
Get ready for a new adventure in the world of NATEM! Explore beautiful worlds, solve puzzles with new tools and meet wonderful people in this journey through a digital universe full of secrets in search of someone special.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Broken Reality 2000 is a single player adventure game set in an ethereal metaverse called NATEM, that is full of quests, puzzles and light platforming. Explore diferent sites, make new friends and collect Likes to raise your popularity and earn access to new areas. Discover a wide set of tools, like a virus-slaying Katana, a net-surfing Hoverboard, a Camera to take beautiful pictures, and more, that will help you explore this colorful world!

We can't wait to tell you more about the game, but first...
Welcome back, user.
We're ecstatic to have you here for the next chapter of the Internet.
NATEM is a metaverse company founded under one sole premise: You are special, more so than anyone else. This is why we, in NATEM, have created a beautiful, expansive world, full of business opportunities, communities, and freedom. Within our guidelines and terms of service.
NATEM's also a place for you to make friends, empower one another, and find your voice to feel validated.
With our upcoming Y2K Update, we're about to welcome the new millennium with style, and take the world by storm while also making it a better place.
Log in now to experience preview features and secure your spot in this new beginning!
Featuring:
Interconnected worlds to gradually explore!
New hats to express your true self
50% less problematic memes
State of the art camera control invertion system
99.99% Softlock free!
All bugs have been turned into features
Achievement
Somewhat cohesive narrative
Don't sleep on this unique opportunity! There is no better time to jump into NATEM and be part of a new, better world. Come join us as we create the best possible version of the future where you can find your voice and connect with likeminded Users.
The future is now, what are you doing about it?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 383reviews | 77% | — | $105.6K |
| $14.99 | 16ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I adored the first Broken Reality game but Broken Reality 2000 feels like a shallower recreation of the original game that took an absurd amount of time to come out for the experience we got. The endings were dull, banking off having played the original while doing little to specifically address what actually happened, and the gameplay was skin-deep despite having more conceptually interesting tools to use. I wanted to love this game but the more I've mulled over how I feel the less I enjoy. Unlike the original I have no plans on replaying this game even to gather all the collectibles. I wanted something I could sink my teeth into but I got less than the original despite having more things to do and I wholeheartedly believe the volume of quests don't make up for their quality. I didn't hate it but I'm just disappointed.
The original Broken Reality was a clunky and immature love letter to the old internet that perfectly captured the sense of wonder and nostalgia surrounding it. It wasn't a perfect game by any means, but its art direction, music choice, and personality shaped it to be one of my favorite games of all time. This game.... didn't learn at all from its previous installment. All of the initial gameplay flaws are still there, amplified further through added gameplay complexity. Now, that would have been fine if the art/story direction matched the original, but it falls completely flat on its face. The first game combined maps inspired by various subgenres of vaporwave (and the vibes they captured) into one big whole. This game almost does the same thing, except instead of going for musical themes, it feels like it was based on a shallow scroll through the Aesthetics Wiki. Almost none of the areas feel interesting to explore, and they're further dragged down by annoying fetch quests that serve little to no narrative purpose. The amount of reused assets is also egregious, making you feel like you're doing the same quests/activities with the same characters just with different background maps. I'm really bummed about this game, as you can certainly still feel an inkling of the passion that made the first game as phenomenal as it was. But, it's all shrouded under poor game design and lazy art direction. I wouldn't say I'm hardly against anyone playing this game, but if you do, please keep a walkthrough ready in the background to save yourself a lot of frustration.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 313 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hope you like backtracking and replaying incredibly slow parts of the game when it deletes your progress even after a save
I'm not really sure if this is better or worse than the original since I haven't played that in years. Do I have higher standards now? But man, the fetch quests are really getting to me. The humor is so bland. The puzzles (if you want to call them that) are just meaningless busywork. I'm more offended by the crypto nonsense than the booby body pillow. Somehow this game is buggier than the player character's apartment as well.
I would consider the first Broken Reality to be one of my favourite games of all time. This one misses the mark severely. It doesn't capture any of the charm the first game had and is overall just boring and flat. On top of this I got softlocked 4 hours in because an important key item didn't properly get added to my inventory. Also, a ton of bugs, clipping through walls, I had skins collected that don't show up and tools show up in my inventory without ever collecting them. All that being said IT HAS BEEN 8 YEARS since the first game. You'd think the developers would have something impressive to show. And VR has been delayed and may not even release. That's unacceptable given the time this game has been in development. TLDR: The game is soulless and a buggy mess. Play the first game it's actually worth your time.
Broken Reality 2000 fails so much to be a compelling game to me, it makes me question why i even liked the first game to begin with. With how many bad design ideas it takes from the original game, and how it offers nothing new that makes it enjoyable or memorable, im sitting here scratching my head wondering what went wrong here. If you want to feel even worse, a single "unstuck" button update days after launch is what made this game go from a boring slog i completely hated, to a somewhat tolerable experience i could try to cheese at every opportune time the developer decided to lock progression behind random quests i had zero motivation of completing. and even then, i gave up when the game decides that backtracking and going through more different boring zones after you already did 4 or so is a good idea. Broken reality, as a series, hides its flaws behind its artstyle. it worked well in the original, but it fails here. nothing grips you. NPC models and writing are so boring and lame (and it doesn't help they're all glitching through walls.) Music is generic. Humour isn't timely or actually funny. graphics are nostalgia bait with no soul. Maybe you're not here for compelling gameplay. let's say your proposition is getting to oggle at pixel graphics, feel good about yourself, wander around, and do vague cryptic puzzles and backtracking (for some ungodly reason..). It's worse here, by a long shot. I waited for this game forever. I played for nearly 4 hours to convince myself i enjoyed this. but it's not a fun video game, whether you want gameplay or you just want a trippy experience. it's too boring, cryptic, and bugged. and unless the dev decides they want to add 10 more bugs that make speedrunning possible, or a randomizer, or some other pie in the sky thing, this game will not be good. And looking back now, neither game is that good, and i don't know what would fix them. Just get the first game, play it until you inevitably get stuck, and stop there in ignorant bliss. This is sad.
This sucks man I really really wanted to like this game. I loved the first one but from playing this for about an hour it just felt like a mega slog. The characters were fun to talk to and the graphics are nice but walking around and trying to get likes is a completely tedious activity, it becomes a total pain in the ass once you do the first few jobs and then have to go on a scavenger hunt looking for QR codes. I just don't enjoy it.
play the first game instead
Given how aesthetically pleasing and experimental the first game was, this sequel is just hot a$$. Broken (no pun intended), barely a videogame and overstays its welcome. The Y2K aesthetics i've expected to find are simply not there, the story (if you can call it that) is nonexistent. Pretty much every gripe i've had with BR1 is quadrupled here: ♥♥♥♥♥♥ maymay references, lack of polish, bad game design choices. Don't bother.
I always thought that the original Broken Reality was a cult classic. I played that in 2023 and it really stuck with me, especially that game's ending. I've had this title wishlisted ever since and I feel like it was worth the wait for the most part. Firstly, I'm really glad the sequel came out at all and that I got to play it. Hypnospace Outlaw was aesthetically and culturally pretty close to Broken Reality, and when that game's sequel (Dreamsettler) was canceled, I was prepared to accept that Broken Reality 2000 might not be coming out either, since there were a lot of delays, uncertainties regarding the release date and long radio silence from the devs. I think this game could have used a few more weeks or months to polish some areas and issues, but post-launch support from the devs has been great and I didn't encounter anything game-breaking, just some minor bugs. Generally, this game feels like an improvement to the first in *nearly* every way, especially when it comes to gameplay, looks and the general feel. Whereas the first game leaned more into 80/90s aesthetics, this leans more into the Dreamcast/Y2K era. It's been a while since I played the original, so I can't 100% remember, but I'm pretty sure Broken Reality only featured stationary "fake players" (to clarify, both games have quest-giver or named NPCs and then a large amount of player-like NPCs to populate the worlds), the ones in this game walk around, have a lot more dialogue (it takes ages to exhaust their lines in some areas) and feel a lot more alive (they'll react depending how you interact with them). They're kinda like the NPCs in the .hack// games, if you've played those. The humor in this game is a lot more in line with the current times and feels like it'll age less poorly. I still appreciate the very old internet references, but the crypto bro and NFT yacht club stuff was a good callback to things that sprang up in the last couple of years. The rise of influencers and annoying IRL streamers is touched on too, and since this game was in development for so long, I feel like it might've even predicted some things depending on how recently they were added? (There's a segment in the cinema where the entire audience is just watching instagram reels on the big screen, which might've been a joke initially, but is a completely normal thing people just do IRL now because it's stupid and funny?) And while I personally did like these more "modern" references, I feel like it's kind of at odds with the game itself? This wouldn't be an issue if only the aesthetics were Y2K, but this *is* canonically set in the year 1999, no? The game and the characters within it say as much, so how come there's so many things that reference the current times? Is the player character actually someone living in 2026 and NATEM is just a community of larpers that pretend it's actually 1999? I always thought Broken Reality was supposed to be set in an *alternate* interpretation of the internet of that time, kinda like how Serial Experiments Lain does it. Additionally, there were some aspects that really felt like a letdown, even if they don't necessarily outweigh the positives. For starters, the soundtrack for the original Broken Reality was AMAZING (I still have "Domo Paradisso" in my playlist), but in this game the OST and even the sound design in general felt like an afterthought? There's music that just silently cuts out when you move too far away from certain areas, and there's even a few that straight up don't have any music at all, so there's just deafening silence. There's quite a few interactables that don't play the sounds they're supposed to, like a few of the save vending machines. Another thing that bothered me was the entire cloud/ending area. I liked the idea of reverting to previous versions and the "Blender" puzzles, but the part of the true ending where you just slowly walk for like 5 minutes is just a slog for no reason. Maybe it's just my zoomer brain being impatient, but there was a similar part in Broken Reality's ending and it felt a lot more engaging. The original game's ending felt more substantial as a whole, especially the sequence with the "Shutdown" track felt really mesmerizing and is what has stuck with me for so long. I don't hate the ending here and I do appreciate the message it wants to go with, but it feels like there could've been something more grandiose there. I will still definitely be replaying this one, if only to 100% it (still stuck on the pyramid achievement), and if this game eventually gets trading cards and such I'll probably get the badges for it aswell. I think Steam Points Shop items especially would do this game a lot of good and give it some exposure (animated vaporwave/Y2K backgrounds pretty much always end up on the forefront of the Points Shop and at least some players do check out the games they're from), since for now it seems like the release went under the radar for some, and the aesthetic this series has nailed so well is wasted on the generic vaporwave asset flips Steam is saturated with. All in all, this still feels like a good sequel to the original. I'm not sure if Dynamic Media Triad will feel like a third game is worth their time depending on how well this does, but I would still 100% play that or really anything similar they put out next. You guys have a knack for this genre, even if it goes unappreciated
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 48 | 81% | $2.99 | |
| $720 | 9 | 89% | $4.99 | |
| $546.7K | 2.3K | 92% | $14.99 | |
| $31.2K | 44 | 93% | $19.99 | |
| $9.5K | 184 | 95% | $2.99 | |
| $2.7K | 14 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $105.6K | 185 | 91% | $19.99 | |
| $105.6K | 364 | 88% | $9.99 | |
| $105.6K | 278 | 88% | $11.99 | |
| $105.5K | 254 | 36% | $14.99 | |
| $105.5K | 1.2K | 96% | $9.99 | |
| $105.6K | 629 | 99% | $4.99 |