
The very first PUNCH & CLICK! Brok is an innovative adventure mixed with beat 'em up and RPG elements. In a grim world where animals have replaced mankind, what kind of detective will you be?
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About
Narrative-driven game that blends action, puzzles and investigation in never-before-seen ways. Will you use your brain... or your brawn?
In a futuristic "light cyberpunk" world where animals have replaced humans, privileged citizens live under a protective dome from the ambient air pollution while others struggle to make a living on the outside.
Brok, private detective and former boxer, lives with Graff, the son of his deceased wife. Although he could never elucidate the nature behind her accident, recent events may shed some light on an even more tragic outcome... one that may be linked to their own existence.
Will they be able to withstand the threats of this corrupted world and face their own destiny?
This prologue contains the first chapter (out of six in the final game)

A deep and emotional narrative-rich experience filled with characters reminiscent of classic 80s/90s cartoons.
The first game to combine a "Classic Adventure" with "Beat'em up" and RPG elements!
Solve puzzles with your wits... or muscles!
Make choices impacting gameplay and/or story
Easy mode for pure "Point & Click" gameplay (fights can be skipped)
Level up to beat enemies and bosses
Combine clues to uncover the truth!
In-game hints
All controls supported (mouse, keyboard or controller)
Fully voice acted
2 to 4 hours of gameplay for this prologue!
Verified compatible with SteamDeck.
The full game is now available!
BROK is the first full-fledged adventure game to be fully playable by blind or visually impaired players! (added in version 1.3)

- Fully narrated via quality text-to-speech and audiodescriptions (characters, locations and scenes.)
- Puzzles adapted for blindness.
- All puzzles and fights can be skipped.
- Adapted tutorials.
- Buttons to repeat the last voice speech and instructions.
- Positional audio for fights.
- No online connectivity required (after the download).
- No specific device required: play with keyboard or a controller.
- Additional options: larger fonts and increased contrast (backgrounds and enemies.)
- To enter the accessibility menu, press SPACE (or Y on a Xbox controller) on the title screen, then follow the audio instructions.
- For best audio prompts, choose your type of controller in the options.
IMPORTANT: Accessibility speeches are only available in English.
However, a new option has been added to the Windows version to play speeches in other languages:
- Enable "clipboard narration" at the bottom of the accessibility menu. All the text will be sent to the clipboard.
- Install a text-to-speech software on your computer such as NVDA with a "Clipboard Reader" plugin.
- Languages supported: Simplified Chinese, Traditional Chinese, French (the other languages are partially supported)
More information and plugin download on our website, section "accessibility".
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BROK the InvestiGator: Prologue is one of those games that becomes interesting almost immediately because of how unusual its design philosophy feels. Instead of staying within the limits of a single genre, it combines elements that normally exist separately and attempts to make them work together. At its core, it is a detective adventure filled with exploration and dialogue, but it also introduces direct combat and side-scrolling action mechanics. The result is something the game describes as a blend between point-and-click gameplay and beat 'em up action, creating an experience that feels different from most traditional adventure titles. The story takes place in a futuristic world populated by anthropomorphic animals where society itself appears heavily divided. Wealth and privilege separate people into different living conditions, creating an environment where some enjoy comfort while others struggle with far harsher circumstances. This setting gives the game more depth than its colorful appearance initially suggests. Beneath the cartoon visuals and humor are themes involving inequality and social division that help make the world feel more believable and layered. Players take control of Brok, a private investigator who also happens to be a former boxer. This combination becomes central to the entire experience because it directly influences how gameplay functions. Brok is not a typical detective who relies only on gathering clues and questioning people. He is equally capable of handling situations physically when necessary. Because of this, many encounters feel more flexible since players are often given multiple ways to approach obstacles and progress. The most distinctive feature of the game is how naturally it shifts between different gameplay styles. During investigative sections, players examine environments, search for clues, interact with characters, and solve problems much like a traditional adventure game. However, these quieter moments are frequently interrupted by action sequences where Brok fights enemies and navigates combat situations directly. Instead of feeling disconnected, the two styles complement each other surprisingly well and help maintain a sense of variety throughout the experience. The game also gives players a noticeable amount of freedom when dealing with certain situations. Rather than forcing a single correct answer or predetermined path, it allows multiple approaches to solving problems. Players may choose to rely on observation and investigation or use a more direct method involving physical action. This creates a stronger feeling of participation because progression feels shaped by personal decisions rather than simply following instructions. The writing also helps elevate the experience. Characters possess distinct personalities and conversations frequently serve multiple purposes at once by introducing humor while also building the world itself. The game manages to create lighter moments without undermining the more serious themes hidden beneath the surface. Dialogue often feels natural and contributes significantly to making the world feel alive. Visually, BROK adopts a hand-drawn cartoon style that immediately creates personality. The presentation feels heavily inspired by classic animated series, giving the game a nostalgic appearance while still maintaining its own identity. Character designs are expressive and memorable, and the visual direction supports both humorous situations and more dramatic moments effectively. Voice acting and sound design also strengthen the experience by helping characters feel more believable. The performances add energy to conversations and contribute to emotional moments that might otherwise lose some impact. Combined with the art direction, these elements help create an atmosphere that feels welcoming while still allowing darker themes to emerge when necessary. As a prologue, however, some limitations naturally become noticeable. Since the game primarily exists to introduce its mechanics and world, certain ideas only reveal a portion of their full potential. Players who become invested in the setting or attached to the characters may feel that the experience ends just as the larger story begins gaining momentum. Despite this, BROK the InvestiGator: Prologue succeeds because it demonstrates creativity and confidence in its unusual ideas. It takes gameplay systems that rarely appear together and combines them into something that feels surprisingly natural. Rather than relying on familiar formulas, it experiments with structure while maintaining charm and personality throughout the experience. For players who enjoy detective stories, adventure games, and experiences willing to experiment with unconventional mechanics, BROK the InvestiGator: Prologue offers a memorable introduction that successfully establishes both its world and its unique identity. Rating: 8/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes. very very charming and exceeded my expectations. very very polished. if you are thinking about it, just go get the game game.
nice
Nicht meins aber intressante Mischung aus Geschichte und Klickrätzel
good game
Muito massa
BROK is a fun puzzle solving adventure game with awesome voice acting and wonderful characters. Great fun!
[quote][url=https://en.wikipedia.org/wiki/Furry_fandom][b]Trigger Warning: Furries.[/b][/url] This advertisement contains anthropomorphic animal characters.[/quote] "BROK the InvestiGator - Prologue" is not a game. It's an advertisement for a product called "Brok the InvestiGator". Brok the InvestiGator is a furry/scaley fan-fiction cringe effort about the developer and the death of his imaginary wife, who is an alligator. Steam furry fan-fiction writers sure have vivid imaginations, but this is cringey enough to make you throw up. But this isn't completely relevant because this is not Brok the InvestiGator, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "BROK the InvestiGator - Prologue" too. The goal here is to get you to spend [b]$20 USD[/b] on [i]Brok the InvestiGator[/i]. I don't recommend you get suckered, or reward these kinds of shady, deliberately misleading marketing practices. They're harmful to everyone. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. In terms of public reception, the "free" price tag didn't help. This peaked at a handful of players and then immediately cratered. With a peak count of less than 50 gamers (out of over 130 million gamers and over 40 million daily logons), it�s safe to say the PC gaming community has collectively decided to ignore this, probably because of the reasons supplied in this review. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
Sehr gute Story, geniale und lustige Dialoge, sehr liebevolle Spielwelt, alles in Allem ein gelungenes Spiel. Fühlt sich rund an.
Muito bom o jogo! Movimentação, combate, jogabilidade no geral. Parte da investigação não é extremamente desafiador porque na minha opinião o foco maior é na história e nas escolhas/decisões sobre algumas questões sociais! Recomendo muito o jogo!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.