
A darkly-enticing story about unrequited love; Broken Dreams is a casual platforming game featuring full voice-acting, beautiful hand-drawn environments and a twist on the original platforming mechanic!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
✯ TR ❱ Ucuza alıp kartlarını satıp kar elde edebileceğiniz tarzda bir oyun. Bunun gibi oyunları öğrenmek isterseniz incelemelerimde çok daha fazlası var. ✯ EN ❱ It's the kind of game you can buy cheap, sell the cards and make a profit. If you want to know more about games like this, there are many more in my reviews. ✯ TR ❱ Burada bir kedi var ve yoldan geçen arkadaşları ona bir kez dokunabiliyor. 𓃠 ⤵⤵ ✯ EN ❱ There's a cat here, and his friends who pass by can touch him once. 𓃠 ⤵⤵ __ /> フ | _ _ l /` ミ_xノ / | シシシシシシシシシシ / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻
Люблю наши приметы! Рассыпал соль - к ссоре, разбил тарелку - на счастье, пересолил - влюбился. Легче во всём видеть какой-то символ, чем признать, что у меня просто руки не из того места растут.
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
Is this really a serious game? Like, really? The worst is - there are some interesting tidbits of puzzles here and there. Man this could have been something.
Broken Dreams is a small-scale but emotionally driven indie platformer that places equal emphasis on atmosphere, symbolism, and mechanical creativity. Developed by Mihai Morosanu and published by New Reality Games, the title presents itself not as a fast-paced test of reflexes, but as a reflective journey shaped by loss, longing, and the struggle to move forward. From the opening moments, the game makes it clear that its intent is to evoke mood and introspection, using a melancholic narrative tone to frame everything the player does on screen. The story follows Jack, a quiet and introspective protagonist whose journey is motivated by love and emotional pain rather than heroism or conquest. Instead of delivering its narrative through heavy exposition, the game relies on voice narration, visual symbolism, and environmental storytelling to convey Jack’s inner world. The themes of regret, memory, and emotional fragmentation are woven directly into the experience, making the narrative feel personal and inward-looking. While the story is relatively simple on the surface, it is intentionally abstract, allowing players to interpret its meaning through their own emotional lens rather than spelling everything out explicitly. Gameplay builds upon classic 2D platforming foundations but distinguishes itself through a central puzzle mechanic involving shadow copies of the protagonist. Jack can create duplicates that repeat his previous actions, turning past movements into tools for solving puzzles and navigating dangerous terrain. This mechanic adds a thoughtful layer to traversal, requiring players to plan ahead, experiment, and sometimes intentionally fail in order to succeed later. The concept ties neatly into the game’s themes, as progress often depends on cooperating with echoes of the past, reinforcing the idea that personal growth comes from understanding and confronting what has already happened. Level design is structured to gradually introduce and expand on this mechanic, blending timing-based challenges with spatial puzzles. Early sections ease players into the idea, while later levels demand more precision and foresight. At times, this can lead to moments of frustration, particularly when exact positioning or timing is required, but these challenges are usually brief and serve to emphasize patience over speed. The game rarely pressures the player with urgency, instead encouraging calm experimentation and careful observation. Visually, the game adopts a hand-drawn aesthetic that complements its somber tone. Environments feel dreamlike and slightly surreal, filled with twisted architecture, shadowy landscapes, and softly animated details that enhance immersion. The color palette leans toward muted tones, reinforcing the emotional weight of the story without becoming visually dull. Accompanying music and ambient sound design further support the mood, creating a quiet, reflective atmosphere that remains consistent throughout the journey. Voice narration, while sparingly used, adds an additional emotional layer and helps ground the abstract storytelling. That said, the game’s modest scope is evident in its length and overall complexity. The experience is relatively short, and players can reach the ending within a few hours. Controls, while generally functional, may feel slightly stiff at times, and the heavy reliance on the shadow mechanic means that players who do not connect with it may find the gameplay repetitive. Additionally, the emotional narrative may not resonate with everyone, particularly those who prefer more concrete storytelling or action-oriented platformers. Ultimately, Broken Dreams is best appreciated as an intimate indie project that values emotional expression and inventive ideas over scale or spectacle. It does not attempt to compete with larger platformers in terms of content volume or mechanical depth, but instead offers a focused experience built around a single, meaningful gameplay concept and a reflective narrative. For players who enjoy atmospheric puzzle-platformers, symbolic storytelling, and games that encourage introspection rather than adrenaline, it stands as a thoughtful and quietly memorable journey that lingers more for how it feels than how it plays. Rating: 7/10
☀️
Guy is kind of an obsessive psycho. And the end... bruh. Been there.
Interesting platformer
al kart kas para kas
Boring
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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