
A new entry in the “Bravely" series! Four new Heroes of Light emerge in a new world and story!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es una pena que un buen juego sea terriblemente mal ejecutado, tiene una mecanica de juego en la que si atacas a un jefe éste te devuelve un daño mayor al que tú le haces y no es que se active de vez en cuando, siempre se activa. Bravely Default y Bravely second (creo que solo ésta en 3ds) si los recomoiendo, pero éste por ningun motivo, hasta en facil los jefes son unos cerdos y éste juego, si que cuenta con dificultad artificial, no tires tú dinero a la basura.
100 horas le meti para terminar la historia. Un juego arduo con un sistema de combate que parece injusto en un comienzo, pero se vuelve muy complejo y satisfactorio al final. Una historia clasica y unos personajes bastante simpaticos. Adelle es un 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
고전게임같이 엄청 큰 맵과 미로 엄청난 노가다량 몬스터 색깔놀이도 엄청 심한편이고 보스들마저도 쫄몹 모델링 크기키워서 나오는것도 봄 이런것마저 다 상관없다면 조합맞춰서 깨는재미랑 딜찍맞춰보는 재미볼수있음 근데 난 쫄몹한테도 엄청 흔하게 반격이 달린건 이제와서 하기는 싫음..
레벨링을 엄청 요구하는 듯. 그냥 했다가는 난이도를 낮추더라도 폭사하기 쉬움. 샤우라 몇 번 트라이하다가 그냥 접는데, 전투만 다시 하는 게 아니라 노잼 B&D까지 다시 해야 해서, 귀찮아서 그만둠. 예전에 왜 접었는지 10분 만에 깨달음. 안 할래.
i love you mr elvis lesley you're so funny please dont ever die
怪就是防禦拖台錢 閃避 減傷 打傷害莫名有2倍傷害 JP打幾等怪都依樣少 拖台錢的功夫很扎實 腳色老實說玩到現在 角色很廢物 跟配不配的好職業無關 就是系統設定上角色像廢物 光甚麼? 戰士(笑 粉蝶花精是怎麼設計的 物理打他反擊還吸血 魔法一發打掉我3分之2血 這設計的等級就像你只會把怪設計都會反擊 打一下反一下打一下反一下 還要看系統心情決定怪要不要反 增加難度的設計水準真低 誰讓你在史克威爾上班的? 打多莫富伊 狂放固定傷害 還全體 所有職業設定技能減傷 裝備都變成笑話 還只放2次放過玩家 明明BP夠放 可以直接放3-5次玩家角色全秒 設定上就是玩家的策略只是個概念 實質上要不要給玩家過看系統爽不爽而已 光之戰是在所有敵人都會反擊的機制下像是被打斷腿的乞丐 好可憐
çok eğlenceli karakterlerin buildözgürlüğüne özellikle de sub class olmasına ve classı kullanmasak bile pasifinden faydalanma olayına bayıldım oyunda
Vorweg: Die Spielstunden sind nicht passend, da ich Spiele häufig laufen lasse, während nebenbei anderes gemacht wird. Ich hab das Game sehr geliebt! Die Charaktere und die Story fand ich toll umgesetzt und interessant. Man konnte viele Builds mit den vielseitigen Berufen ausprobieren, das ganze Kampfsystem mit den Subjobs hat mir sehr gut gefallen und zum Glück waren die Kämpfe in der Overeorld keine random-encounter. Auch das Kartenspiel war Fun. Kann das Spiel nur empfehlen, mochte es sogar mehr als den ersten Teil. Nur Kleinigkeiten hätte ich mir gewünscht. Z.B. eine nummerierte Liste der Quests um zu sehen, ob man etwas verpasst und das Gefühl von Vervollständigung zu bekommen.
Classic and very good
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70.1K | 453 | 79% | $7.99 | |
| $123.9K | 318 | 89% | $19.99 | |
| $400.6K | 228 | 66% | $49.99 | |
| $17.4M | 17.5K | 93% | $59.99 | |
| $14.7M | 23.6K | 88% | $29.99 | |
| $7.6M | 11.3K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.6K | 94% | $9.99 | |
| $2.7M | 5K | 89% | $19.99 | |
| $2.7M | 12K | 74% | $9.99 | |
| $2.7M | 4.8K | 94% | $19.99 | |
| $2.7M | 4.4K | 98% | $24.99 | |
| $2.7M | 6.1K | 87% | $19.99 |