
HOW FAR WILL YOU GO TO SAVE YOUR ONLY DAUGHTER'S LIFE?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 20.5/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Народ,не проходим мимо такой атмосферной игрушки, тут тааак интересно. Лишний раз убеждаюсь, что раньше и трава была зеленее и игры лучше, не какой-то набор бездумных действий и ,несмотря на год выпуска игры, мышей сыром кормить не надо. Правда здесь поиск мелковат, но есть встроенный гид и можно глянуть где что лежит. Кого-то, возможно, отпугивает отсутствие ачивок, но нельзя пройти мимо такой атмосферной игрушки) Дополняю, прочитав обзор ниже, настройки звука работают, можно отдельно настраивать громкость музыки, громкость голоса и громкость окружения, как вам удобно)
История о любви, но действительно о любви или о том, что рождается от боли, которую кто-то зовёт любовью. Но всё же и о любви тоже, ибо главный герой её сохраняет... вернее главные герои, за которых нам доведётся поиграть. О любви и интервью разработчиков об игре, которое я с удовольствием посмотрел вместе с остальными бонусами издания. Помимо подсказок и возможности пропуска мини-игр нас ожидают советы и подробное прохождение игры, что очень и очень здорово. Ищем предметы и ищем удачное место для их применения, а временами ищем кучу предметов в зонах поиска, где для нахождения некоторых вещей из списка потребуется как-то взаимодействовать с окружением данной зоны, чтобы получить искомые предметы. Всё это нам необходимо для успешного расследования и во имя любви... С удовольствием прошёл игру, всем сохранения любви! Кстати, есть и другая часть серии, действие которой развивается в этом же мире. Их названия похожи, не перепутаете. Начинать можно с любой из частей, поскольку это не помешает восприятию, но лучше в порядке выхода. Стихотворение из игры: https://steamcommunity.com/sharedfiles/filedetails/?id=3537458424
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain*, Dutch, Japanese, Polish, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 10 лет назад народ просил добавить в игру достижения, облако, карточки и вертикальную синхронизацию.. Но ничего не добавлено до сих пор [/h1] Как-то желания играть нет, когда видеокарта пищит на 1500 кадров. Да и без плюшек стима уже нет мотивации. Проще что-нибудь от Артифекс пройти либо некоторых других конкурентов.
[h1]HOW TO PURIFY A BROKEN HEART💔[/h1] Victorian-era society valued a high standard of personal conduct across all sectors of society. London became a global political and financial trading capital and was known as a city of extreme wealth as well as extreme poverty. Although violent crime was rare, it did give rise to England's most famous fictional detective, Sherlock Holmes. But this isn't a story about London's most notorious serial killer, known as Jack the Ripper. [b]Brink of Consciousness[/b] is a story about crimes of passion when love goes astray, a story where those devastated by a broken heart become victims again, only this time it is at the hands of [b]The Lonely Heart Murderer![/b] [h3]HOPAdventure:[/h3] Magicindie Softworks was one of the few developers that focused on the "adventure" part of a Hidden Object Puzzle [b]Adventure[/b] Fresh off the heels of Dorian Gray Syndrome, The Lonely Hearts Murders has us chasing a criminal mastermind who kills his victims 30 days after their kidnapping. [h3]STORY:[/h3] You play the role of Owen Wright, a retired detective who fears the worst when his daughter Olivia goes missing. Owen's friend Logan is assigned to The Lonely Hearts Murder case, and together, they scour the streets of London, searching for clues to track down the killer. There are a ton of video cutscenes intended to progress the story and make the investigation more realistic, but even I will admit that, at times, the cutscenes were numerous and were more of a distraction than a plot enhancement. The cinematics are incredibly lifelike and far better than those in current HOPAs. They do a fantastic job of building a personal connection between the two characters, who have two completely different personalities. Owen, understandably, is rash and impatient. He feels as if their backs are pinned against the wall, and they don't have time to play by the books and follow the rule of law. Logan, on the other hand, is calm and has a laid-back attitude. He sometimes feels that crimes often solve themselves and that he never actually does anything to affect the outcome. [h3]FEATURES:[/h3] This is an old-school HOPA before the creation of a Jump Map. It does have a map that shows each location and where available tasks are located, and you can use hints to help you navigate correctly, but you will have to walk the walk to get where you are going. This will be no easy task because there are several pathways to discover, as well as dozens of doors to unlock. None of the scenes lock behind you as they do in current HOPAs; you can travel to and fro freely, from beginning to end. For me, this "free-roaming" aspect [b][i]IS[/i][/b] the Adventure part of a Hidden Object Puzzle Adventure game, and for whatever reason, current developers have strayed away from this free-roaming scenario, locking scenes behind us practically before we even get out of the door! Having to keep track of or remembering how to get back to a particular scene once you finally find an inventory item requires critical thinking. How can a game be challenging or require critical thinking if scenes are locked behind you and you only have to keep track of 2 or 3 scenes at a time? [h3]HIDDEN OBJECT SCENES:[/h3] Magicindie has added several creative interactions to their Hidden Object Scenes this time. I'm amazed at how unique some of the interactions were; after all, this game was released over a decade ago! Some of the interactions include two or three steps to complete an item or require finding a code. I won't spoil the fun for you, but I will admit that a couple of the tasks had me pretty stumped, so I just started guessing. If you can't figure it out, the good news is that the Strategy Guide includes the location of all HO items...you don't see that feature nowadays! [h3]MINI-GAMES:[/h3] I have played thousands of HOPA games over the years, yet I'm blown away by the uniqueness of the mini-game puzzles offered in this series. I love mechanical-type puzzles, so these were right up my alley. Out of all the mini-games, there was only one puzzle that was familiar, a tile-swapping game, but even that puzzle had a different twist where you had to swap pieces that had a tab connector. As I said earlier, this game is 12 years old so you'd think that someone would have copied at least a few of the puzzles, right? [url=https://steamcommunity.com/id/reviewingmadness/screenshots/?appid=327370&sort=newestfirst&browsefilter=myfiles&view=imagewall]Click HERE to see my mini-game screenshots[/url] [h3]BONUS CHAPTER:[/h3] The Bonus Chapter continues shortly after the main game's time frame. This time, you play as Detective Logan Green as he and his incompetent assistant, Jayden, travel to Scotland when they learn that the lonely heart murderer had an accomplice...I didn't see this plot coming! [h3]COLLECTOR'S EDITION EXTRAS:[/h3] There are 4 Chapters +Bonus Chapter. 11 Music Soundtracks 10 Concept Art pictures 7 Wallpapers 20-minute Video Interview with the developers (very interesting) Once again, Magicindie Softworks provides us with a unique video interview of the developers, a feature I absolutely loved! One thing I learned from this interview was that there [b][i]IS[/i][/b] a connection between The Lonely Hearts Murders and the original game, Dorian Gray Syndrome. Throughout the game, I kept getting moments of déjà vu; the Bonus Chapter even had a door motif of Oscar's mask. It turns out that one of the characters, [spoiler]Matilda, is the mother of the Lonely Hearts Murderer [b][i]AND[/i][/b] the grandmother to Oscar Wilde, the deranged madman from Dorian Gray Syndrome.[/spoiler] The apples 🍎 apparently don't fall far from this family tree!🌳 [quote][quote][h1]MY REVIEWS[/h1] [url=https://store.steampowered.com/curator/44227659/]Click HERE for more Reviews by Pennmom36[/url] [url=http://ugc.bigfishgames.com/profiles/8524-en_us/67741940/profile.htm]Click HERE to see my Big Fish Games Reviews[/url] [url=https://steamcommunity.com/groups/thewoodsforum]Click HERE to check out our Steam Group[/url][/quote][/quote] [quote][quote][h1]JOIN OUR FORUM[/h1] [url=https://thewoodsforum.boards.net/]Click HERE to check out The Woods Forum[/url][/quote][/quote]
Actually this... Wasn't that bad. After numerous H.O.G. experiences... I have to give credit where credit is due. This game: -> Let's you be the logical "sidekick" to the Detective. -> You better remember where sheet is or rely on Hints only. Tch. -> There is more dialogue in this game versus any other H.O.G... But because it's a MYSTERY. There SHOULD be interactions. I am so used to lazy H.O.G.s with prettier graphics... That this was kind of entertaining. I mean... They didn't have to write a dialogue for every step of the way (almost), but... I get it. It was consistent and... In the end there was a twist and a mystery on a mystery. Then there was another thing with a "Bonus Chapter", so... Kudos. They also limited the amount of H.O. scenes AND, AND GUESS WHAT?! Those will NEVER spawn somewhere outside of your scope!!!!!!!!!!!! I HATE IT when games make you search 3million rooms for a damn H.O. THING!!! This? Nah. You go to where you *remembered* the thingy was and you see an H.O. scene? You do it. Brilliant. Also... Good job with making the H.O. scenes fun. I liked the lil hidden "red items". :) Ah and Jayden still sucks. Hopefully he will get better. Eventually. Pfft lol. Otherwise... Good work!
норм
It's not unplayable, but the framerate is locked at like 15 FPS and there's no way to fix it, not even an option menu for anything other than sound.
A great well acted and constructed hidden object adventure, everything flows nicely.
Very fun game! While the atmosphere is not as creepy as the first in the series, the storyline is compelling and the bonus chapter itself is fully worth the play.
Игра понравилась.Сюжет,музыка,прорисовка.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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