
Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.
Modeled estimate, not a reported figure. How we estimate →
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About
Captain – assemble your crew, load out your ship, and prepare to engage in intense turn-based battles while navigating through the galaxy. Acquire more powerful tools of the trade over multiple runs as you manage relationships across the many factions of Breachway – from the Militarist Solarii to the technologically inclined Numen, there are many friends and foes to be found among the stars as you shoot, sneak, and smuggle across the galaxy.

Choose from a multitude of ship chassis and then kit your selection out with a variety of weapon systems, defensive upgrades, and internal modules. Find unique synergies between your options as each choice comes with an associated set of cards for your deck, with additional cards and upgrades unlocked at your discretion after each victorious encounter – will you dodge dangerous regions, or face them head-on in the hopes of acquiring powerful new options for the journey ahead?.
Gather crew to operate your equipment, managing their morale and taking advantage of their unique skills and the benefits they provide your outfit, as well as their relationships with the factions you might encounter. But be warned, crew members have their own personalities and allegiances to remain mindful of.
Seek out upgrades and new crew members as you traverse the galaxy – unexpected equipment combinations will provide powerful card synergies, each with their own risks and rewards.

Explore diverse tactical options as you engage in turn-based card battles where resource management, strategic foresight, and adaptive thinking will determine the victor.
Your sensors will pick up on enemy activity, letting you know what to expect when they strike. Calculate cooldown times and strategize around enemy equipment that poses the greatest threat to you in upcoming turns. Will you prioritize disabling specific equipment with focused fire, or will you instead rely on using defensive countermeasures to stand your ground as you burn past enemy shields and punch through their hulls? Not all equipment is created equal, and your options are determined by the unique capabilities of your loadout, and the resulting cards at hand.
The right order of operations can be the difference between a powerful alpha strike that obliterates a weaker ship, or an impenetrable defensive stack that buys you more time to chip away at a tough adversary. Hack enemy equipment, overheat their ships, overwhelm their point defense systems, and devise unique combinations with which to dominate space warfare.

Seek out the mysterious Signal as you carve your own unique path through the tense narrative encounters of Breachway. If at first you don’t succeed, try and try again – each run improves your odds of success with better knowledge and tools, while the varied events will send you down unexpected journeys full of twists and turns keeping each run fresh.
Engage with pirates and converse with members of four unique factions that might help or hinder you in various ways. Grapple with morally gray decisions as you come across people spread throughout the systems, coloring how the world looks at you and your crew.
The right faction relationships, properly managed, can unlock access to extremely powerful arsenals, but your ties with each of the factions will determine how your story unfolds – will you be swayed by the genetically enhanced Starkin and their desire for unity by any means necessary, or does the independence of the Free Roamers call to you instead?
Breachway puts you in charge of a rag-tag crew piloting a lone warship on a grand adventure – strategize and synergize your way on each run through the galaxy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Hungarian, Polish +4 more
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
klare Empfehlung! verschiedene Arten Waffen zu nutzen, Raumschiffe unterscheiden sich, viele Synergien.
Great card game, the updates are frequent enough, and it hits a good vibe between STS and FTL.
This game is terribly balanced. It feels like you are pulling teeth every single fight. My energy production is so terrible, that it does not feel worth it to get new cards. Great, another card for me to not play because I have to spend 2 turns just to get enough to play more than one card in a turn. Elite fights are a ♥♥♥♥♥♥♥ joke. You are in the first area? You got a quest to fight 2 elites? Dont ♥♥♥♥♥♥♥ bother. The elite I got to fight? Gets to INSTANTLY reduce my energy production by ♥♥♥♥♥♥♥ HALF because EVERY SINGLE ♥♥♥♥♥♥♥ TURN because I didnt draw a ♥♥♥♥♥♥♥ SHIELD card. I finally waste my precious ♥♥♥♥♥♥♥ turns away taking damage all the while to FINALLY build up enough energy to ♥♥♥♥♥♥♥ make a play, and guess what, you are hacked and your attacks suck. All that energy built up? Not even remotely ♥♥♥♥♥♥♥ worth spending on your now ♥♥♥♥♥♥ attacks. Oh? Whats that? They get to basically keep that combo up all the ♥♥♥♥♥♥♥ time. An absolute ♥♥♥♥♥♥♥ joke. What is even better is that it doesn't feel like ANYTHING is making progress. I dont see my crew getting better, I am not getting better weapons, nor are my current weapons improving in any way, and I am obviously not ♥♥♥♥♥♥♥ making it to the end of whatever ♥♥♥♥♥♥♥ run I am doing, so I just feel completely stuck on every front. I feel like this game is a 40 hour time sink to get a single crumb of progress and is just not remotely fun or entertaining enough to warrant that with this blatant spit in players faces. There is an overwhelming amount of combat nodes, and they have a whole system setup for factions, which seems to not ♥♥♥♥♥♥♥ matter. They hate you? You fight. They are neutral to you? You fight most of the time. They like you? Its still a ♥♥♥♥♥♥♥ fight, and even if they like you and it says that you get benefits, you ♥♥♥♥♥♥♥ dont. Its still a ♥♥♥♥♥♥♥ fight, its without any ♥♥♥♥♥♥♥ benefit. Of all the nodes I have visited that aren't a space station, literally only ONE ♥♥♥♥♥♥♥ NODE was not a random fight, and healed me instead. And it wasn't even a ♥♥♥♥♥♥♥ allied node, it was a combat. In one run, despite playing as perfectly as possible, I was at half health and not even remotely close to any benefit. The game feels like "Normal fight, kick in the nuts, kick in the nuts, kick in the nuts, kick in the nuts, finally something that feels like it remotely benefits me, die." In all these fights I MAYBE got an equipment that actually felt like it could help. Do not ♥♥♥♥♥♥♥ buy this game.
Bloody Marvellous. As a casual little deckbuilder that I can pick up and put down, this is probably the best I've played. It's just pure fun. The Music, Story, little random events. The Animations are superb - they help this stand out even more. Huge amount of Tactical Scope already - you can be a laser focussed shield tank, a missile gunpoint, or as I just learnt on my last run - a bastard hacker. Or you can mix and match. Its challenging yes, but if you pay attention to what beats you - you can work out strategies to counter it. Crew abilities count when you need them to - in battle or on a station. You can buy and sell loot. The ability to go back and forward in certain nodes is excellent - as it doesn't feel like the other types of games where you 'have' to go forward only. It's Early Access but already better than half the AAA games I've played - honestly, if this gets: Crew Level Up Free Roam More... of everything (Loot, Ships, Crew, Missions, Random Events) **None of which are 'lacking' - just good enough that I am being Greedy and want more more more** I'd pay twice the price and be happy I got a good deal. This is so far my stand-out game of '26.
Hard to recommend the game in its current state as it is quite bare bones, gets boring fast and comes down to a boring easy grind. The aesthetics and the core idea is really nice tho. There's a bit of innovation but this game just needs more aspects in order to not be just a weak FTL card combat clone. I am very much looking forward to the full version and wish the game all the best. Buy if you want to support the devs.
Excellent game with a smooth core gameplay loop and enough variety to make it worth full price, a great deal on sale. I saw some recent negative reviews which struck me as odd - the developer has done an excellent job in addressing bugs/balance over time. This is in my top 5 roguelike games.
模块卡片机制不错,但是最终boss回合结束增加卡片数的过热,结果出牌就结算一次,一回合别叠十几点过热,非常影响游戏体验,敌人种类也略单一。
Really enjoying this one, reminds me of FTL with cards, which is a great thing! Looking forward to more.
Fun for 10 bucks. A bit frustrating at first until you get the hang out of it. Can be a bit Pavolovian. They could very easily reskin this as a pirate ship game.
A simple yet deep game, mechanics are easily understandable and has the capacity to go trough great deeps in order to optimize the build
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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