
Break the besiege of various monsters! Upgrade the weapons, choose your favorite skills. Unique combination with skill and role. A 14 minutes roguelike experience, shoot with fantastic and exciting experience!! Believe yourself and beat the boss!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这类游戏实在是有点太多了,就我个人意见来看的话,画质不错,大招的设置也有一点意思,但是市面上这种游戏真的有点多了,个人没有发现很新的设计点,可能还是希望能在借鉴的时候有自己的突破吧。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
一款學著小品的吸血鬼倖存者的遊戲~玩法只是變成在短短的十幾分鐘就可以過關~好不好玩呢~.....我個人只能說普通~就看他有沒有進步的空間...等吧~
之前没有玩过类似的游戏,这类型的游戏是第一次玩。觉得还不错,就是分辨率优化的不够到位。如果能加一点打击音效,以及有手动的攻击就好了。希望继续更新!
难度偏低,节奏快,很容易打通关,画风是喜欢的类型,方向不错,就看以后可以做到什么程度了!目前这版还是略显粗糙!
Not really translated. The things that are in English are so poorly translated it's hard to guess what it means. Runs terrible and has a 5 minute + initial load time. (not sure if that's always when booting up the game, refunded after 1 run) But most important: it's just not fun.
玩前我觉得应该是这样,结果是这样,还是有差距的。。。。
咋不做单机啊,咋就停服了…… [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
这款游戏本身的节奏是基于不快与不慢之间,在很多地方都有真正体现出中结奏本身独特的特点,利用电音来作为主要调子,这一点同样也是我个人相对喜欢的一点,而且音乐到了后面也能更加融洽的与玩法和画质所搭配,虽然总体做的和《吸血鬼幸存者》差不多,但起码两款游戏之间在形象方面还是做有一定区别的!
游戏需要蛇皮走位考验技术,还要躲弹幕攻击,极富挑战,很喜欢,就是内容需要丰富一些,不然同质化比较高!
有玩下去的欲望,还是不错的,好好打磨一下吧!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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