
What was it like to be a chief of a tribe in 6000 year B.C.? Oh, you know, the usual - feed your people, build them shelters, defend them from raids of neighbors. And if you are lucky, sooner or later you will build a kingdom and become their king!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short fun game that you can probably squeeze an hour and a half out of. Encountered no bugs. Commonly on sale for 80¢. For what it is, I'd say it's worth it.
10/10 very fun and relaxing easy game to play really liked it
Stupid ♥♥♥♥♥♥♥ ♥♥♥♥. Deserves no awards. No ♥♥♥♥♥♥♥ point either. Dumbass game that should have never been made.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Turkish, Simplified Chinese, French, Polish, German, Czech, Portuguese - Brazil, Ukrainian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kongregate classic
It's pretty good <3
Bronze Age – HD Edition, developed and published by Clarus Victoria, is a compact civilization-building strategy game that distills the essence of early human development into a streamlined, system-focused experience. Rather than aiming for grand scale or visual spectacle, it focuses on the fundamentals of survival, growth, and adaptation, placing players in charge of a primitive tribe and tasking them with guiding it through the uncertain and often hostile conditions of prehistory. It’s a game that thrives on simplicity, but one that gradually reveals a layer of strategic depth beneath its minimal presentation. The gameplay revolves around managing a handful of core resources—primarily food, population, and production—while making incremental decisions that shape the future of your settlement. Each turn presents a new opportunity to allocate workers, develop infrastructure, or invest in long-term growth, all while trying to avoid the pitfalls of overexpansion or neglect. The balance between immediate survival and future development is constant, creating a steady rhythm where every choice carries weight. Expanding too quickly can lead to shortages, while playing too cautiously may slow progress, making efficiency and foresight essential. One of the more engaging aspects of the game is its event system, which introduces unpredictability into an otherwise controlled environment. Random occurrences such as raids, natural disasters, internal unrest, or leadership changes can disrupt even the most carefully planned strategies. These events force players to adapt rather than rely on rigid formulas, adding tension and variety to each playthrough. The inclusion of a survival-oriented mode further emphasizes this, pushing players to endure increasingly difficult conditions while maintaining stability. Technological progression provides a clear sense of advancement, allowing players to unlock new capabilities over time. Researching various developments—from basic survival techniques to more organized societal systems—opens up additional options for expansion and management. This gradual evolution from a fragile tribe to a more structured community is one of the game’s most satisfying elements, giving players a tangible sense of growth as their settlement becomes more complex and resilient. However, the game’s streamlined design comes with trade-offs. While the simplicity makes it accessible and easy to learn, it also limits long-term variety. Once players become familiar with the optimal ways to balance resources and respond to events, the experience can start to feel repetitive. The core mechanics remain largely unchanged throughout, and the lack of more advanced systems or branching paths means that later stages often focus more on maintaining equilibrium than exploring new challenges. Visually, the game adopts a clean and functional 2D style. The HD edition improves clarity and readability, but the overall presentation remains minimal, prioritizing usability over immersion. This approach works well for conveying information efficiently, though it doesn’t leave a strong visual impression. Similarly, the audio design is understated, serving as a background element rather than a defining feature of the experience. Difficulty scales gradually, with early stages offering a manageable introduction before more complex challenges emerge. As the settlement grows, managing multiple variables simultaneously becomes increasingly demanding, requiring careful attention to detail. This progression adds depth for players willing to engage with the systems, though it may feel overwhelming for those unfamiliar with strategy games. The lack of multiplayer or sandbox features reinforces the game’s focused nature, keeping the experience centered on single-player progression and self-contained challenges. Ultimately, Bronze Age – HD Edition succeeds as a focused and methodical strategy game that captures the essence of early civilization management without unnecessary complexity. It offers a satisfying loop of growth, adaptation, and survival, supported by a clear progression system and event-driven variability. While its limited scope and repetitive elements prevent it from reaching the depth of larger strategy titles, it remains an engaging and accessible option for players who enjoy thoughtful resource management and incremental development. Rating: 7/10
ок
Pretty fun but a tad buggy and clunky.
Used to play this on Coolmathgames in school, very fun. Over the course of ten years... I have only managed to win this game a SINGLE time. Goodness I just can't figure it out. Fun every time.
Good game
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102.4K | 402 | 86% | $9.99 | |
| $159K | 745 | 83% | $5.99 | |
| $687K | 1.9K | 92% | $9.99 | |
| $570.2K | 1.2K | 87% | $14.99 | |
| $3.5M | 4.6K | 88% | $22.00 | |
| $194.5K | 1.6K | 73% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.6K | 116 | 95% | $9.99 | |
| $32.6K | 297 | 90% | $5.99 | |
| $32.6K | 65 | 60% | $12.99 | |
| $32.6K | 79 | 95% | $14.99 | |
| $32.6K | 279 | 65% | $7.99 | |
| $32.5K | 509 | 94% | $2.99 |