
Bounty below is an idle adventure game about mining and smithing items. While your units are mining for you delve into the endless dungeon to gain even more ore!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great
Unique idler roguelike combo game.
Um jogo simples, porém com estratégia e habilidade por trás, não tão punitivo em seus rebirths, o que é bom, o jogador consegue tirar proveito de cada mecânica do jogo, aproveitar tudo ao máximo. Tenho poucos pontos que poderia dizer que foram "ruins" ou "atrapalharam minha gameplay", um jogo bem sólido e bem construido . Nota final: 8,6/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bounty Below is the perfect idle clicker for when you're craving a bit of mindless fun. It's a "junk food" game through and through—simple, satisfying, and surprisingly addictive. The gameplay revolves around mining, upgrading, and forging while your units do the heavy lifting, all while you explore dungeons for even more ore. It’s easy to lose track of time as you slowly build up your operations, with an upgrade tree and prestige system that keeps things moving forward.
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Free game with a good amount of achievements for all you hunters out there!
Good game 👍🏻
[h1]6/10[/h1]
Pretty neat
Would not recommend at this time, might change my review later if some updates to onboarding are made. Game basically drops you into the middle of itself; you have several tab menus, none of which contain any explanation, a couple of which have various subtabs. None of these menus are the first thing you should interact with, which is the rock on the left side of your screen, that you click to break, to collect various currencies. Upon collecting several more, you will be directed to check out a different tab than the one you were on, which seems to be the "research" tab you might find in other games. There are two menu options here (two levels of prestige maybe?) and you should choose the leftmost one, which shows a very fancily drawn upgrade tree. None of this is explained, though, and those unfamiliar with the genre will probably feel lost hovering over all the options before eventually making your way to the bottom of the tree, where you can unlock "water." IT spends your currency. You see no change to the rock, which by the by has remained on your screen the entire time. You click the rock more, until you can unlock "miners." this also does nothing, so you look through the menus again. You see your character standing in a room, and click around, shooting little lasers around. You break a tree. This does nothing. You check other tabs; one is locked, but the one you started on has two new options: water and miner. You realize you have unlocked buildings. You further realize you could have spent your ore on the building that is you, or these buildings, long before now. You buy some buildings and automatic mining begins. You realize the rock has an upgrade button. You click it. It doesnt seem to do anything. You go back to the person map menu. You try clicking around more. Nothing substantial happens. Squinting, you see there is a letter E. You assume it means energy or is some runic symbol before finally deciding to try pressing E. You realize there are keyboard controls. You move around trying to interact with everything, including a thing that has an interaction button with no discernable effect. You go to a brown rectangle instead, and press e on it. You are immediately swarmed by monsters and die. You give up on the dungeon and mine some more, unlocking smithing. The smithing menu is similarly obtuse, but you eventually figure out the slider does... something involving the ration between your various ores. You click craft, and a rhythm minigame begins. You keep failing because you dont realize that you need to click part of the screen, and not press spacebar (despite the thing flashing having roughly the same diimensions as the spacebar). You do poorly, mine more, and try again. You still do poorly. I can see what is meant to be happening here, can see the vision. But there's still bugs (dungeon-related frame layering issues where you cant read text because its appeared underneath other UI objects, for instance) and an assumption that you find "clicking around until you see a difference happen" to be a fun method of mechanic discovery. I don't find that fun, i find it at best confusing and at worst an exercise in trying to telepathically communicate with the game dev. REviews say they're working on fixing things, so i'll probably check back in a year or so and update my review then. Oh, but hey, bonus points for F2P and an optional "support the dev" purchase for a cursor cosmetic with no discernable in-game bonus. Good guy dev move there; game is just unfinished/unpolished.
Momentum
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