
It is time for your childhood dream to come true - create your own game! This is not a simple puzzle builder, but rather an RPG maker. Design your own dungeons and share them with fans all over the world! In the world of BQM, you can challenge sophisticated dungeons and build your own evil ones!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian, French, German, Spanish - Spain
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 前言 [/h1] 《砖块迷宫.建造者》是一款如同《马里奥制造》一般,以玩家自我创造和分享为重心的一款轻量迷宫建造类游戏。玩家既可以扮演冒险者探索官方或者玩家发布的各种迷宫,也可以作为制造者创建自己的迷宫游玩。同时本作还融入了一定的轻量挂机要素,无论是自己单纯作为单机游玩海量的官方和玩家迷宫,还是作为一款编辑器创造自己的迷宫分享给全世界的玩家都能获得相当的乐趣,是近期非常值得一试的出色独立佳作。 [h1] 优 [/h1] 1.简洁而易于上手的操作,无论是作为冒险者探索迷宫还是使用编辑器创造迷宫都非常方便好上手,虽然固然有游戏本身机制不复杂的原因在内,但依然做到了“简单而不简陋”,即便是完全的新手也能很快感受到“创造”的乐趣。 2.丰富的关卡数量,本身游戏就带有数十个官方迷宫关卡,全部游玩一遍已经能让玩家投入相当的时间,而由玩家们上传的高质量关卡在理论上更是玩不完的。 3.多样化的视角,除了默认的斜45度视角,游戏还提供了纯粹的俯视视角和3d化视角,无论你喜欢简单纯粹的类型,还是想要更有代入感的迷宫探索,本作都能满足你。 4.一定量的挂机要素,迷宫内获得的肉可以让角色在挂机模式下前进获得各种道具,而主界面也可以通过点击金矿获得一定的金币,虽然这个部分游戏只是浅尝辄止没有深入做太复杂的系统,但对于笔者这种游戏时间不多,且空闲时间往往没有太多精力深入游玩的人来说,这些轻度而惹人喜欢,不需要动脑子的玩法依然给本作带来了一些额外的乐趣 [h1] 遗憾 [/h1] 1.部分操作比较蹩脚,例如玩家攻击所使用的空格感觉响应速度并不是很灵敏,物品使用是固定按键而不可以根据拾取顺序排布或是自定义多少会再某些时刻让人感觉到一次不爽。 2.现阶段迷宫建造部分的部件过少,机关种类也不多,虽然依旧可以排布出一些经验的地图,但对普通玩家来说显然还不够“热闹” 3.地图内玩家死亡后留下的墓碑可以输入一句台词(就跟黑魂和仁王一样),概念上很有趣的,也能看到一些很逗的留言,但依然不怎么和谐的出现了一些诸如脏话和无脑宣传自己直播间的让人厌烦的屑留言 4.战斗系统没什么存在感,游戏内官方迷宫大堆史莱姆那一关我杀了几个升级了第一念头是一愣...游戏目前的重点还是在各种机关上,目前阶段的战斗相关的血量设置,攻击数值,道具等都很粗糙 [h1] 总结 [/h1] 单纯从创意和概念上来说,本作无疑是值得一玩的独立佳作。但此类以“创造与分享”为核心玩法的游戏面临的最大挑战永远都是玩家的数量。一旦玩家基数不足,那么游戏最大的乐趣就相当于完全消失。不过目前阶段本作的表现是比较积极的,玩家地图内已经上传了相当数量的高质量迷宫。足以保证在一段时间之内玩家可游玩内容的丰富程度。再加上简单易上手,几乎没有门槛的编辑模式,目前阶段本人是十分推荐喜爱编辑器类游戏和轻量级迷宫解密类游戏的玩家入手。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Block Quest Maker (BQM) is a fun little maker, though as a community-driven platform for content, your mileage may vary how fun you find it. When you first start up BQM you are greeted with a few options, build and explore among them. by selecting build, you are given the freedom to use the tool set provided to make your stages right away. After play-testing your stage, you can then publish it for others to play. Publishing costs coins to do so, and you can select how many, if any, coins you want to charge for others to play your stage. You gain a portion of that fee as other users play your stages if you charge coins. The build mode comes set with a limited set of blocks, and two monsters in which to build your stages with. It does provide you with all the traps and items though, so you have the full arsenal at your disposal. While there aren't any additional floor block to buy, there's only a few specific types of walls to buy which is just an extra if you want. Most of your coins for build mode will be going to buying extra enemy types in which to populate your stages with or extra decoration blocks. You can also buy skins for your character. Explore mode is where you play other users stages. You can get coins for playing other stages, even free stages. If a stage allows players to leave a gravestone, there's a chance of collecting a few coins at each spot; however, you have to clear the stage to keep the coins. Also, the game awards the player for clearing X-number of stages with a nice chunk of coins that increase for each higher amount of stages cleared. There are a number of stages under the "official dungeon" selection that may be a good idea to play through before other stages or even creating your own. These stages act like a tutorial. in order to beat many of them you have to familiarize yourself with how the objects interact with each other and how to manipulate the tools. Some even require you to think out-of-the-box in how to solve the asked puzzle or utilize the environment. As a rare item, there's a meat pick-up that allows your little avatar to move one space on the explore screen. This will give players extra coins, and even equipment, when you collect enough meat to reach a bag or chest. Sometimes the meat will spawn in an area you can't reach, or may get stuck getting to, so it may not be wise to always try for it. Overall. BQM is pretty neat, though there is a dearth of new content from day to day. BQM is a community driven game for content to play, and the community seems on the small side right now. The number of hours you play is pretty dependent on how many of the published stages look interesting and if you want to spend the asked coin, if any, to play said stages. It will also depend on how interested you are in the build mode, arguably the main draw of the title, if BQM is for you. The creator mode is easy to pick up and use, though you have to play around a bit to figure things out. even with the limited block options, it's still really satisfying to create a stage. $10 isn't a bad price for what's on offer, but I can see how some reviews felt burned by the cost-to-content amount. Pick up BQM on a sale when it goes 50%-off or more and it will be well worth the cost of entry.
もっと早めに買っておけばよかった
It's ok, but needs more creators... atm only real content is in the main game levels...
一开始以为是推箱子游戏
I really enjoy speed running this game, it's a lot of fun. It scratches my itch for a Zelda-like Super Mario Maker style game. If that sounds interesting to you, then I recommend it. I don't have any major dislikes about the game, you can even filter by language if you want to. The console editions do feature some DLC, which isn't featured on Steam. So I do recommend you examine the other editions if you own a supported console, and are interested in the DLC.
Make dungeons, go through dungeons in this cute little building and dungeon crawling game. https://youtu.be/W96ui_iWAJk
とりあえず少し遊んだ感想 PV見て想像した通りのゲームで楽しい 入力が過敏に反応するのか操作性が少し悪く感じる 昔のPCの性能に合わせて作られていて今のPC性能にあっていないのかも 制作時の操作も説明不足で試行錯誤が必要 基本の出来は良いが細かな所まで手が回らなかった感 他の人が上げている肉集めて解放するのが面倒ってのは同意 チュートリアルクリアで解放、敵を倒したら解放とか存在を知れたら使える程度が楽で良かったかも 始めたばかりでコイン使ってないのでどう困るのかは判らないが コインによってプレイ制限を掛ける必要があるのかは疑問
할인가 천원에 사도 환불받고 싶은 수준의 게임
El juego tiene potencial, demasiado, y esta muy desaprovechado tanto a la hora de jugar mapas de la comunidad como también al crearlos. 3h30 de gameplay me han bastado para calificar al juego como MALO. La interfaz es demasiada mala, no entra por los ojos es algo sumamente básico que se hace en Photoshop en 2 minutos, El Gameplay deja mucho que desear, es sencillamente mala la ejecución de movimiento mediante casillas. La personalización de personajes es mala. Casi nula. Uno de los mayores problemas es el apartado artístico elegido para el juego: El Voxel Art y el uso de texturas Pixel Art (que no tiene nada de malo que sea así lol) JUSTAMENTE que sea ese tipo de arte elegido para el juego es que te da la facilidad de crear y plasmar el mundo que quieres hacer. Y el juego debería dar la posibilidad de crear sus propias texturas, objetos y enemigos mediante este. La creación de Mapas es decente pero mala, me explico: 1- Hay un máximo de 50x50 (si no recuerdo mal) 2- La decoración de Mundo es poca, tiene poca variedad de bloques, suelos, etc. 3- No se pueden crear "códigos" (por ejemplo: Podes hacer que un NPC sea agresivo, pacifico, neutral) algo sumamente sencillo imposible de hacer. 4- No se pueden hacer QUEST, el nombre del juego tiene la palabra QUEST, no se pueden hacer. O sea, no puedo hacer un NPC que me pida 5 manzanas y si se las doy me da una espada que mata de 1 golpe y que sea clave para pasar el mapa. NO SE PUEDE. 5- La GUI de Creación de Mapas es lamentable, esta mal organizada y es tedioso estar creando un mapa y tener que pasar constantemente de apartado en apartado para que quede bien. Lo venden como un Mario Maker y está LEJOS de ser como un Mario Maker. (justamente por una primicia así me lo he comprado y bueno, por suerte estaba de rebaja xd) 3/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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