
Designed for the rehabilitation training of the elderly and people with disabilities, this VR game provides a simulated learning environment for players to develop their motor, cognitive and life skills as well as express through artmaking within the playful experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $8.7K | 43 | 74% | $5.69 | |
| approximately $20.2K | 40 | 82% | $14.99 | |
| approximately $5.2K | 8 | 75% | $19.99 | |
| approximately $1.9K | 6 | 67% | $8.99 | |
| approximately $489K | 657 | 97% | $19.99 | |
| approximately $478.8K | 586 | 96% | $24.99 |