
Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 9 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 39.9Kreviews | 92% | — | $16M |
| $4.99 | 1.9Kratings | 78% | — | $209.2K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
director chen, my twummy hurts ;_;
游戏战斗操作基本做得都非常不错,可惜剧情有点没头没尾,我觉得可能大部分玩家还没搞懂什么情况,以及古代士兵出现的逻辑就已经通关结束了,一个迷糊的设定追加了古代士兵设定,给我的感觉就是原本没有相关的设定为了追加而追加。一个游戏就算短小精悍,应该表达的东西是没有介绍清楚的。 武器获取也有点无语,并且获取速度并没有那么快,从最开始的突击步枪,再到散弹,再到手枪和狙击步枪,拿完所有装备基本都过了四分之一的内容,而且给的方式也很是随意,随便在走的路上塞给玩家捡起来,然后追加新的对应怪,这一点还不如一开始就给玩家配齐得了,就像光环一样全武器一开始都可以拿,比强行追加来的舒服多了。真要追加还不如学古墓丽影在战斗时候或者动画的时候夺取了武器,再出对策的怪,这样也好过直接丢在地上玩家路过捡好多了。 游戏的成本都在战斗系统,枪支的射击都非常舒服流畅,射击后坐力还需要压枪射击以及被敌人攻击到玩家时候的抖动,这些细节都做得非常到位,并且玩法还结合了近战以及弹刀,通过弹刀可以让玩家省去填充子弹的时间,大大提升了玩家的爽感,基本选择近战散弹开几枪然后弹反攻击就可以快速输出。如果玩家对自己比较自信基本可以靠着弹反子弹以及近战斩击可以完成肉版的幽灵行者,加上敌人攻击模式的丰富性,可玩性还是相对比较高的。 游戏本身的场景以及角色都非常细致,在高精模型的情况下,优化做得还是非常不错的,因为在各种光影灯光雨水水潭水洼等情况下,比起大部分游戏来说一点都不卡,再一次证明了游戏精美优化其实是能做好的,并不是需要多高的配置才能有玩游戏,特别是这个游戏还是个人制作而不是团队制作,优化不好有bug不是游戏没做好的理由。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Russian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $19.99 |
| 2Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 95ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
İlk denemeye göre çok iyi
还行挺不错的小游戏打击感挺不错
Great 1st person shooter...kinda of short but fun to play (THE WEAPONS)
Good game, cool mechanics, extremely short. Recommend only if you want let's say 2 hours and want to play something short, fast-paced, with guns and sword play. For those that want a long game with more detailed story: not your game
射击手感很不错,画面很不错,但优化太差,开始是不能修改分辨率,删除存档、关闭steam云存档后能改了,结果玩起来一卡一卡的,抗锯齿还关不掉
its a mobile game dude but for 3$ its fine
Be me > Kill boss > Die to said boss at the same time > Cutscenes starts > Fatal Error 10/10
норм
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 14.2K | 68% | $39.99 | |
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| $15.9M | 18.7K | 80% | $24.99 | |
| $15.9M | 17.3K | 84% | $39.99 | |
| $15.9M | 24.2K | 62% | $29.99 | |
| $15.9M | 32.2K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 13.8K | 96% | $9.99 | |
| — | 95 | 76% | $19.99 | |
| $0 | 0 | — | Free | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $6.5M | 10.9K | 72% | $29.99 |