
FIND PANACEUM AND SAVE MANKIND!
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The secredt order sendo the secret order. Não tem nada muito novo, ele mantém o padrão de qualidade; boa história e criativo. São ótimos para o 100% e todos tem cartinhas steam. Aqui temos um tigre de pet nos auxiliando, é o diferencial já que todos arrumam um ajudante.
The sixth in the series and... Two more to go. It's not like these games are tedious or lacking in graphics, no... They just completely became different from the whirlwind of intrigue and fun gameplay that was all the way in the beginning. Sigh. So this game... Has no Time Travel... (Did you already break too many timelines/dimensions and give up?) No complexity... (It's so easy you can try the Hidden Objects blindfolded and puzzles with constant eye rolls.)... No Order Battles or Magic Fun (Well... Okay, that one doesn't ALWAYS have to be there... But everything was so... Downplayed... One can take a good nap with this one as well). Let's see the positives: I already said graphics. There were Two and 1/4 new animals to help you... Except they were no longer traveling with you until the very end. I say 1/4, because the third one only helps you one time. They stopped caring. The Developers. Not the animals. Oh! There was a guy... Whose name wasn't even mentioned, but...! He kind of looked okay. I woke up for a moment. Now for the stupidest of parts: [spoiler]They re-used the bad guy from Game Five... WHO WAS EATEN BY A DRAGON! Apparently not! STUPID! That death was actually FUN! So he sucks and gets foiled by one girl and her mom. I am okay with that weird plot, except for these parts: the bad guy absolutely has no security. He has NO ONE guarding the precious Flower of Life and NO ONE was even guarding the freaking super powerful weapon in the helicopter!!! WHAT IN THE HELL?! HE ALSO made sure to provide two parachutes for the two family members so they can escape after foiling his plans![/spoiler] How convenient. What an accommodating bad guy. So I don't know. What do YOU really want? A super freaking simple puzzle/H.O. scene game with nice graphics? You buddy... Are in the right spot! For everything else? Find your own delight elsewhere or if you do play... Enjoy your nap. :3
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Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice Game
[h1] Похоже, что это финальная часть серии про Тайный орден со своими типичными огрехами в плане русского перевода [/h1] Достаточно упомянуть то, что здесь "Мотылёк" (Moth) перевели как "Мох". А в остальном вполне типичная игра от Артифекс и ещё одна идеальная игра. Для выполнения всех достижений тут уже нужно пройти обе части - Основную и дополнительную. В некоторых играх издательства ограничиваются лишь основной главой, а дополнительная по желанию. В целом всё нарисовано и озвучено добротно. Так что вечерок как всегда скоротать можно. Были и есть игры жанра "Поиск предметов" намного хуже, а тут даже затыков не было. Одну лишь головоломку с кругами пришлось пропустить, но это не повлияло на получение идеальной игры. Даже перепроходить ничего не понадобилось. Нужно только внимательно искать коллекционные предметы - для этого есть руководство. А по плюшкам здесь всё стандартно - карточки, достижения, облако в наличии.
Unlike other parts of the series, instead of time-travel, [i]The Secret Order 6: Bloodline[/i] focuses on the mysterious "Flower of Life", a plant capable of curing any illness, located somewhere deep in the Amazon basin. This does not change the usual setup however, it's still the same hidden object game, with the familiar scenes, puzzles and minigames. While the game is enjoyable, it's sad to see where the series has come to after the great [url=steamcommunity.com/id/atisz2/recommended/399890/]2nd part[/url], barely doing anything with the time-travel concept and display laughable (but not really in a good way) things, like the name of our mom's colleague, Alberto Zweistein (really?) or our heroine's residence - Sunward (the name of the developer) City. We learn about the Flower of Life as we visit our mother, who is a member of a research team trying to locate it. Due to this, we witness her kidnapping by our enemy, the Dragon Clan. Besides saving our mother, we must secure the flower as well, since their leader intends to reverse its power and create a liquid that would make everyone his servant. The amount of hidden object scenes is surprisingly low (and even these can be skipped by playing a pair-matching game instead), though we are compensated by various puzzles and minigames (just like in other parts of the series) which include easy varieties of jigsaw puzzles, knot-, mirror-, liquid- and fuse/power switch (values should be assigned to the exact numbers on the wires) minigames... there's one complex ring puzzle, which is unusually hard, especially compared to the general difficulty of the game. The usual item-using adventure segment has highlights such as removing a giant shell by deploying an inflatable boat and blocking the cave of a murena so we can grab something or taking the deep sea fish to illuminate a dark area underwater. There are many interactive items which we have to combine with other objects, before we can use them. Not long into the story we get a little monkey helper and in a quite unusal manner it goes into our inventory instead of getting an own icon in the taskbar, so it functions as an item and disappears after the opening scenes... we also get a jaguar cub later on - the same way into our inventory (+ a little otter in the bonus chapter). There's a unique artifact - a magical cube that can reveal hidden places, but can only be used at certain locations, when it's 'charged' (the game prompts us to use it), after being activated by a special, single-use dagger and by matching symbols we can make these hidden places visible. We have a diary, but for the most part the tasks ahead of us are quite straightforward, so I didn't use it. There are many kinds of collectibles, but at least they are fairly easy to spot: miniature statues of crows, chameleons, jaguars, posters (with plot-related things on them), crocodiles and various morphing objects (they are 'clickable' in both forms, we don't have to wait). Some of them are in the bonus chapter. The bonus chapter picks up exactly from where the main game ended - the forest is on fire and we have to stop it from spreading and take the magical cube back to a temple which is protected by a gigantic talking serpent - adding an extra 40 minutes of gameplay to the ~4-5 hour long main game... BUT there is a single crazy ring puzzle, which may take a while to solve (at least 10 minutes if we do everything correctly for the first time, not counting the thinking - we have to sort out and arrange all the purple balls in the smallest circle on the right first and rotate the red and blue ones afterwards). To the developers' credit, it can be skipped and it doesn't count towards the achievements (unlike the collectibles), being in the bonus chapter. steamcommunity.com/sharedfiles/filedetails/?id=3524944659 The game also offers a few things that fall under the 'so bad, it's good' category: our heroine, who is quite an adventurer, is unable to remove the spiderweb with her bare hands with no poisonous spiders around, or the scene where a guy rushes out from a cave screaming right in front of the main antagonist (who's apparently totally unfazed by this), and just casually jumps into a chasm... While the South-American jungle locations seem visually pleasing, the graphics aren't really as good as in the previous parts and the sci-fi elements with the cyber dog felt out of place. Most of the soundtrack is enchanting along with the ambient sounds, even if there are some previously heard, reused action music here and there. Placing items back into our inventory makes a weird, slightly annoying, crackling sound. [i]The Secret Order 6: Bloodline[/i] is another quality entry in the Secret Order series, yet it's barely connected to the previous parts. It's an enjoyable HOG nevertheless. PROS + fair variety of minigames, few hidden object scenes + some good item uses and combinations + plenty of collectibles, even in the bonus chapter + great music... CONS - ...some of them have been heard before - not really connected to the rest of the series - tedious ring puzzle RATING 6.5/10
Игра-головоломка с незатейливым сюжетом и красочными картинками. В основе лежит загадки на поиск предметов и мест для их применения, в целом всё достаточно просто. Иногда в игровом процессе попадаются головоломки на поиск вещей на картинке. Для мотивации игрока на перепрохождение локации дополнены сбором редких предметов. Игру можно отнести к релаксационным как-то игры-прогулки или простенькие логистические стратегии, играть весело и ненапряжно.
A very nice Artifex Mundi hidden object game.
Kolejny HOG od Artifexu (a przynajmniej przez niego wydany) - to dalej "to samo". Jak podobały się poprzednie gry, to ta też podejdzie. Brak tu tych irytujących scen z szukaniem nie wiadomo czego, które wprowadzili w poprzedniczkach, więc jest postęp! No i pojawiła się fajna rzecz: jest czerwona kula na dole ekranu, która zmienia kolor, jak znajdziemy wszystkie opcjonalne rzeczy na scenie - nie trzeba szukać poradników, trudno coś kompletnie przegapić, bo wiemy, gdzie mniej więcej szukać. Nie ułatwia przesadnie, pomaga na tyle, ile bym chciał - brawo. Poza tym standard: jakaś fabuła w tle, drobne babole ("pistolet" a każe szukać dużo większego gnata), jak zwykle. Po prostu fajne.
Pretty good little game, it isn't my favorite secret order game, but it is far from the worse. I really enjoyed the use of mirror puzzles, as someone who loves them. So, I did enjoy that aspect of the game. I felt the HO scenes were a bit lacking. The puzzles were a little repetitive at times, but not as bad as some games. It is rather a solid B- game. Nothing special, but nothing really bad.
[b]9/10[/b] [h1]Der beste Teil der Serie (II)[/h1] (hab ich schon beim Vorgänger erstmals gesagt ^^) Dieser Teil der Reihe ist wirklich toll. Mir gefällt das Dschungelsetting, und endlich hat sich TSO freigemacht von diesem Märchenkitsch mit Zeitreisen und Dimensionswechseln. Hier geht es größtenteils wissenschaftlich voran. Optisch ist es eine Augenweide. [h1]Story[/h1] Die Geschichte handelt von der "Blume des Lebens". Ihre heilenden Eigenschaften sollen diesmal mehr als nur ein Mythos sein. Protagonistin Sarah wird von ihrer Mutter in den südamerikanischen Dschungel eingeladen. Diese versucht dort, die Machenschaften des Drachenclans zu durchkreuzen, welcher die Wirkung der Pflanze verändern und missbrauchen möchte. Prompt wird Mama allerdings entführt. Also auf zur Rettung und gleichzeitig den Drachenclan stoppen. Ein totgeglaubter Bösewicht taucht wieder auf. Nach erfolgreichem Abschluss gibt's noch ein Bonuskapitel, welches bestens am Ende des Hauptspiel einsetzt, aber seinen eigenen Abschluss erzählt. Soll heißen es fühlt sich weder aufgesetzt noch vom Hauptspiel gecuttet an. [h1]Technik & Atmosphäre[/h1] In allererster Linie ist hier das Visuelle wunderbar gelungen. Man durchstreift malerische, farbintensive Szenerien. Hier wurde der bisherige Höhepunkt der Reihe erreicht. Die optische Qualität ist dem Standard von Publisher Artifex würdig. Auch die Cutscenes sind dem Genre entsprechend top, ebenso weiß manche ingame-Animation zu begeistern (z.B. aufsteigende Vogelsilhouette). Während man in der ersten Hälfte ein Indiana Jones - Feeling spürt, hat mich die zweite Hälfte des Hauptspiels nochmal positiv überrascht, denn dort geht es durch Laborbereiche. Im Bonuskapitel gibt's dann zwar mit einer sprechenden Schlange wieder Mythologie, aber sei's drum. Die Themen Adler, Phönix und Eule ziehen sich in schönen Darstellungen durch das Spiel. Die Musik ist jederzeit passend und angenehm, nie zu dominant oder gar nervig oder repetitiv. [h1]Gameplay[/h1] Kurz zusammengefasst passt hier alles ziemlich gut! Das Inventar ist nachvollziehbar und geht gut von der Hand. Die Wimmelbildszenen sind fair. Klassisches Wimmeln und die Anwendung von Gegenständen wechseln sich ab. Die Minispiele sind alle gut machbar und abwechslungsreich. Man hat einen "Zauberwürfel" dabei, welcher durch drei Dolche unterschiedliche Aktivierungen erfährt. Als Begleiter hat man ein Äffchen und einen Babyjaguar, im Bonuskapitel einen süßen kleinen Otter :-) Es gibt insgesamt eine ganze Menge Sammelgegenstände zu finden: Tierfiguren vier(!) verschiedener Arten, Poster sowie Wandlungsobjekte. Den Schwierigkeitsgrad kann man sich in drei festen Stufen oder individuell einstellen. [h1]Kritik[/h1] Dieser Titel ist sehr kurz. Ich habe gute vier Stunden für das Hauptspiel + eine gute Stunde für das Bonuskapitel benötigt. (ich bin ein gemütlicher Spieler) In zwei Wimmelbildszenen benötigte ich den Tipp (1x unbekannter Name eines Gegenstandes, 1x falsche Übersetzung). Das Knotenrätsel (ich kapiere sie einfach nicht) hat man zum Glück direkt zu Beginn hinter sich gebracht. Subjektive Kritik: die Menge an Sammelgegenständen ist etwas zu viel des Guten (ein Wimmelbildspiel auf einem Wimmelbildspiel). Weil mir überall mal eine, wirklich nur EINE Figur fehlt, fehlen mir auch 5 von 28 Errungenschaften. [h1]Fazit[/h1] Ich hätte nicht gedacht, dass die Reihe noch eine so angenehme Richtung einschlägt, sowohl inhaltlich als auch das Gameplay betreffend. Meine Kritikpunkte sind Jammern auf kleiner Flamme und führen zu einem Punkt Abzug, aber insgesamt wünsche ich mir ein Wimmelbildspiel genau so :-) Freue mich auf die letzten beiden Teile.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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