
Make bots, customize their behaviors, then send them into battle against other players! Create scripts for your bots either visually or via code to master your automated bot army, and put your strategic fortitude to the test!
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting game. Its a game that focuses on gameplay mechanics more then anything else. Its not as advanced as RoboCode for those who may of heard of it, but its cool for new players. You don't need to know how to code to make good bots, just use sound logic and you can pretty much do anything. Game gives you a tutorial before shipping you off in either offline mode or attacking other online players. Its free, it gives you some currency, what more can you ask for a game? It apparently is a web/mobile game too with seeminly no ads or microtransactions...yet, make of that as you will. If there is no plans for microtransactions, the game needs to be marked Free instead of Free to Play, there's a difference.
Fantastic and unique game. Works for both fun and improving coding skills. The game has a nice competitive scene and ensures you'll be attacking a defence that is proper for your skill level. Used to play this in the browser and moving to the steam version went smoothly and without any problems, being able to use my existing account. The developer is very reachable and open to feedback.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've spent most of my free time the past few weeks on this game, developing strategies and coding bots. I've participated in some AI competitions in the past, but this is really something different. The asymmetry between defender and attacker offers endless variety: when you attack people, you often encounter new strategies and it still feels like a fresh game (compared to typical AI competitions which begin to feel repetitive really fast). I felt like getting started with Bot Land was quite easy (at least for me as a programmer). Once I got really into it, I did start running into rough edges though. The API that players can access makes some things unnecessarily difficult. For instance, debugging your bots is super difficult once they are somewhat complex. There simply is no good way to debug them. As another example, you have to write a lot of boring "plumbing" code to accomplish basic things like tracking enemies and friendlies and it's difficult to write that code correctly due to limitations set by the scripting language (in particular, limitations of array use, variable scoping, and sharing information between bots). Despite the rough edges, I can highly recommend Bot Land to anyone interested in strategy games and coding. You'll get into it fast, and if you want, you can go really deep.
Bot Land — еще один трупик геймдева на просторах Стима. Вообще пока оно было живо, концепция была годная, собирали мы значит роботов прописывая им в ручную алгоритм поведения, и отправляли в бой супротив ворогов. Попутно неплохой такой тренажер в написании скриптов был. Люблю такие концепты еще со времен ДОСа, была помниться игрушка чье название я запамятовал, но точь-в-точь с такой же концепцией, правда там скрипты приходилось писать чуть ли не на каком-то псевдоПаскале, что было куда жестче. Игроков тут почти не было, и разраб решил выпилить монетизацию, а потом видимо кончилась оплата сервера, и все умерло. Жаль. Как итог: помянем.
Scripting or no scripting, this game is different. You might get daunted by the possibility to write scripts for your bots. Reality is that there is so many snippets and pre-made scripts that the scripting part is fully optional. You can beat almost any defense with default scripts if you just use them the right way. Defending without writing a script is a bit harder.. But that is where the fun comes in, write a script that makes your bot defeat the enemy. You can do so in blockly or in Bot Land script which is basically javascript with some limitations. It is strategy game of a whole other kind, I can highly recommend this game if you like PvP fights but specially if you like to write your own strategy! The recently added campaign mode makes it a lot more fun for new players to get into the mechanics of the game.
Bot Land is a fun game with a refreshing style. Writing scripts to automate victory is challenging and very rewarding when you succeed. The game starts slow and you will lose a LOT in your first few days if automation is new to you. But stick with it and you will become better through defeat, gradually improving your strategies until you rise to the top! My favorite point is probably how my defense is always playing even when I'm offline. It let's me implement a strategy, take a break and after a few hours discover whether it defeated its challengers or where it can improve. Overall I'm enjoying Bot Land and look forward to seeing it grow!
Super fun experience, and with the way matchmaking works it's like you will never run out of opportunities to fight! I really enjoy the scripting portion, trying to make my bots as smart as possible. Amazing work! Definitely going to play this regularly.
Insanely difficult. Can't understand anything about campaign level 3. The instructions are very vague even at such early stage. Too bad since I really love this genre and would like to see it thrive.
I went play this game. It looked like it was fun. I miss the logic puzzles of college. Finished first map and servers were down. :(
the servers are offline
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.