Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Should absolutely have a warning about the flashing images. Made me feel dizzy after 45 minutes.
this game is my childhood im glad to play it again as an adult
Super jeu de plateforme, dans le style de Super Hexagon mais avec un meilleur sentiment de progression
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boson X, created by Ian MacLarty and Jon Kerney under the Shape Shop label, is a striking example of how far a minimalist concept can be pushed when every element is tuned around precision and momentum. Set within a colossal particle accelerator, the game places you in the role of a scientist sprinting along the inner surface of a rotating cylindrical structure, where survival depends entirely on your ability to read patterns, react instantly, and maintain control at high speeds. While the scientific framing adds a layer of thematic identity, the experience itself is almost entirely mechanical, focusing on movement and reflex rather than narrative or world-building. The gameplay is built on a very small set of inputs—jumping forward or shifting left and right between lanes—but these simple actions form the basis of an experience that is anything but easy. Platforms appear and disappear dynamically as you run, creating a constantly shifting path that demands quick decision-making and spatial awareness. The objective in each stage is to build up energy by staying in motion across illuminated surfaces, but the challenge lies in maintaining that momentum without misjudging a jump or losing your footing. Because the controls are so limited, every mistake feels immediate and unavoidable, reinforcing the sense that success comes purely from skill and concentration. A major strength of Boson X is how it uses procedural generation to keep its levels unpredictable while still maintaining a sense of structure. Each stage follows its own visual and mechanical theme, but the exact arrangement of platforms changes with every attempt, preventing players from relying solely on memorization. Instead, progress comes from recognizing patterns and reacting instinctively to new configurations. As players spend more time with the game, they begin to internalize its rhythm, developing a kind of muscle memory that allows them to navigate increasingly complex sequences. This balance between randomness and familiarity keeps the experience engaging, even as the core mechanics remain unchanged. The difficulty curve is steep and unapologetic, which is both one of the game’s defining features and one of its most divisive aspects. Boson X does not ease players into its systems gently; instead, it demands focus and persistence from the very beginning. Early failures are frequent, often occurring within seconds, but the quick restart system encourages repeated attempts without frustration building too heavily. This creates a loop where each run feels like a chance to improve, and even small gains in progress become meaningful. As the speed increases and the patterns grow more intricate, the game evolves into a test of endurance as much as skill, requiring sustained concentration to reach higher energy thresholds. Visually, the game embraces a bold and abstract aesthetic that complements its mechanical intensity. Each level is defined by a distinct color palette and geometric design, creating environments that feel both futuristic and surreal. The simplicity of the visuals serves a practical purpose, ensuring that players can clearly distinguish platforms and hazards even at high speeds. The shifting colors and stark contrasts also contribute to a hypnotic quality, drawing players deeper into the flow of the game. Accompanying this is an electronic soundtrack that mirrors the pace of the gameplay, reinforcing the sense of rhythm and momentum without overwhelming the experience. Despite its strengths, Boson X is undeniably limited in scope. The core gameplay loop remains consistent throughout, and while the procedural elements add variation, they do not fundamentally change how the game is played. Once players have mastered the mechanics and completed the available stages, there is little in the way of additional content or progression to keep them engaged long-term. The lack of narrative, customization, or alternative modes further emphasizes its focus on pure gameplay, which may leave some players wanting a more expansive experience. That said, this simplicity is also what gives Boson X its identity. It is a game that strips away everything that is not essential, leaving behind a tightly focused challenge that rewards precision and persistence. There are no distractions, no unnecessary systems—just the player, the environment, and the constant demand to improve. In this way, it captures the essence of classic arcade design, where the primary goal is not to complete a story or unlock content, but to push your own limits and achieve mastery. Ultimately, Boson X is a compelling and highly polished example of minimalist game design. It offers a fast, intense, and deeply satisfying experience for those who enjoy reflex-driven challenges and are willing to embrace its difficulty. While it may not have the depth or longevity of more feature-rich titles, it excels in delivering a focused and memorable gameplay loop that remains engaging through sheer execution. Rating: 8/10
My brain melted.
get in the zone
Croissant X
very sigma
relatively worth it. replay value may be very low, depending on your skills and reflexes. i managed to get an ok amount of playtime, and i really only didn't go further because i felt satisfied at the time, and then fully forgot about it as usual with my bloated steam library and the passage of time. try to remember this one from time to time as you grow. i think this one has been aging really well.
好玩,已经全成就通关了,唯一缺点就是关卡太少
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 11 | 100% | $3.99 | |
| $450.2K | 948 | 87% | $19.99 | |
| $33.9K | 142 | 96% | $9.99 | |
| $5.8K | 39 | 95% | $9.99 | |
| $3.3K | 50 | 90% | $4.99 | |
| $1.3K | 12 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $168.9K | 255 | 91% | $14.99 | |
| $168.9K | 400 | 61% | $19.99 | |
| $168.9K | 838 | 95% | $14.99 | |
| $168.9K | 469 | 85% | $11.99 | |
| $168.8K | 293 | 91% | $11.99 | |
| $168.8K | 317 | 75% | $14.99 |