Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
“June 29th, 2015” “A new type virus is spreading. No one knows how or where it came from .” “In just a few months, it has swept the entire world.” “Nothing can stop the virus from spreading and infecting creatures. Even worse, the infected human beings and animals would transform into terrifying, aggressive monsters.” “There are more and more mutant monsters. Humanity is under attack.” “But the nightmare has just begun…” Brief Introduction “Broken Dawn” offers the perfect combination of the thrilling shooters and role-playing games, guaranteeing excellent handling and exquisite graphics. We now introduce a brand new version of the game with recreated scenes and updated techniques. The in-game economic system has been improved and all aspects of the game have been significantly enhanced. Features *Real-time dynamic lighting effects that rival PC graphics. *Thrilling battles and outstanding handling. *Long-term and abundant battle scenes offer varied stage experiences.
Estimated range $2.3M – $36.2M. Not checked against reported figures.
Broken Dawn II has grossed an estimated approximately $9.1M on Google Play.
About approximately $9.1M gross, estimated range approximately $2.3M to approximately $36.2M — roughly approximately $5.6M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $9.1M | 126.4K | 89% | Free | |
| approximately $9M | 9K | 83% | $10.99 | |
| approximately $9M | 55.6K | 95% | Free | |
| approximately $9M | 84K | 95% | Free | |
| approximately $9M | 15.3K | 91% | Free | |
| approximately $9M | 28K | 90% | Free |