
Brazed is a game about escaping the unknown planet.
Modeled estimate, not a reported figure. How we estimate →
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About
You are the only astronaut who survived after a spaceship crashed on an unknown planet. To escape to safety, you must use the robot as you try to find a way to transmit a distress signal. Find the materials, solve math problems to craft electronic components and build upgrades for your robot.
TAKE COMMAND OF A ROBOT: Take a Turbospider, and send him on missions against hostile planet.
RESEARCH AND UPGRADE: Create new electronic components. Collecting materials on the map allows you to find more materials for making advanced electronic components. Build parts upgrades for your robot from the electronic components.
COLLECT MATERIALS: The map is randomly generated – in each playthrough, you’ll find random materials in different locations.
LEARN THE BASICS OF ELECTRONICS: You will work with a number of basic electronic components when crafting robot parts upgrades, including resistors, capacitors, diodes and transistors. The one caveat is that you will have to solve simple math problems to build these components.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Spanish - Spain
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
İlk Türkçe inceleme yazan benim. Oyunu yapan bile ne yaptığını bildiğini sanmıyorum. Ne yarram oynadım ettim bende bir sikim anlamadım. Siktir edin bunu vakit kaybı.
Brazed, developed and published by Vladimir Maslov, is a small-scale indie strategy and survival title that takes an unconventional approach to the stranded-on-an-alien-world premise. Rather than focusing on cinematic storytelling or high-pressure combat, the game emphasizes methodical planning, resource collection, and a distinctive crafting system built around basic electronics concepts. It presents itself as a quiet, solitary experience, where progress is driven by problem-solving and gradual technological advancement rather than dramatic set pieces. The game begins with the aftermath of a spaceship crash that leaves the player as the sole survivor on an unfamiliar planet. The narrative framework is minimal, serving primarily to contextualize the central goal: escape. There is no heavy exposition or scripted drama, and the sense of isolation is conveyed through the sparse environment and the absence of other characters. This stripped-down storytelling approach places the focus squarely on gameplay systems, allowing players to interpret the situation through their actions rather than through dialogue or cutscenes. At the core of Brazed is its crafting and upgrade system, which revolves around building and improving a robotic companion. This robot acts as both a tool and a lifeline, performing tasks and enabling exploration across the planet’s procedurally generated maps. To upgrade it, players must gather raw materials and convert them into electronic components such as resistors, capacitors, diodes, and transistors. These are not abstracted items; instead, the game asks players to engage with simple math and logic problems to create them, introducing an educational angle that is unusual within the genre. Exploration and resource management form the bulk of the gameplay loop. Each session presents a different layout of resources, encouraging players to adapt rather than rely on a fixed strategy. Decisions about which materials to prioritize and which upgrades to pursue directly affect how efficiently the robot can operate and how quickly the player can work toward transmitting a distress signal. This creates a slow but steady sense of progression, where each successful craft or upgrade feels earned through careful planning. The electronics-based crafting system is the game’s most distinctive feature. By requiring players to understand and manipulate real-world component concepts, Brazed turns what would normally be a straightforward crafting mechanic into a mental exercise. For some, this adds depth and novelty, making the act of upgrading feel more meaningful. For others, it can feel cumbersome or unintuitive, especially if they are unfamiliar with basic electronics. This design choice largely defines the game’s appeal and explains its polarized reception. Visually, Brazed is modest and utilitarian. The graphics are simple and functional, prioritizing clarity over visual flair. Environments are sparse and repetitive, reinforcing the sense of isolation but also contributing to a feeling of monotony over longer sessions. The interface follows a similarly minimalist philosophy, providing necessary information without much embellishment. While this keeps the focus on strategy and crafting, it also means the game lacks the visual variety that might help sustain long-term engagement. Pacing is another area where Brazed divides opinion. Progress is deliberately slow, with much of the experience spent gathering resources and solving component-related challenges. Players who enjoy methodical gameplay and incremental advancement may find this relaxing and satisfying, while those looking for constant stimulation or dramatic escalation may feel that the game stalls after the initial novelty fades. The absence of major surprises or evolving threats means that repetition becomes more noticeable over time. Despite its limitations, Brazed has a clear identity. It is not trying to compete with large survival sandboxes or complex simulations, but instead offers a focused experiment in blending strategy, survival, and light education. Its inclusion of standard Steam features such as achievements and trading cards adds a small layer of extrinsic motivation, but the core appeal remains intrinsic: the satisfaction of solving problems and slowly engineering a way off an alien world. In the end, Brazed is best approached as an experimental indie project rather than a fully polished genre entry. Its unique crafting mechanics and calm, solitary atmosphere will resonate with a specific audience—players who enjoy thoughtful, low-pressure experiences and are intrigued by unconventional systems. While its simplicity, repetitive structure, and limited depth may turn others away, Brazed stands as an interesting example of how survival and strategy games can explore ideas beyond combat and spectacle, focusing instead on curiosity, learning, and quiet perseverance. Rating: 5/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is entirely based on luck with no way to apply any form of strategy.
This is a poor attempt at a game and there certainly isn't as much to it, as you would imagine from the description. My first impression was that the 'game' loaded and the resolution didn't scale properly, meaning half of the game is missing out of view of my monitor. The in-game Display/Graphics options can help to address this, but even lowering to 50% of my native resolution doesn't solve. - It's very broken. Once you then get into the 'game' , it's simple a game of chance.... where you click on a square and see if anything is there. There is no game play, there is no fun, you click, you explode, you restart. The only take-away from this was that if you crash land on an alien planet, be careful of random explosives that are apparently all over the floor. Don't recommend
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una caca
Jumped 999 times, died 1000, still hooked like burnt toast. Pixel pain is my cardio, devs please never nerf the suffering.
I like it :o
游戏过程太短了,前期你只要升级好探测器就是第二个科技就可以了,收集好三个任务道具就结束的游戏
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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