
Designed for the rehabilitation training of the elderly and people with disabilities, this VR game provides a simulated learning environment for players to develop their motor, cognitive and life skills as well as express through artmaking within the playful experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Traditional Chinese
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If they had charged money for this, I definitely would have given it a negative review. There are 6 mini-experiences. They are mostly gaze-based point and click type, very simple experiences. I think the scales are wrong plus the positioning is wrong for most of these. You do have an art one where you just move these two brushes in a trippy environment. It's running on the Unity engine and has English translations. Took me about 6 minutes to do them all. I can't say it was worth the time or download, but it was free. [u]Neutral recommendation.[/u]
免费VR游戏,有繁体中文。 机翻简介: 这款VR游戏专为老年人和残疾人的康复训练而设计,为玩家提供了一个模拟的学习环境,帮助他们发展运动、认知和生活技能,并在游戏体验中通过艺术创作进行表达。BrainLand有六个房间,每个房间都有针对上述属性发展的不同活动。 虽然VR控制器可能是默认选项,但这款VR游戏支持使用无需按钮即可玩的VIVE跟踪器。这将有助于老年人和残疾人在没有太多认知或身体需求的情况下玩耍。
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Brainland is a free VR game, that is supposed to be educational. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok, was understandable. Some of the rooms put me floating on the ceiling. I don't see this program worth downloading even for free. Was it a coding school project? Try it or not, that is the question.
Yaşlıların ve engelli kişilerin rehabilitasyon eğitimi için tasarlanan bu VR oyunu, oyuncuların motor, bilişsel ve yaşam becerilerini geliştirmelerinin yanı sıra eğlenceli bir deneyim içinde sanat eserleri yoluyla kendilerini ifade etmeleri için simüle edilmiş bir öğrenme ortamı sağlıyor.
I spent about seven minutes "playing" this and don't see a need to return. Admittedly I am not the target audience. Seems this was meant to be a tool to help elderly people practice/regain like, hand-eye coordination or something. In my inexpert opinion, I don't know that this would actually help. (I'll think about trying it again when I'm an old person - maybe my opinion will change.) My playthrough was soured by the technical malfunction of floating a good ways off the ground. That's a common problem I've seen in a lot of early-ish VR games. I don't know if there's some fundamental miscommunication between them and my Quest 2/Steam Link? Anyway reaching objects was difficult, due to the whole floating thing, and I could see above and outside walls, breaking what little immersion there was. The entire control scheme is "point and look," which seems like it would be good for people who maybe can't press buttons so well. I'd actually like to see that as an alternative control scheme for other VR games, I think it would be a good accessibility option. Unfortunately that's where my praise ends.
CIEZKI ORZECH DO ZGRYZENIA ALE ZOSTAWIE POZTYW CZEMU? gra jest przeznaczona dla osób straszych oraz osób niepełnosprwnych z prostymi grami gdzie głownie mozna ruszaci głowa czasem trzeba poruszaci renkami np w kuchni trzeba poukaldaci rzeczy na dobre miejsce lub w lazience wienc mysle ze to moze sie dobrze sprawdzich do takich osób dla pełnoprawnych graczych raczej nie wienc jelis komus to pomogło to spoko brdizje jako narzedize terauptyczne ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
[h1]Before I played BrainLand, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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