No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.5K — a different platform, not this one.
Fire a volley. Watch it tear through the board. Do it again. Boss Breaker is an endless block breaker with no win condition and no finish line — just a score, a board that keeps coming down, and the question of how long you can hold it back. ONE MORE VOLLEY Every round adds a ball. Every row that lands adds pressure. Aim down a channel and a single shot can rip the board apart; misjudge it and you have handed yourself a wall. There is no luck to blame — the same board would have broken for a better shot. A COMBO LADDER THAT MEANS SOMETHING Six tiers, from SWEET to LEGENDARY, tuned against real play rather than guesswork. LEGENDARY lands on roughly one volley in seventy-seven. When you see it, you earned it. SIX WORLDS, SIX BOSSES DUSK, SPACE, STORM, ABYSS, CORE, VOID. The progression is identical for every player, so a round number means the same thing to everyone — and a boss stands between you and each new world. RECALL Call your balls home early and bank the turn. You give up every hit they had left. Sometimes that is the right trade. Usually it isn't. PLAYS ANYWHERE - The game itself runs fully offline. - No timers, no energy, no lives to wait for, nothing to buy. - No account, no sign-up. - One hand, portrait, any length of session. - A short ad between some runs. That is the whole business model. Hand-drawn pixel art, an original soundtrack of nothing but the sounds the game makes, and a high score that is yours alone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
12 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Fire a volley. Watch it tear through the board. Do it again. Boss Breaker is an endless block breaker with no win condition and no finish line — just a score, a board that keeps coming down, and the question of how long you can hold it back. ONE MORE VOLLEY Every round adds a ball. Every row that lands adds pressure. Aim down a channel and a single shot can rip the board apart; misjudge it and you have handed yourself a wall. There is no luck to blame — the same board would have broken for a better shot. A COMBO LADDER THAT MEANS SOMETHING Six tiers, from SWEET to LEGENDARY, tuned against real play rather than guesswork. LEGENDARY lands on roughly one volley in seventy-seven. When you see it, you earned it. SIX WORLDS, SIX BOSSES DUSK, SPACE, STORM, ABYSS, CORE, VOID. The progression is identical for every player, so a round number means the same thing to everyone — and a boss stands between you and each new world. RECALL Call your balls home early and bank the turn. You give up every hit they had left. Sometimes that is the right trade. Usually it isn't. PLAYS ANYWHERE - The game itself runs fully offline. - No timers, no energy, no lives to wait for, nothing to buy. - No account, no sign-up. - One hand, portrait, any length of session. - A short ad between some runs. That is the whole business model. Hand-drawn pixel art, an original soundtrack of nothing but the sounds the game makes, and a high score that is yours alone.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $205.9M | 191.7K | 98% | $35.00 | |
| $204.8M | 292.3K | 93% | $29.99 | |
| $115.7M | 64.1K | 57% | $34.99 | |
| $109.6M | 72.2K | 91% | $44.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $82.8M | 47.1K | 90% | $59.99 |