
As a legendary thief, your next assignment lures you into a grand and lavish mansion. There you find a series of puzzle boxes, designed for an unknown purpose. What should have been a quick in-and-out, gradually turns into your own harrowing struggle for freedom and answers.
Modeled estimate, not a reported figure. How we estimate →
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About
As a legendary thief, your next assignment lures you into a grand and lavish mansion. There you find a series of puzzle boxes, designed for an unknown purpose.
Suddenly, you realize that this is no ordinary building and that you are no longer in control of what is unfolding, and perhaps never were. What should have been a quick in-and-out, turns into your own harrowing struggle for freedom and answers.
Inspired by the cryptic atmosphere, intricate machinery, and smooth controls of the best escape room games, we have created a diverse set of original puzzle levels that will test your resolve and skills to navigate this mysterious and compelling journey. Each level is beautiful, unique, and a true delight to explore and figure out.
FEATURES
Solve a varied set of original puzzle boxes including Victorian, Mechanical, Classic, Architectural, and Ancient.
Explore a grand mansion that transforms with each step you take.
Collect and use a variety of carefully designed items to uncover hidden mechanisms.
Experience immersive audio that sets the tone for a memorable journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hate that my primary defense of the Big Loop Studios games has to be, "they are what they are." My only criticisms are that the games lack things that they don't pretend to contain: a compelling coherent story, a persistent environment to explore, characters, anything more than the loosest themes about power and freedom and order and chaos. You can't help but compare this one to The Room. The gadgets are beautiful but less plausible. The puzzles steal from Big Loop's previous games rather than finding a way to be original. You have only the slightest sense that there is a larger environment around you besides each box. And if you've played the whole The Room series, those games added a Lovecraftian twist. This game, as with Doors: Paradox, just jumps from style to style. This box is Celtic, this box is Tesla, this box is Japanese, this box is Aztec. The sound is very good, but as with Doors: Paradox, you won't miss a thing if you play the whole game on mute. The puzzles are easy. Like, except for a couple, really easy. Like, click this and it solves itself easy. If it isn't incredibly obvious what to do, you just haven't found the right piece to slide open yet. All the way back to Myst, there have been games with beautiful gadgets that couldn't possibly work, with little sense of who built them or what they are other than arbitrary machines, with little world building that isn't just reading notes. But Myst had characters and a sense of threat, presence, loneliness, mystery, and --as a game -- increasing difficulty. This has none of those elements. But I can't down-vote it. It's just too pretty and tactile, too satisfying to spin and click and crank. It manages to be even shorter than Doors: Paradox -- it took me 4 hours -- with even less variety of toys to play with. No vampire castle, no Blade Runner neon world, no music or arcade theming, which ought to mean that they traded those things for a persistent world. They didn't. But it's a toy, and there's no sense in complaining that a toy isn't a different toy. I just wonder if there's anyone contributing to these games who could actually write a narrative and integrate puzzles into it.
One of my favorite puzzle games I have done. Its nice to be able to lean back and just use my mouse for all the interactions.
好玩
Gioco bello, anche se in 4 ore l'ho finito. Come qualità si avvicina alla serie The Rooms. Insomma, bello, consiglio di giocarlo e di aspettare ad acquistarlo che sia scontato.
Having player Doors: Paradox, I was really looking forward to playing this one. Each puzzle existing as it's own level, it's a game that is easy to pick up for a brief moment and leave alone for later. With hints and skips in puzzles, your progression isn't halted by your mental exhaustion or frustration either. With so much effort spent on making the graphics look so good, it's almost a shame that the camera movement is only focused on solving the puzzles and that there's no free roaming around, but I'm otherwise content with my four or so hours of entertainment that I got from 100% completion.
有趣的機關盒謎題,比起考驗腦力更像考驗眼力,許多小機關都會藏在角落裡,謎題整體難度普通流程也不長,比起上一款Door更喜歡box的這種風格,喜歡解謎想動動大腦的人非常推薦~
Puzzles aren't super hard, but really satisfying atmosphere, design, and sound effects.
Beautiful aesthetics, challenges of many varieties, and an engaging game play - all things I love in a game! There is replay value too, if you leave a little time between runs through.
Шикарная, красочная игра, отличные головоломки
jogo curto e divertido para passar o tempo.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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