
BPM is a rhythm-action FPS rogue-like where you must shoot, jump and dodge to the beat of an epic rock soundtrack. Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.4Kreviews | 90% | — | $4.5M |
| $29.99 | 171ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
люблю стрелять и ритм игрушки. с кайфом тыкаюсь. но графоний конечно вырвиглазный местами и алтари иной раз не видно в упор
I can recommend this game to anyone who enjoys the FPS genre and if you like rythm games, even more so. Its truely the most engaging and fun game I played in a long time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
| $29.99 |
| 147ratings |
| 82% |
| — |
| not modelled |
| $5.19−74% | 103ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun game. it might take a while to learn how to play but once you do it feels awesome. just try not to get too immersed, because i played this when i had a fever and then found myself coughing to the beat later that night... i will say the rogue element of this game isn't perfect. it's good enough, however in my opinion you'll enjoy the game more if you play for the shooting/dodging to the beat part of it. but of course, don't let me control how you enjoy the game :)
Seems like a great concept but I cant for the life of me understand why you would add an auto aim lock mechanic that you cant disable to a game like this. The music is awesome. When I first opened the game the menu gave me hope for how smooth of a pure aim experience I was about to have and then I was completely disappointed.
A game completely reliant on having good RNG before you're allowed to see the rest of it. Play Metal: Hellsinger instead.
BPM: BULLETS PER MINUTE is a bold and uncompromising fusion of first-person shooting, roguelike structure, and rhythm-based gameplay that challenges both mechanical skill and musical intuition. Developed and published by Awe Interactive, the game takes familiar elements from classic arena shooters and recontextualizes them through a strict musical framework, turning every firefight into a test of timing and coordination. Rather than treating music as a backdrop, BPM places it at the very core of its design, demanding that players internalize the beat and move, shoot, and survive in perfect sync with it. The defining mechanic of BPM is its insistence that nearly all actions must be performed on the beat of the soundtrack. Shooting, reloading, dodging, jumping, and using abilities are rhythm-locked, meaning mistimed inputs result in failed actions or wasted opportunities. This transforms combat into something closer to a performance than a reaction-based exercise. Enemies also attack and move in rhythm, creating encounters that feel choreographed rather than chaotic. When everything aligns, combat flows with a satisfying cadence that makes clearing a room feel like completing a musical phrase, rewarding both precision and composure under pressure. Structurally, BPM follows a roguelike format built around procedurally generated dungeons composed of interconnected combat arenas. Each run is self-contained, with randomized enemy placements, loot drops, and upgrades ensuring no two attempts feel exactly the same. Progression is driven by exploration and risk management, as players choose which rooms to tackle, when to engage tougher encounters, and how to spend limited resources. Death is inevitable, especially early on, but each run provides knowledge and mastery that gradually improves performance rather than relying solely on permanent upgrades. The game offers a wide variety of weapons and items that significantly affect how a run unfolds. Firearms range from pistols and shotguns to heavier, more destructive options, each with distinct rhythmic patterns and effective ranges. Relics and equipment grant powerful modifiers, such as increased damage, altered movement, or unique effects that can dramatically shift the pace of combat. These systems encourage experimentation, as finding a strong synergy between gear and playstyle can turn an otherwise brutal run into a triumphant performance. Characters with different starting traits further diversify the experience, offering alternative approaches to mastering the beat. Audiovisually, BPM is inseparable from its soundtrack. The heavy rock and metal-inspired music doesn’t merely set the tone but actively dictates gameplay flow. Visual cues, beat indicators, and enemy animations are all designed to reinforce the rhythm, helping players stay in time even during intense firefights. The environments themselves are dark, mythic, and oppressive, drawing inspiration from Norse mythology and classic shooter aesthetics. While the visuals are functional rather than extravagant, they serve their purpose well, keeping the focus on clarity and timing rather than environmental spectacle. The difficulty curve is one of BPM’s most divisive aspects. The rhythm requirement introduces a steep learning curve, particularly for players unfamiliar with rhythm games or those accustomed to freeform FPS movement. Missing beats can feel punishing, and early runs often end abruptly due to small timing errors compounded by aggressive enemy behavior. However, the game does offer accessibility options that loosen timing constraints, allowing players to gradually acclimate to the rhythm before embracing the full challenge. Mastery comes not from reflexes alone, but from calm focus and internalizing the music’s tempo. Boss encounters stand out as climactic tests of everything the game teaches. Each boss has attack patterns tightly bound to the soundtrack, demanding not only precise aim but disciplined movement and timing. These fights feel more like duels than traditional bullet-sponge encounters, pushing players to maintain rhythm even as pressure mounts. Defeating a boss is less about overwhelming firepower and more about maintaining composure while executing clean, on-beat actions. Ultimately, BPM: BULLETS PER MINUTE is a game that knows exactly what it wants to be and refuses to dilute its identity. It is not a shooter that happens to have rhythm elements, but a rhythm game expressed through the language of first-person combat. While its strict mechanics and difficulty may alienate players looking for a more traditional FPS experience, those willing to engage with its unique demands will find a deeply rewarding and distinctive title. BPM excels as an experiment in genre fusion, offering an experience that feels intense, musical, and exhilarating in a way few games even attempt. Rating: 9/10
아니 발사 아니 발사 아니 탄약 있는데? 발사 아니 아ㅓㄹ마ㅣ어ㅏㄹ머ㅏ인
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Masterpiece ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run Paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ☐ Did not finish ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
10 out of 10 deaths from spiders while playing on Sanngriðr. And also the best revolver hand-tapping animation in the history of video games.
这就是我一直想玩的游戏啊😭😭😭
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