもしれない。 【気に入らない点】 ・強化され過ぎる自機 ステージが進むにつれて敵が哀れになるくらい自機が強化される。 アイテムの組み合わせ次第では画面全体を常に自機弾が覆い尽くしてるなんてことも。 ・プレイ時間による格差 周回して得たポイントで自機を強化出来るのだが、強化済みのプレイヤーと未強化のプレイヤーが同じ土俵でスコアアタックさせられている。 ・日本語表示が無い 【総評】 ベースとなるSTG部分は堅実に面白く作ってあるのだが、アイテムによる自機強化要素が強すぎて後半は無双ゲームのようになってしまっている。 ストレス解消におすすめ。 初期設定だとボスの耐久値表示が画面下部で非常に邪魔だが、オプションで上部へ変更できる。
This is one I return to regularly, so I figured I owe it a review. It's extremely well done and can be enjoyed in short sessions. It also doesn't matter how long it's been since I last played. There's not much to have to remember. Just fun roguelite shmup. I look forward to this dev's future work.
Badass game, worth the purchase
Es perfecto, satisfactorio y una dificultad justa y precisa, añadan mas contenido
Prob one of my fav shmups now. Gameplay is solid, power ups seem pretty balanced, nothing too crazy but they are fun. Music is godlike, a couple of the later stage's songs reminds me of Animals as Leaders heavy technical jazzy tunes. Only wish the power ups were crazier personally but I understand why they aren't.
Fantastic SHMUP. Haven't had my fix served like this since good ol' Tyrian 2k
An entertaining and competently-designed vertical shooter rogue-lite, Broodstar immediately grabbed me with promises of persistent progression and build variety, and it delivers on both. Tense but fair difficulty with predictable boss attack patterns, varied soundtrack that evokes various SNES/Genesis-era titles, and extra challenge modes round out the offering. It didn't take me long at all to get my first win- it's pretty easy to get a snowballing powerful build going. I found it more accessible then Stellar Interface or Sterredenn, and for the low price it is well worth your time if you are a fan of scrolling shooters and/or roguelites.
Your main weapon gets next to nothing for upgrades. The upgrade tree give you super tiny amounts of improvements. I liked the game at first but It felt grindy and boring once I noticed how stingy the game rewards you.
+Some player choices... -No real progressive feeling during a run -> not enough player choices to be made -Music = Disappointment. I could not find the fun. ............................................________........................ ....................................,.-‘”...................``~.,.................. .............................,.-”...................................“-.,............ .........................,/...............................................”:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:”........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....“~-,_..............................,:`........../........ .........../(_....”~,_........“~,_....................,:`........_/........... ..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}........... ...........((.....*~_.......”=-._......“;,,./`..../”............../............ ...,,,___.\`~,......“~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-”............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\..............
Reminds me of Lifeforce for the NES. There's 280 or so different option for your ship per run so you'll see a lot of different configurations as you play through. There's a permanent upgrade grid you earn points on for each run. I've really been enjoying it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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