
As a legendary thief, your next assignment lures you into a grand and lavish mansion. There you find a series of puzzle boxes, designed for an unknown purpose. What should have been a quick in-and-out, gradually turns into your own harrowing struggle for freedom and answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 20 → 4.86/day in the week after.
About
As a legendary thief, your next assignment lures you into a grand and lavish mansion. There you find a series of puzzle boxes, designed for an unknown purpose.
Suddenly, you realize that this is no ordinary building and that you are no longer in control of what is unfolding, and perhaps never were. What should have been a quick in-and-out, turns into your own harrowing struggle for freedom and answers.
Inspired by the cryptic atmosphere, intricate machinery, and smooth controls of the best escape room games, we have created a diverse set of original puzzle levels that will test your resolve and skills to navigate this mysterious and compelling journey. Each level is beautiful, unique, and a true delight to explore and figure out.
FEATURES
Solve a varied set of original puzzle boxes including Victorian, Mechanical, Classic, Architectural, and Ancient.
Explore a grand mansion that transforms with each step you take.
Collect and use a variety of carefully designed items to uncover hidden mechanisms.
Experience immersive audio that sets the tone for a memorable journey.
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.5Kreviews | 93% | — | $860.4K |
| $14.99 | 185ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boxes: Lost Fragments is a puzzle box game that is high on beauty and spectacle, but relatively low on puzzle complexity and brain-power requirements. That isn't necessarily a bad thing, but I don't think experienced puzzle game players should go into this game expecting to need to think outside the box, which I suppose is fitting. What Big Loop Studios has excelled at creating here are 20 very intricate and beautiful boxes that feel like realized mechanisms. They're fun to take apart and fiddle with. Most actual puzzles consist of basic turning of dials, moving of blocks, and aligning of shapes. If a puzzle solution seems difficult or complex, you're almost certainly overthinking it. A few puzzles look quite complex, but their solutions are actually fairly simple once you look beneath the surface. Most of the times I ever got stumped during this game, which wasn't often, it was because I hadn't noticed some small compartment or doo-dad rather than because a puzzle was a stumper. There's also a light mystery to unravel, but it doesn't really go anywhere interesting in my opinion. The player character doesn't really feel like an agent in their own story or like a fully-realized being with goals and feelings. I won't spoil, but that may be intentional. It's hard to say. At any rate, there is a cohesive sort of mechanical-alchemical world that Boxes exists in, and the technologies that exist in this world are quite satisfying to see in motion. I think what this game really excels at is making impossible machines feel possible in a physical, mechanical way. I had fun with my ~4.5 hours exploring these boxes, but I never really felt like I was really straining my brain, and my brain is nothing special.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese +2 more
| $14.99 |
| 77ratings |
| 90% |
| — |
| not modelled |
| $8.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 195 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zum chillen mit kleineren Rätseleinlagen voll entspannend, alle Rätsel sind logisch, teilweise sehr leicht, ab und zu sind die Lösungen der Rätsel nicht sofort ersichtlich. Das Game macht auf jeden Fall Spaß. :-)
I beat the puzzles of Doors and now completed Boxes. Now I wait for Cages. They are both pretty simplistic click and solve puzzle games. Just like Doors, each box has a theme and gimick. They were not hard and fun trying to figure them out. If you enjoy puzzles these are pretty fun games.
For people that like to solve puzzles enjoy
similar to their doors title but slightly more complex and engaging
Great game but too short
太sb了這遊戲,你翻來翻去找不到怎麼破局的時候認輸點提示他才會顯示一個犄角旮旯的地方有一個小按鈕可以按,這根本就不是解密而是把人當狗耍而已
Достаточно интересные головоломки
juego hermoso con dioramas muy ingeniosos y llamativos, bastante adictivo el juego, 10 de 10
[h1]非常推荐购买!!![/h1] 精巧的机械设计、合理的谜题、出人意料的转折与超现实的惊喜[b]![/b] [code] 关注[url=store.steampowered.com/curator/40938693/] FuShengSense [/url]鉴赏家 获取更多游戏评测~ [/code] [hr][/hr] [b]流程[/b] 最大的缺点就是流程偏短。 不使用提示、不查攻略,通关一次大概不到5h。 游戏没有隐藏收集或者需要额外完成的特殊成就,正常将所有章节以及盒子全部解开并完成游戏,就能够获得全成就。 对于不追求重复游玩的玩家而言,第一次通关基本就已经体验到了游戏提供的全部主要内容。 由于每个谜题本身都需要持续观察和思考,因此这5h并不是重复操作堆出来的流程,实际游玩过程中的有效内容密度还是比较高的。 但从整体内容量来看,5h左右仍然偏短,因此不推荐原价购买。 [b]画面[/b] 画面是游戏非常突出的优点之一。 不同盒子的材质、机械结构以及美术风格都做得非常精致,同时配合大量机关动画以及特效,整体视觉表现相当不错。 每个盒子都有属于自己的主题和设计风格,即使整个游戏始终围绕“打开盒子”这一件事展开,视觉体验也不会显得单调。 游戏中的机械动画尤其值得肯定。 机关解开以后,大量齿轮、面板以及机械结构会通过一整套动画展开或者重新组合,反馈非常舒服。 [b]谜题[/b] 谜题设计整体非常不错。 大部分谜题难度适中,既不会简单到完全不需要思考,也很少出现毫无头绪只能乱试的情况。偶尔会有几个谜题难度明显更高一些,但总体难度曲线比较合理。 游戏中很多机关也比较符合直觉。 看到锁扣会自然想到将其打开,看到能够移动或者旋转的机械结构,也比较容易根据外观理解大致需要进行什么操作。 这种设计使游戏虽然没有大量文字教学,但大部分谜题依然能够通过观察和尝试逐渐找到答案。 不同盒子的谜题也一直会加入新的内容。 虽然部分谜题的底层思路会存在一定相似,例如根据颜色、位置或者某种规律,通过不同按钮调整多个结构的位置,最终将其移动到正确区域,但具体的机关表现以及操作方式通常都会发生变化,因此整体重复感并不明显。 部分基础机关确实会重复出现,例如打开锁以后再将左右两侧的结构拉开,但这些内容更多属于盒子的基础操作,并不能算真正意义上的谜题。 总体来说,游戏的谜题一直能够保持一定的新鲜感。 [b]操作[/b] 操作手感整体不错。 旋转、拖动以及点击机关时没有明显的不适感,大部分物体的可交互反馈也比较明确。 [b]剧情[/b] 剧情并不是游戏的重点。 剧情更多还是为整个解谜流程提供一个背景。即使完全去掉剧情,依然能够作为一款纯解谜游戏成立。 [b]提示系统[/b] 游戏提供提示功能这一点值得肯定,对于卡关的玩家来说至少不会因为一个谜题彻底无法继续游戏。 不过目前的提示系统设计得不够有层次。 比较理想的方式应该是逐级提供提示。 例如:第一次只告诉玩家应该重点观察哪个区域;再次使用以后指出具体是哪一个机关;如果依然无法解决,再逐渐告诉玩家应该从哪里开始操作。 这样既可以帮助卡关玩家,也能够尽量保留自己解开谜题的成就感。 而目前的提示基本直接指出具体需要解决的位置,属于比较中间程度的提示。 如果继续使用机关提示,则会直接帮你完成当前机关。 这样就导致提示要么给得比较具体,要么直接把机关解决掉,缺少从轻微提醒到完整答案之间更加细致的过渡。 [b]音乐与音效[/b] 音乐和音效表现都很好。 BGM能够很好地配合游戏整体略带神秘感的解谜氛围,没有明显抢戏或者出戏的情况。 机械结构转动、锁扣打开以及各种机关完成时的音效反馈也非常不错,与机关动画结合以后进一步增强了解开谜题时的满足感。 [b]BUG[/b] 游戏整体完成度非常高,全流程只遇到过一次比较明显的问题。 其中一个旋转机关正常情况下存在固定的旋转逻辑,但我在第一次进入时出现了BUG,可以向本不应该允许的方向旋转。 随后又导致两个物体进入同一位置,其中一个直接卡在机关内部无法取出,继续进行操作以后游戏最终出现崩溃。 不过除了这一次以外,整个流程没有再遇到其他明显BUG。 [b]总结[/b] 《Boxes: Lost Fragments》是一款完成度非常高的机关解谜游戏。 游戏最优秀的地方在于谜题、机械动画以及美术表现之间结合得非常好。 谜题大部分难度适中,很多机关符合直觉,同时不同盒子又会不断加入新的设计,使整个流程基本能够一直保持新鲜感。 精致的材质、美术风格以及大量机械动画和特效,也让单纯“打开一个盒子”这件事拥有很强的反馈。 音乐和音效同样很好地配合了整体氛围。 比较明显的问题主要是流程偏短,而且游戏基本没有额外收集或者通关后的新内容,因此重复游玩的价值比较有限。 提示系统同样还有一定改进空间,如果能够设计成由浅入深的多级提示,会比现在直接指出具体谜题甚至直接完成机关更加合理。 剧情则属于可有可无的部分,能够为游戏提供一些背景,但并不是真正吸引人的地方。 [hr][/hr] [h2]综合评分9/10[/h2]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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