
Bowling to the top, never stop.
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About
Bowling Over It is an unsettling platforming game about climbing to the top of the world, hitting the most pins as possible, in the shorter time you can, throwing a bowling ball. Inspirated in the works Getting Over It with Bennett Foddy and Golfing Over It with Alva Majo.
Hit all the pins and listen to the hidden story.
Take a dip in the sea.
Delight yourself with classical music.
Unlock the gold ball.
Experience the changes of gravity.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Hard but funny. Totally recomended! :)
- Within the first 5 seconds there are racial slurs. - Worse mic quality than recorded from a gamer headset - I can't continue on lol - Take it or leave it, just a really worse version of Getting over it.
The thing that made Getting Over It so successful was that it provided a tough but fair challenge. One that required meticulous and well thought-out strategy, combined with a mastery of the controls. Getting Over It achieved such an amazing balance in this regard, that it became one of the most popular games on Steam upon its release. Bowling Over It does none of that, and that's why it fails. Not because it's a rip-off (it technically is, but that's neither here nor there), but because its challenge is tough and supremely unfair. It suffers from three major problems that Getting Over It avoided. Problem 1: No Safety Nets Getting Over It occasionally threatened to erase chunks of your progress, but let's be real here. The truth of the matter is that 90% of the time you had layers upon layers of platforms beneath you that, at the very least, prevented you from going all the way back to the beginning. Bowling Over It never provides that safety net. Most of the time you are in peril of falling all the way down to the beginning of the game, and no matter how far you progress that danger is always there. This makes the game far more difficult than Getting Over It; a game that, in and of itself, was already considered highly challenging. Problem 2: No Reactionary Defense Mechanism In Getting Over It you could mess up badly, and (if your skills were great enough) still save yourself with the flick of your wrist. This added a sense of embattlement; one where you felt you always had a chance, up until that last fleeting fall, to save yourself. Bowling Over It completely fails to provide this and, instead, forces you to watch hopelessly as your bowling ball rolls off hills and your progress is erased over and over again. This is because as soon as your ball hits a surface, your control over it is nullified until it comes to rest. This, you are required to put all of your effort and skill into how you launch the ball, and are then left powerless to determine how the ball lands. This creates a fundamental lack of control, which severely hampers your ability to find success in this game. It merely becomes a matter of knowing exactly where to aim your strikes and then hoping for a little luck on the receiving end. And that is a far less entertaining challenge than what Getting Over It provided. Problem 3: Thematic Apathy Getting Over It was a supreme masterpiece in terms of creating bizarre and memorable environments during your ascent up the mountain. From the junkyard, to the devil's chimney, to orange hell; Getting Over It never failed to dazzle with its creepily cluttered and abstract craziness. Bowling Over It, on the other hand, just feels like an assortment of random objects, haplessly floating about in pointless disarray. There's no identifiable themes, nor is there any feeling of environmental change as you progress, which is a failing of the creators creativity, something that cannot be in short supply especially when you're being accused of plagiarism to begin with. So, in conclusion, what we have here is an articulation of what Getting Over It would have looked like had it been terrible. Truly, Bowling Over It is a version of Bennett Foddy's original vision that has become obscured, botched, neglected, and haphazardly vomited into existence for no reason other than making a quick buck. It's unfortunate, to be sure, but at least it's cheap. Don't thing that i wrote that myself i just copied it, sorry....
It helped curing my crippling depression
I'm getting mad, I can not stop playing.
This game is, is, is... is a good game GJ
Really enjoy this game even though its very frustrating! Looking forward to progressing in the game to bring more videos of it to my channel! https://www.youtube.com/watch?v=XMoxXzzCxjo
Bowling over it is a foddian game that make use of all your screen, and more. the farther you tap on your screen and the farther your ball will go. You can even use multiple monitor to launch farther then the intended design if you have a hard time. The map is mostly fair, but toward the end, there is a space that kill you which i find a poor choice of design. If you forget about that, the game is pretty fun but also cheesable with multiple monitor. And it's more about memory than skill. For more foddian game review, follow my curator https://store.steampowered.com/curator/39271916-Getting-over-it-like/
Hard
l have played lots of clones. Its good compared to some out there
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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