
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $40.7K — a different platform, not this one.
Boxville DEMO is available here Boxville is 2-in-1: an animated film and a puzzle game. Boxville is an adventure puzzle game about speechless cans living in the city of boxes and drawing doodles on cardboards to tell the stories. Boxville is good for playing alone to dive into the atmosphere and challenge your brain with sophisticated logic puzzles and riddles, or playing with a friend or family to share unique audio-visual experiences and solve the puzzles together. Made in Ukraine. Design The core idea of the game is that it’s not just a game - but also an animated film that you can watch and play at the same time. We designed Boxville’s gameplay with the purpose of taking away your anxiety and stress. You can explore and observe the world without rushing and pressure. The game is full of environmental quests and logical puzzles that we have carefully picked from among hundreds of options. Story Boxville is a city of boxes populated with old cans. They live quiet and happy lives with their everyday routines and habits. But one day, unexplained earthquakes disturbed their idyll... Blue Can (our hero) lost his best friend because of that. He started his search but it is not so easy to move through the city after earthquakes. He has to find a way to move forward, return the friend back home and discover the real reason for all those earthquakes. There are many adventures, new friends and it’s not only friends that are waiting for him on the way. He has to be curious, inventive, careful, and to help others, to reach his goal. What you can expect to see and hear in Boxville: - Hand-drawn graphics — all backgrounds and characters are carefully drawn by our artists. - Every animation and sound is created especially for each interaction. - Unique music track was created for every scene to accomplish the atmosphere of the game. - Tens of logical puzzles and mini-games are tightly incorporated into the story of the game. - There are no words in the game — all characters communicate via cartoony speechbubbles.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
Sums Steam only; GOG, PlayStation, App Store, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8 | 80% | Free | |
| — | 16 | 66% | $4.99 | |
| — | 30 | 86% | $4.19 | |
| — | 5 | 84% | $9.99 | |
| — | 21 | 86% | $6.29 | |
| — | 63 | 94% | $9.89 |