
Brave Hand is an award-winning single-player card game about pushing your luck. Clear all 8 card piles and strategize to create long point runs. Reveal an epic story via 16 beautiful collectible deck themes as you play. Combines classic card games like Solitaire and War with the strategy of CCGs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Hungarian*, Portuguese - Portugal*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]brave hand[/b] is an endless score-attack card game with a bit of a narrative that has been on mobile devices for years, then finally made its way to pc in 2021. unfortunately, [b]the quality of the port is poor[/b]. there's a how to play section and a tutorial, but here's the gist: the game is a [b]solitaire-like with some other stuff[/b]. you're provided with 7 cards and have to place them over 8 piles, each with an increasing number of cards, hoping that yours is bigger than the one on top of the pile of your choice (tie means you lose). if it is, you can either collect the points, get a new card from the deck and go for another pile (or the same with a different card), or push your luck with the same pile and card (risk/reward situation, losing means no new card). clearing a stack gives some sort of bonus (cash, multiplier, extra cards, etc.) and if you get rid of all the cards, you win, but even losing awards coins for 'captured' cards. the deck consists of 52 regular cards, suit doesn't matter (doesn't exist, in fact), and the 'some other stuff' includes 2 demon cards on top of the other 52. they're worth 15, an ace is 14, and 2 beats ace but obviously not much else. cards can also be sacrificed to roll a dice and reveal the top of two piles, along with their stack bonus. [b]5 game modes[/b] are available. I've just described the default [u]brave[/u], then there's [u]jumbo deck[/u] with 90 cards in the deck and 8 in each pile, [u]boost[/u] lets you add special cards to the deck in exchange for some money, and [u]zen[/u] is more lenient (tie means win, new card even if you lose). [u]dungeon run[/u] got added after release, with a bigger deck serving as health. an empty hand doesn't mean game over here, you can keep clearing floors until the deck runs out, with every 3rd being a campsite that restores some health if completed. then you get a combined score after game over. [b]online leaderboards[/b] are available for every mode and money can be used in the [b]collection[/b] menu (referred to as the 'treasure room' in the how to play section for some reason) to [b]unlock alternate themes and story bits[/b] with way too many clicks. story pages unlock the rest of the game modes too. [b]the presentation is really nice[/b], pretty backgrounds with matching colors for the game board, good if repetitive music, but it's in portrait mode and [b]widescreen is lazily handled by placing zoomed-in pieces of the current background on both sides[/b]. far from ideal, but hey, no black bars... [b]settings are a mixed bag too.[/b] the game's offered in many languages, there's a background animation toggle and one for messy piles (otherwise they're organized neatly), plus windowed mode and resolution options. however, there's [b]only a single audio toggle[/b], no way to turn music or sound off separately, nor to decrease their deafening volume. these options are only available from the main menu and clicking the achievements and leaderboards buttons only brings up the steam overlay, which matches the other laziness nicely. and of course tap tap tap ♥♥♥♥♥♥♥ everywhere and [b]free coins every 15 minutes, folks![/b] it eventually goes up to 30 minutes, then an hour, as if we're still on mobile. while it gets repetitive fast, it's [b]good fun for a while and only $2, but it's free on mobile[/b]. and for a port, not even a game from scratch, supposedly in development (or development hell) for years, [b]missing functionality and all the mobile shenanigans are problematic[/b]. it shouldn't be hard to make some quick adjustments for a better experience, but it remains to be seen if the developer's willing and able or not.
While the game is cheap and can hold your interest for maybe an hour or so, it ultimately is a very hollow and shallow experience resulting in not much more than frustration. What I like about digital solitaire is that I can enable "always possible to win if played perfectly" mode, ensuring that I can replay and discover how I could have improved my performance. However, there is no option for that here. There are random situations where you can literally lose on the first turn due to a bad deal -- like having a hand of all low cards and every pile being top decked with high ones. Sure, you can just "start over" (although oddly there isn't a restart option, you have to exit to the menu and then go back into a game), but it just takes the feeling of an interesting puzzle to figure out and turns it into an exercise of futility. Also, the scoring system encourages pushing your luck, but it scales so dramatically and becomes an "all or nothing" situation that is largely based on nothing but sheer randomness. Same with the random scouting rolls... you could have 5 out of 6 piles available to scout and simply roll poorly resulting in losing a card for nothing. The art is great and music decent, but that's about it. The game was obviously mobile first and the port leaves a lot to be desired. There are times when it isn't clear that you need to "click and drag" to move things in menus. And the lack of a "Restart" button seems odd. But all the cosmetic and UI/UX stuff aside, the gameplay simply falls flat. I wish there was more depth and interesting things going on (see the solitaire card game "Card Crawl" as a game that at least somewhat works or the slightly better "Card Thief"). The sheer randomness and variance in "Brave Hand" is just too much and often feels like an exercise in futility where you're simply at the mercy of luck and nothing else. Something where "if you beat a card by exactly 1 higher you 'scout' the next card" or something going on to add more decision making would be an easy addition to improve it a lot. Or removing the dice rolling for scouting and just letting you pick two decks (or only roll available spots). Or doing something in the design to simply reduce the sheer lack of control. Ugh. Games are largely about meaningful and interesting decisions, and that's where this game falls flat. There are few decisions and ways to increase your skill. The other modes offer a slight twist on things, but even they are such tiny variations as to not really fix the core issues with the game itself. "Boost Mode" feels odd because you're spending in-game currency (that you usually get by playing the default way) to get bonuses? And you could just get a bad deal and instantly lose, thus having to pay money again to play the mode. Huh, who thought that was a good design decision? Also, by just waiting you can get Gold coins? Why? If you enjoy the card "game" (more like activity) of "War" then you might also like this... but for almost everyone else I'd say skip it. 2/10
[h1] ДОСТАТОЧНО ЛИ ТЫ ХРАБР, ЧТОБЫ ИСПЫТАТЬ УДАЧУ? [/h1] [code] [b] Brave Hand [/b] - карточная игра от разработчика Heart Shaped Games LLC. Игра вышла в Steam в августе 2021 года и на данный момент имеет менее 15 отзывов отзывов, из которых большая часть - положительные. Что примечательного в данном творении - попробую вкратце рассказать ниже.[/code] [u] [b] ๑۩۩๑ О ЧЕМ? ๑۩۩๑ [/b] [/u] По сюжету нам предстоит примерить на себя роль незадачливого искателя приключений, оказавшегося в незнакомом месте в поисках сокровищ. Таинственный голос рассказывает нам свою печальную историю, в то время как мы совершаем свои первые шаги. Детали сюжета будут открываться нам постепенно, по мере того, как мы, заработав достаточно золотых в карточных поединках, сможем заплатить за продолжение рассказа. Основное, что нужно знать о Brave Hand - перед нами именно карточная игра. Состоящая из, по сути, видоизмененной обычной игральной колоды. В чем суть? Игра состоит из быстрых партий, отдаленно напоминающих пасьянс. На игровом поле по центру имеется несколько стопок карт, а в самом низу экрана - наша собственная колода с открытой картой. Вскрывая карты с каждой из девяти стопок, мы сравниваем нашу карту с той, что попалась в выбранной стопке. Если значение нашей карты больше - можно добирать еще карты, или положить "в банк" и начать процесс по-новой. Каждая отправленная в банк карта дает нам очки, за которые начисляются бонусные монеты. Партия будет считаться выигранной, если мы успеем вскрыть все карты из девяти стопок на столе до того, как закончится наша собственная колода. На выбор имеется несколько игровых режимов. В "расслабленном" правила наиболее мягкие (например, карты одинакового номинала будут считаться в вашу пользу, тогда как в остальных режимах такой лафы не будет), и он идеально подойдет для первого знакомства с игрой, или фарма монеток для открытия новых деталей истории. В режиме "храброй руки" правила стандартные, без поблажек. Также имеется режим с "дополнительными условиями", режим забегов (выиграть несколько партий подряд одной колодой) и наиболее сложный "гигантский" режим, где все стопки на столе будут значительно увеличены по количеству карт. [u] [b] ๑۩۩๑ СТОИТ ЛИ ИГРАТЬ? ๑۩۩๑ [/b] [/u] По сути перед нами - эдакая очередная вариация пасьянса с еще большей долей рандома и удачи. Игра идеально подойдет в качестве тайм-киллера, если у вас выдается пара свободных минут и надо их куда-то потратить, но после нескольких часов ты неизбежно понимаешь, что испробовал все, что "Храбрая Рука" может тебе предложить. В игре имеется русский язык (хоть и весьма специфический), и набор достижений, большая часть которых выбивается без труда. У меня зависла только ачивка на 80 партий, может, когда-нибудь и её тоже добью. Если ищете [u]пасьянс с необычными правилами[/u] - Brave Hand вполне можно попробовать, благо цена даже без скидки вполне подъемная. [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
Fun little game, not overly complicated to learn but addictive. You can tell it was a mobile game before a PC game however. It was not meant to be displayed at ultra wide settings which is sad because the artwork is nice. For the price I cannot complain much about the game. It is good for some mindless fun. Also the added achievements and badges are a nice touch too! ❤️
I enjoy playing solitaire games knowing that I can successfully win if played correctly, or even just get a good score based on my skill in a game. In [i]Brave Hand[/i], it's too much about luck and if dealt a bad hand, you are pretty much screwed right away. For me, it boils down to a couple of hours of gameplay and a pile of frustration. I'm not going to talk about the story because it's hardly there and I did not understand why you are collecting it randomly and not chronologically. I don't doubt that some people enjoy the challenge of beating their high score against the odds but that's just not my preference. The amount of luck/skill importance reminded me of [i]Onirim[/i], though I'd say that one is a bit more forgiving. Out of all the different modes, I enjoyed Dungeon Run the most because it provides longer games with a higher probability of having a good score. All of this I could push aside as a just-not-my-type-of-game-problem not the-game-problem. I can't push aside the poor port from mobile though. The vertical playable mobile window slapped onto 16:9 background with no effort whatsoever. Pretty infuriating is the X in the corner that doesn't quit to the main menu but quits the game to desktop without even asking if you really want to quit the game. While shuffling through menu options you have the X in the corner of the big screen and a back button in the mobile window, clicking in the big X in the corner on pc is pretty much an automatic move. Collecting coins for buffs in real time is also a thing that should have been left in the free mobile version. So overall, for some people this might work, for me, it definitely didn't. But if you are not sure, try the game for free on mobile first before purchasing it.
Полный обзор и правила игры: https://www.youtube.com/watch?v=DrxhY2h-3o8 Brave Hand - простенький пасьянс для одного игрока. Есть 4 режима игры с некоторыми отличиями. Суть игры сводится к набору как можно большего количества очков и заработку золота. Золото тратится на продвижение по сюжету. Выглядит и звучит игра простенько, но не плохо. Рекомендую использовать в виде тайм-киллера - она хорошо справляется с этой задачей, так как партии очень быстрые. Я в нее захожу минут на 5-10. Учитывая цену, это хороший вариант.
Um simples jogo de cartas, porém viciante. O game ainda é fácil o 100%, exige que você colete moedas suficiente para comprar todos pergaminhos da história. Ao fazer isso, certamente já terá 16 das 18 conquistas. Umas duas rodadas e já pega o esquema, 15 e o As são as cartas mais fortes; vá acabando com os montantes e zerando as em tela e com isso você ganha. Tinha a anos na minha steam e nunca tinha jogado, dei uma chance para o jogo e achei Super Ok. Cumpre o papel.
Простая в освоении, но очень увлекательная карточная головоломка с элементами рогалика и солитера. Красивая визуально и имеющая в своем распоряжении необычный сюжет. https://youtu.be/tk49PHQTi5g Множество карточных и не только инди https://store.steampowered.com/curator/37645702-Unknown-indie/
Really cool little game. The games are quick but addictive :D
The mobile game stuff (collect your free coins after 15 minutes!) and the gambling theming (push your luck or cash in?) feels gross and off-theme. If this game is meant to be story-centric and moody, why not something minimal like getting rid of the points system and just unlocking new story after defeating a certain number of enemies? Given the lack of mood, the gameplay is also not interesting enough, just feels like pure luck.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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