
Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.
Modeled estimate, not a reported figure. How we estimate →
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About
Captain – assemble your crew, load out your ship, and prepare to engage in intense turn-based battles while navigating through the galaxy. Acquire more powerful tools of the trade over multiple runs as you manage relationships across the many factions of Breachway – from the Militarist Solarii to the technologically inclined Numen, there are many friends and foes to be found among the stars as you shoot, sneak, and smuggle across the galaxy.

Choose from a multitude of ship chassis and then kit your selection out with a variety of weapon systems, defensive upgrades, and internal modules. Find unique synergies between your options as each choice comes with an associated set of cards for your deck, with additional cards and upgrades unlocked at your discretion after each victorious encounter – will you dodge dangerous regions, or face them head-on in the hopes of acquiring powerful new options for the journey ahead?.
Gather crew to operate your equipment, managing their morale and taking advantage of their unique skills and the benefits they provide your outfit, as well as their relationships with the factions you might encounter. But be warned, crew members have their own personalities and allegiances to remain mindful of.
Seek out upgrades and new crew members as you traverse the galaxy – unexpected equipment combinations will provide powerful card synergies, each with their own risks and rewards.

Explore diverse tactical options as you engage in turn-based card battles where resource management, strategic foresight, and adaptive thinking will determine the victor.
Your sensors will pick up on enemy activity, letting you know what to expect when they strike. Calculate cooldown times and strategize around enemy equipment that poses the greatest threat to you in upcoming turns. Will you prioritize disabling specific equipment with focused fire, or will you instead rely on using defensive countermeasures to stand your ground as you burn past enemy shields and punch through their hulls? Not all equipment is created equal, and your options are determined by the unique capabilities of your loadout, and the resulting cards at hand.
The right order of operations can be the difference between a powerful alpha strike that obliterates a weaker ship, or an impenetrable defensive stack that buys you more time to chip away at a tough adversary. Hack enemy equipment, overheat their ships, overwhelm their point defense systems, and devise unique combinations with which to dominate space warfare.

Seek out the mysterious Signal as you carve your own unique path through the tense narrative encounters of Breachway. If at first you don’t succeed, try and try again – each run improves your odds of success with better knowledge and tools, while the varied events will send you down unexpected journeys full of twists and turns keeping each run fresh.
Engage with pirates and converse with members of four unique factions that might help or hinder you in various ways. Grapple with morally gray decisions as you come across people spread throughout the systems, coloring how the world looks at you and your crew.
The right faction relationships, properly managed, can unlock access to extremely powerful arsenals, but your ties with each of the factions will determine how your story unfolds – will you be swayed by the genetically enhanced Starkin and their desire for unity by any means necessary, or does the independence of the Free Roamers call to you instead?
Breachway puts you in charge of a rag-tag crew piloting a lone warship on a grand adventure – strategize and synergize your way on each run through the galaxy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Hungarian, Polish +4 more
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
喜欢我beam单发小20的直伤加上十几过热直接两回合给最终boss秒了吗
Make sure you actually enjoy Deckbuilders/Card Games and Rougelike's. If you do you will like this game. Please keep the updates coming Devs don't listen to the haters you guys are doing a good job. Some things to improve is maybe a couple more attack animations to increase variety. More sound effects and more ambience/immersive sounds. Hooded Horse has quickly become one of my favorite Publishers for indie games so It was an easy decision to buy this game. Just please don't give up on the game!
A really good deckbuilding game. For improvements: There are quite a few cards whose descriptions are wrong BUT not enough to actually frustrate. A bit more story would be good. Why are we going through the blockade, what is the boss fight about? FTL did this well as an example.
Напомнила чем то звездные волки в плане систем и вооружение ,просто шикарная игра как по мне хотелось бы чтобы проект развивался и вышел в свет уже с компанией итп. Зашла на все 100%,затягивает на долгое время, очень таки заставляет думать .Hooded Horse опять покоряет меня своими разработками игр)
Love IT
Gun go boom. Ship go boom. Everyone happy
10/10
Excellent game ! Still in early access so there's a few rough patches (the main menu and reward clarity could be better) but definitely deserves à try. Engaging and visually very strong !
É um jogo que pode melhorar, principalmente na performance mas não tive dificuldades grandes em jogar com todas as naves e testar quase todas as builds, umas pequenas travadas sempre que eu ando no mapa mas acho que é o save automático do jogo, mas é um Slay the spire de nave bem satisfatório O grande problema é que algumas conquistas estão bugadas e eu não posso platinar o jogo, e vc precisa melhorar a nave só pensando no boss final que é bem forte os outros inimigos são razoáveis e fracos contra builds ofensivas, builds mais lentas como a nave Lancer e a de mísseis podem ser mais difíceis de evoluir mas sabendo o que faz elas funcionam tbm.
I gave a thumbs up because the game is fun and interesting. At the same time it's just as infuriating. I've had a couple of good runs where things flowed smooth and a few that were more challenging at times which is great! The problem I have is the fact that you just get put up against enemies that are ridiculous. Want to use the starting ship and do a pure laser build? here is a enemy that drops your weapons attacks to basically nothing while they shield every turn. So you can sit there do nothing to win and slowly die to chip damage. wtf? Oh you made it to the final boss lets have it reduce the amount of shield you get by 3, halve your attack damage, shield itself without losing it's remaining shield every turn so you can never get rid of it, have every other turn you play any cards you get 2 heat per card you play so even if you block you'll take more damage than just not shielding at all OH wait even if you did the negative counters will just go up because you can't block it all anyway. I get it's supposed to be hard but why impossible? I don't even think with other builds I could of really done anything. Maybe Rail or Flak? but with the reduced damage and shield that doesn't fall off EVERY turn I wouldn't of been able to get passed the shield to take out the systems. I'd have to have gotten the system that allows you to get rid of enemy pips and power down systems but that wasn't the build I was going for because no other enemy did that so? For me at that point it's not enjoyment of playing a game it's wasting time. Like I said I've had some smooth and hard fun runs with some close wins and loses and the game IS fun but it seriously needs some balancing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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