
From the makers of Death & Taxes comes a turn-based adventure-strategy game, an indie love letter to pixel art, old-school adventure games, mythical creatures and fantasy storytelling. Choose your faction and harness the vast power of magic to save your dying world, shaping your personal storyline.
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About
Broken Alliance is an indie turn-based adventure strategy game with strong RPG elements, inspired by old school classics such as King's Bounty, Disciples, Heroes of Might and Magic, Age of Wonders, Master of Magic and... with a fresh deckbuilding twist. We want to bring you a revival of the classics combined with our signature focus on storytelling and a deep, challenging tactical combat experience from industry veterans who have worked on Disco Elysium, the Heroes of Might & Magic series, and more!
The world is collapsing from overuse of magic and you need to side with one of four factions to save it. Side with the nature-loving Paradise, the tehnological powerhouse of Forge, the traditionalist Anchorage, or the fanatical Phobos: you choose. Build and expand your kingdom, recruit mythical creatures as the Champions of your cause, solve ancient puzzles, unearth mighty artefacts and make or break alliances. In Early Access, only Anchorage will be playable initially, with the other factions to follow as we plan to bring you new content with each update.

Broken Alliance features a card-based combat system that allows unique gameplay for each faction. Build up your deck from your Champions and Artefacts you find during your adventures!
Earn the loyalty of your Champions, guiding them down their own personal quests to bring them to the apex of their potential, or have them make the ultimate sacrifice for the world of Eol to have a chance at salvation.
Unlock the secrets of your ancestors, discover the motivations of the four Factions, and meet a variety of unique characters, all while writing your own story on how you want to save the world.
Featuring:
Character Customization (with 6 fantasy species)
Short, replayable story with Choices that Matter
Original Soundtrack
Immersive pixel art fantasy world
Majestic fluffy creatures, horrifying cursed beasts, and everything in between.
Fully indie production, made with passion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice throwback to the classics with enough fresh takes to make it interesting. If you've made it all the way here then yeah, get this game
Amazing writing, and even more amazing voice acting. The game tells a great story in the prologue, and I want to keep on exploring it. I wish the faction I wanted to select was available, but I'm still going to come back and play it more.
[h2] 简评[/h2] 《破碎联盟》是一款以西方中土世界为背景的回合制冒险策略游戏,游戏采用了复古的像素画风,玩法上受到了《英雄无敌》的启发,但没有前者的行动力限制。游戏以回合制卡牌结合战旗的玩法,通过花费资源建造新建筑来拓展卡牌种类。虽然游戏目前处于EA阶段,四大势力中仅有“清锚”可选,但是从现有的游戏内容来看,本作的潜力很大,有很多值得玩家不断深入研究的要素,推荐给喜欢战旗游戏队友复古画风比较钟爱的玩家游玩。 [h2] 玩法介绍 [/h2] 这款游戏的战斗系统主要依托于策略战棋玩法,并加入了卡牌元素。在策略战棋部分,它与其他同类游戏的操作相似,机制也不算复杂,比如元素克制、攻防配合、地形效果等,给人一种回归到经典、简单战棋玩法的感觉。然而,本作与传统战棋的不同之处在于,它巧妙地融入了卡牌元素。所有棋子的行动(如攻击和技能)都是通过卡牌来展示,并且所有棋子共用一套卡牌系统。因此,玩家在游戏中不仅要考虑战棋策略,还需要融入卡牌战斗的思维,增加了不少战略层面的挑战。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
I’ve been playing a bit, and it’s honestly a good game! Mixed turn-based strategy and the battles actually make you think. The pixel art is charming. Plus, I like that I can change the text font—it’s a small thing, but I can't read the original pixel font. It’s still in Early Access, so there are some rough edges, but the core gameplay is solid. If you love strategy games, this one can be good option!
This game is absolutely stunning, with a captivating universe and intriguing characters that draw you in. The blend of deckbuilding and classic turn-based combat is incredibly enjoyable and offers a fresh yet nostalgic experience. One minor downside is that while it appears you can choose from multiple factions, only one is currently available. However, this is understandable given that the game is still in early access. If you're a fan of Heroes of Might and Magic, you'll find plenty to love here. With a little more polish and additional content, this has the potential to be truly exceptional!
[h1]破碎联盟,一款类英雄无敌佳作![/h1] 《破碎联盟》是一款由Placeholder Gameworks开发、与 Hawthorn Games联合发行,于2025年1月16日推出抢先体验版的回合制冒险策略游戏,其玩法类似于英雄无敌,玩家需要在一个大型的棋盘上控制棋子移动并击败对手获得胜利,不过这只是这款游戏的主要元素之一,另一元素还要说到其精彩的剧情。 《破碎联盟》是我最近玩的第二款回合制冒险策略游戏,月初我还接触了一款“行星版”的类英雄无敌游戏《Silence of the Siren》,这两款游戏非常相似却又十分不同,那款游戏主要是侵略和占据,而且有精力条设计;这款游戏就不一样了,他的主要玩法是探索,玩家可以随意探索地图,不过很大一部分资源和交互物品旁边都会守着一些怪物,于是便说道游戏的第一个缺点:怪太多了;虽然游戏的资源也非常的多,但是总不能每个大交互点和资源点的必经之路上都有怪物看守吧!(虽然省去行动力的设计确实赶路不累了,但是资源获取的难度却变高了);另外游戏中的解密很有意思,但有的时候又叫人摸不着头脑,例如序章的故事之中的那个水潭交互,需要交个黄金和其他两个物品,但是交错了物品会消失,而且消失之后也不能再交互了,令人头痛!游戏整体除去回合策略对战外,整体上更像是一款RPG:因为在地图探索方面并没有体力限制,而且游戏是线性的,看似可以到处走动,实则通往成功的路一直都是那一条。 画风上,游戏的像素艺术风格非常不错,整体细节效果处理非常赞; 战斗方面,设计比较简单,不同与《Silence of the Siren》的技能释放前选择释放人物的多余选项,本作直接省略了这一部分,这使得整个战斗过程非常舒适! 总体来说,这款游戏其实并不同于英雄无敌系列,他的RPG味非常的浓,探索解密打怪让我感觉在玩一款宏大的CRPG(即使,他的像素画风掩盖了他的宏大,但我感觉内容确实足够丰富),如果你喜欢像素画风,还是英雄无敌的粉丝,还爱玩点CRPG系列,那这款游戏一定很适合你! [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
The map and story are interesting. The fights are boring and tedious. Spells crash the game. The resources are scarce and this kills the all the fun you have exploring. It is barely a demo.
Ця гра одночасно чарівна і мила, а те, що в ній є такі красиві дракони, від самого початку привернуло до неї мою увагу. Я ще не грав в ней багато часу, але від самого початку усе сприймається настільки приємно, відчуваєтсья якийсь особливий теплий комфорт, ніби ти потрапив у стародавню казку, музика, атмосфера, голос розповідача та інших тваринок, які у тебе в команді - усе це дуже круто зроблено. Сподіваюсь колись в неї додатуть українську мову.
This game is really fun and is distinctly unique from other stuff in this genre. Like everyone else has been posting, the pixel art is amazing. Excited to see how this game ends up further into development, because so far to me it already almost feels like a full release. Would like to see UI size options for steam deck/rog ally. Also a way to exit dialoque boxes by using keyboard rather than clicking the arrow every time. Well done devs, well done!
First thing: While I do recommend it for the right Audience and I see a lot of potential in the game, this thumbs up has some grains of salt that should not be overlooked. The game is a bit like classic Heroes of Might and Magic (especially HoMM 3), with great Pixelart that has a suprising amount of detail despite being so small sprites. You can see the love that was pourred into the design and especially the world building. Instead of "units" of creautres, each sprite on the battlefield is actually only 1 Creature, or better said a Hero who can gain EXP and Levelups. You can only deploy as many Heroes as the Enemy has Units, so cant just overpower them. This keeps the battles more Interesting IMO. The battle format is done with a set of cards, reminds me personally of Marvel Midnight Suns, but each hero has their on set of energy, a lot of cards can be used by any Hero, some are specialised. I like the battlesystem, but it might not be for everyone. Movement on the Map is not really round based and just like classical HoMM you can find hotspots with different uses (healing, buying, quests or just worldbuilding etc). You also have a Main City (it doesnt look like you will have more cities in the future atm), which you can expand, this gives you spells, healing or new cards for your battle deck. The prologue to the story is extremly well done, it is apart from the player Avatar (which I would change bc the Avatar is not choosable so she can have a voice) fully voiced and I personally really enjoyed the voice acting, but I understand if you dont like it or if the narrator can be a bit annoying (but then just shut off the voices). the Rest of the sound design is also pretty good imo. After the prologue a new button appears "new game", can be easily overlooked, as you can see in other reviews (in all honestly the reviews saying the game stops after the prologue and the rest promised on the game site was a lie and the dev responding that this is not true is what had me want to investigte further XD). There you can choose which factions story you want to experience (atm we have mission 1 of 2 factions). For these campaigns you design your own commander, you have the choice between 2 races for each faction and a lot of customisation options, which actually show up on the sprite as well (I talked about the detail already). I played the first mission of the first faction already and now started the one from the second (which is the last thing added). This all sounds good, if the game is your style, right? So why do I say to take the recommendation carefully. Well, at the moment the game is in a bad spot, it is playable and works and especially if you get it on sale you will probably be ok with the content you have at the moment. But sadly it could be that it will be all we get for the game. The developer explained that they are in a bad spot (their game Craftcraft sadly didnt sell to well either, which also meant that Broken Alliances lost financial backing). So sadly there wasnt any new update since June and there a lot of bugs, nothing that stops you from completing the main quests of a map and the prologue is so linear that it is almost unaffected. They range from minor, like repeated tutorial windows you can just close, to more affecting like spells not working in combat, to severe enough to stop you from completing side quests (which is sad bc the maps are filled with interesting little sidequests). I really really do hope the developer can get back on their feet or find another way to fund the further devolpment of the game (maybe a gofund me, so people can support without you needing to give them pledges/stretchgoals or some sort of financial support by your state or sth like that). If you want to help the Dev without paying money yet (which is totally understandable given the state of the game), I recommend at least wishlisting it to keep an eye on or checking out Craftcraft (cozy Craftingshop simulator with equally good VA like this games prologue). I wish the dev all the best. You have a game with high potential here and you have shown with the content thats already here that you are talented enough to pull it off!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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