
BrokenLore: DON'T LIE is a Japanese psychological horror game exploring trauma, isolation, and a fractured reality where perception becomes increasingly unreliable.
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About

Step into the life of Junko, a hikikomori whose carefully controlled world begins to unravel as the past resurfaces in ways she can no longer ignore.
Raised by a father who was always present but never truly there, Junko learned early to retreat inward. When her few attempts at connection were met with rejection and humiliation, she shut herself away from the outside world.
As the boundaries between memory and reality begin to fracture, familiar places transform into reflections of her past. Through exploration, unsettling encounters, and the gradual unravelling of Junko's story, she must confront the people, experiences, and emotions she has spent years trying to escape before she loses herself completely.
Japanese First-person psychological horror: Explore, investigate, and survive within a grounded, slow-burn descent into paranoia and perception.
Confined exploration: Search Junko’s apartment and surrounding distorted spaces through messages, files, and environmental clues to uncover hidden truths.
Tension: Stay out of sight and move carefully as an unseen presence begins to track your behaviour.
Fractured reality: Shift between familiar environments and warped liminal spaces shaped by Junko’s memories, where her memories and fears manifest.
BrokenLore Series: DON'T LIE is part of the “BrokenLore” series of games that can be played and enjoyed as a standalone story.
Wired Productions: Produced by psychological narrative specialists, Wired Productions - adding additional layers of narrative and depth, for a richer experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +3 more
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Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BrokenLore: Don't Lie es el título que mejor empasta y une todo lo que hemos visto hasta ahora en la saga. Un universo que empieza a interconectarse, y que sin duda es más interesante para aquellos que hayan pasado por los anteriores títulos de la saga. ANÁLISIS COMPLETO EN EL BLOJ: [url]https://elblojdeneojin.blogspot.com/2026/09/brokenlore-dont-lie-el-pegamento-de-la.html[/url]
一款以心理恐怖和氛围营造为主的心理恐怖游戏,系《切勿直视》的前传,游戏揭开了恐怖妖怪“百目”的来历。游戏质量不错,不过流程偏短。
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Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体还算可以,就是流程好短啊,我玩一半还出去一趟,三小时就没了?
Awesome game. Not much in the way of actual horror or jump scares, but it’s full of a psychological atmosphere and is brilliantly linked to Brokenlore’s Don’t Watch. You should definitely play that one first.
[h1]说谎长眼睛噢,会被喜欢的人戳爆爆噢[/h1] 在故事正式开始之前,如果是玩过前作《切勿直视》的玩家,那么对于下面这个设定应该不会感到陌生:纯子、秀夫以及真嗣三人,都曾从康复中心离开,并在之后逐渐回归到各自的生活之中。不过,奇怪的是三人都不可控的成为了家里蹲。 这一次的《破碎怪谈》新作正是延续《切勿直视》所展开的前传,将视角转向另一端,讲述了真嗣遭遇怪异事件的同时,与他通电话的女角色纯子所经历的一系列遭遇。同时,游戏也揭开了真嗣视角中“百目”的真正来历,并为整个故事后续篇章埋下了一处相当重要的伏笔。 [h2]关于故事[/h2] 这次的女主角纯子,是一个相当孤独的人。由于过去的一些经历,她曾进入康复中心接受治疗。然而从那里出来之后,她的状况却并没有得到好转,反而变得更加严重。她开始逐渐与外界断绝联系,把自己彻底困在家中,过上了一种近乎与世隔绝的生活。 每天吃药、待在家里玩游戏,以及和电脑里的AI聊天,便成了她日常生活中为数不多的固定活动。对于现实中的人际关系,她似乎已经很难再主动接触,而AI则成为了她排解压力、缓解孤独,甚至是倾诉心事的重要对象。但慢慢的,异变开始发生……随着神秘兔子男人的到来,纯子所看到的幻觉越来越可怕。 不过它的整体剧情悬念也挺好猜的,尤其是在游戏第一个需要想办法绕开的敌人出现时,我就已经几乎猜到了故事的后续展开。 [h2]关于游戏[/h2] 虽说本作依旧被归类为恐怖游戏,但实际体验下来,它的玩法更偏向于步行模拟加上心理恐怖。游戏并没有太多传统意义上的惊吓桥段,真正意义上的“突脸”也仅有一处,甚至还可以预防。更多时候还是通过环境氛围、声音以及一些细节来制造心理上的不安。整体流程也并不算长,正常游玩的话大约2小时左右即可通关。 [h2]关于缺点[/h2] 首先要说的就是游戏的售价问题。56元的定价对于这样一款体量的作品来说,多少还是显得有些偏高。毕竟本作只有单一结局,整体流程也并不算长,正常游玩一遍甚至花不了太多时间。在内容量相对有限的情况下,这个价格难免会让人觉得性价比有些不足。 接着就是游戏的优化问题——卡啊!是真的卡!我实在有些想不明白,为什么一款看起来并没有多么复杂的游戏,实际运行起来却能出现如此明显的卡顿。我这边使用的可是 RTX 5070 Ti 的笔记本,按理来说应付这种体量的作品应该绰绰有余,结果游玩过程中帧数甚至会跌到60帧以下。虽说不至于影响到完全无法游玩,但这种表现确实让人很难理解,优化方面明显还有提升空间。 另外一个比较让我在意的问题,就是游戏后期出现的素材复用。尤其是到了后半段,几乎就是把《切勿直视》后期的路线搬了过来。只不过从百目鬼变成了百目美少女,场景也从模糊的2D转变为精美的3D。 [h2]最后,总结[/h2] 《破碎怪谈:切勿欺骗》将前作剧情中将纯子的故事进行了很好地补充,我们可以理解究竟秀夫遭遇了什么,真嗣所遭遇的百目鬼究竟是何方神圣?也为后续篇章留下了值得期待的伏笔。可惜游戏56元的售价与约2小时左右的时长,性价比并不算高;后期存在较为严重的素材复用。虽然恐怖氛围依旧在线,但如果不是系列粉丝,个人建议感兴趣的话可以先去玩玩前作,等打折了再考虑入手本作。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
The game was amazing. It was creepy and I liked how it was connected to the previous BrokenLore games.
Good idea, bad implementation, and primitive graphics.
쿠키가 있나본데 그거를 각 챕터마다 있던 박스를 다 까야지만 됐나봐요 나중에 알게됐습니다... 근데 쿠키 보려면 처음부터 거의 다시 해야되는 것 같더라구요? 그래서 포기했습니다 그래도 재밌게 했습니다 굿~
果然,这个系列回归日式怪谈以后更加自然了,之前两部理论上才是重头戏的美式背景显然有些水土不服,虽然新主角为了塑造精神疾病设定导致角色体验上去甚至已经到了能让人感觉恶心的地步,但这种回归原点的恐怖叙事表达才是我觉得这个系列做的最有意思的地方,而且同样是现代蜗居题材,和切勿直视居然也有一部分可以对应的上
和上一部游戏的强烈互动这里就不剧透了
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