
It is time for your childhood dream to come true - create your own game! This is not a simple puzzle builder, but rather an RPG maker. Design your own dungeons and share them with fans all over the world! In the world of BQM, you can challenge sophisticated dungeons and build your own evil ones!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian, French, German, Spanish - Spain
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoy speed running this game, it's a lot of fun. It scratches my itch for a Zelda-like Super Mario Maker style game. If that sounds interesting to you, then I recommend it. I don't have any major dislikes about the game, you can even filter by language if you want to. The console editions do feature some DLC, which isn't featured on Steam. So I do recommend you examine the other editions if you own a supported console, and are interested in the DLC.
[quote] 更多好游戏尽在黑名组 [url=https://store.steampowered.com/curator/9619592-Blacklist_/]点击这里关注黑名组[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] 一款消遣和益智两不误的沙盒迷宫rpg。 以前看过某主播的视频解说,可以玩别人制作的迷宫,也可以自己制作迷宫,这两点就把我深深的吸引住了,有rpg的元素又有益智解谜的元素,还能自己设定迷宫的谜题让其他人去玩,那这也太酷了8! 初体验还是原汁原味,按照以前记忆很简单就上手了,炸弹,箱子,箭矢,火球术这四种道具各有各的用处,每个迷宫的最终目标就是进门,目标挺简单的,但是难的一批啊,官方地图我就不说了,说说玩家自己制作的吧。 点进去一看各种五花八门的自制地图,随便选了一个玩了一下,感觉是特别佩服其他玩家的奇思妙想,一张自制地图绝对是耗费了很多脑细胞,为什么这么说,因为我根 本 通 不 了 关 啊 ! 所以我就又回去玩官方教程地图了。难啊,怎么一个难字了得,看下边那个通过率,我就有点脑壳疼,另外每张高人气地图的排行榜我就感觉非常的迷,就不说新手地图那几秒钟通关的人了吧,就说那些稍微复杂一些,操作也要求多一些的地图你还给我四秒通关,是神吗?迷宫之神...你是飞过去的吧... 哎呦发了不少的牢骚,但其实我想说一说自制迷宫这一块,这游戏最大的魅力并不是玩别人的迷宫,而是自制迷宫!为什么这么说,我就先把这个游戏当成益智游戏吧,这应该没问题吧,现在普遍的益智类游戏都有什么特点? 很少有的创新思路,游玩时间长了会很容易造成枯燥乏味,难度递增的谜题,就这三点如果不达标就会变成很一般的解谜游戏,基本玩的动力都会降低不少,而这个迷宫游戏呢,创新有了,枯燥吗,不枯燥,你能自己选择各式各样的地图去玩,这一点就得打个高分,再难度这方面也是和各种地图挂钩,所有地图基本无门槛,除了金币,没有金币,去挖矿,去过图,去刷钱,有专门的刷钱刷肉图,gkd。这三者结合起来,我是想不到该怎么贬。 最后说说可玩性吧,你可以在去解谜去自制地图的过程中获得肉,获得钱,解锁成就奖励,这一点是非常好的设定,不光增加了反复去刷刷刷的乐趣,还变相增加了游戏粘性。可能有人会说,反复刷刷刷多累啊,一块肉只能走一步,何年何月能全收集?那我就得说了,官方做这个游戏的初衷一定不是希望让你一蹴而就的,而是希望让你能每当闲暇之余,想起这款游戏,去玩,去探索,去思考,为什么我开头说消遣和益智两不误,你当消遣来玩有何不可呢。 最后的最后就是想提个建议吧,能不能增加更改键位的功能,个人感觉操作比较不方便,除此之外,也没什么缺点了。 总之,推荐。
像素风很舒服 游戏内容也挺丰富的 就是坑图好多(?
被沙盒,编辑关卡吸引过来qwq
有趣!可以自己做迷宫,也可以玩别人做的迷宫,利用各种机关解开谜题,有时也包含动作与战斗要素,很好玩!
来人玩一下我的地图吧!!!
第一次遇到买玩游戏玩不了的情况,一直显示网络错误
还不错的像素风格迷宫游戏,唯一缺陷是玩的人太少了,很无聊,基本只能当成单机小游戏,而且成就太肝,只能去刷了,耗时太长。
评分:7/10 如果放在20年前我会给这款游戏很高的评价,这款游戏既能够自己设计迷宫也能够体验别人的迷宫。 游戏有完整的逻辑系统来制作机关,虽然是单机游戏不过也有质量很高的互动设计。 最大的问题就是太是个经典JRPG迷宫风格了,而且主机操作比PC会好更多。 总体来说侧重于解谜,有一些战斗系统,我个人看好这个设计单国内社区好像不是很活跃。
Bon jeux pour passer le temps
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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