
Borderlands 4 is a mayhem-fueled looter shooter, jam-packed with billions of weapons, deadly enemies, and intense co-op action. Break free from a dangerous hidden planet as one of four new badass Vault Hunters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.
Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 58Kreviews | 59% | #9 | $39.5M |
| $99.99 | 19.7Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Шляпа шляпная
like others have said, refunded because the game is so poorly optimized. 45 fps on low/med graphics. Not worth it even on sale. I don't even think I'd play this even if I was gifted for free. Just unable to enjoy the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best US #11, worst PL #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 316.29/day in the week to Sep 15 → 103.4/day in the week after.
Of the 12 markets with a position on both sides, 5 climbed and 3 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 11 → 340.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 41.86/day in the week to Jul 31 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese +2 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why cant i upgrade from base to super deluxe? Why is the performance so inconsistent?
Game is a mess. I've only played a few hours but I've encountered multiple bugs that stop me from completing missions. The character voice lines are cringe. I got the game half off during the summer sale but even at that price I don't think it's worth it. Game play is tedious. It's just a boring soulless mess.
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Gearbox hat wieder ein wahres „Meisterwerk“ (und zwar auf allen Gebieten) auf die Beine gestellt. Mir persönlich gefällt dabei der Aspekt der zusammenhängenden Welt, da ich nie der Freund von den gesplitteten Bereichen von früher war. Die Zonen sind sehr abwechslungsreich und stimmungsvoll, wobei kleinere Poi´s eher leere Kulissen ohne Mehrwert sind. Die Gegnertypen variieren leider auch nur wenig und kennzeichnen sich durch permanentes „im Rücken spawnen“. Die Wege zwischen diesen Schießereien sind sehr lang, wobei das Fahrzeug besagte zähen Touren ziemlich gut überbrückt. Ferner sind in diese Welt hin und wieder Rätsel eingefügt worden, wobei die Lösung immer so daherkommt: „Spring worauf und dann dahin, wo das Ding ist, was du suchst!“. Die Wegfindung ist dabei ab und zu mal Irreführend und da auf eine Mini-Map verzichtet wurde, wechselt man ständig zur Karte. Bei diesen rumprobieren stößt man gelegentlich auf unsichtbare Wände, in der Luft fliegende Gegenstände oder andere kleine Grafikbugs. Die Waffen knallen gut und es mangelt kaum an Effekten, wobei das Ballancing wohl eher nen Griff ins Klo war (um es mal salopp zu formulieren). Das Wurfmesser ist geisteskrank overpowert, ebenso die Perlmuttwaffen. Und nun sind wir an der Stelle, warum ich diesem Machwerk eine negative Bewertung gegeben habe. Mir ist bewusst, das heutige Medien (jeglicher Art) nur noch gefördert werden, wenn diese gewisse Kriterien erfüllen. Diese Kriterien sind daran angelehnt, das sich keine Minderheit unterrepräsentiert fühlt, das Patriarchat keine Oberhand hat und es so feministisch wie nur möglich daherkommt. Ich persönlich möchte aber in Spielen (die ja von der Wirklichkeit ablenken sollen) nicht mit derartigem belästigt werden. Vor allem nicht in diesem Ausmaß... Die Perlmutt-Waffen sind eher Regenbogenwaffen, die kleine Sternchen-Projektile feuern und dessen Ablagerungen am Boden sind ebenfalls Regenbogenfarbend. Der erste Held (Rush) aus dem Ort „die Startrampe“ ist Farbig, hat Muskeln wie nen Bär, ist aber mental derart übertrieben Beta, wie es nur sein kann. Frauen hingegen (so wie Conway) haben Streichholz-Ärmchen, machen aber einarmige Liegestützen. Ferner natürlich taff und immer mit nem kessen Spruch auf den Lippen. Die Charaktäre sind in diesem Borderlands-Teil auch derart geisteskrank geworden, dass es schon erschreckend ist. Claptrap war ja schon immer etwas überdreht, heute hingegen hat er derbe Stimmungsschwankungen und leidet an einer Emotionsregulationsstörung. In einigen Dialogen flirtet er mit dem Char mit dem man spielt, sowie flirtet der gespielte Char in Audiologs mit dem gleichgeschlechtlichen Arzt... Ich will das nicht... Dann hat fast jeder Protagonist eine mentale Störung. Zum Beispiel Professor Ambreleigh, die hat Psychosen und aggressive Neigungen. Der Overkill aber ist der Farmer Mort, der bei der Paarung von 2 Treshern anmerkt, dass er zum „Glück“ eine Kamera installiert hat... Nach diesem erschütternden Dialog, stelle ich den geistigen Zustand von dem Gearbox-Team in Frage und bin froh das „Spiel“ im Sale erstanden zu haben.
[h1] Coop goodness: Shoot. Loot. Repeat. Now Give Us More![/h1] Borderlands 4 absolutely nails the core gameplay. The gunplay is excellent, build variety is fantastic, the open world is fun to explore, and there’s a ridiculous assortment of weapons and loot to chase. Best of all is the co-op. This game is SO much fun with friends! The biggest problem is longevity. Once the story is over, there just isn’t enough endgame content to keep things interesting. The main story feels short, and the DLC story content so far is especially thin and disappointing. Content updates also aren’t coming frequently enough to keep the game feeling fresh. [b] Great game, great co-op, great foundation. It just desperately needs MORE CONTENT! [/b]
Most of the time I have played is just my computer open cause I went to work and let the shaders load, then I came back and loaded shaders. 4070 not doing to well in 1080p rn let me lower every thing and load shaders, fk did I load shaders? I meant to load shaders. Nah this setting isn't load shaders so let me LOAD SHADERS. Wow that's actually not that bad I can kinda see in front of me, other than that I hate it. You know what let me give it another chance, the load shader, so I had to load shader, now that we got that out the way lets load shader, so we can load shader. I beat the first load shader some how, okay that was pretty load shader. You find the dopiest golden load shader and it its magically delicious. </3
I always liked BL. They felt naturally stupid. And still funny and entertaining. Cool way to run over and over and looting better gear while destroying everything, with simple cartoonish graphics. Somehow BL4 lacks everything. I didnt enjoyed, didnt even finished main story. worst bl imo.
This is based on playing the free weekend trial. Borderlands 4 shows hints of promise here and there. The weapons are still varied and the new manufacturers are unique. The new glide jetpack and grapple hook are excellent additions that make traversal more varied and fun. I also liked having my character not only present in cutscenes, but also actively participating in them. The core gameplay of experimenting with builds, looting, and shooting is present and as good as ever. However, that is about all the praise I have for Borderlands 4. Changing Borderlands into a seamless open world was something that I was excited to experience. Unfortunately, the world feels haphazard and largely empty. The segmented areas of previous titles were restrictive, sure, but they also felt meticulously designed. Each area had a purpose, with its own encounters, enemies, and side quests. There was something satisfying about entering an area and working through its side quests in an efficient order, too. The open world lacks that same sense of intentional design. There are side activities scattered throughout it, but they are largely uninspired and bland. Most consist of pushing a button at a tower, holding a small area while fighting waves of enemies, or fighting a powered-up enemy inside a bubble that you cannot leave, even if you need to follow the enemy. The new traversal mechanics make getting around the world more enjoyable, but they cannot make an otherwise empty world feel meaningful. I think if the world was just a little bit smaller or allowed you to freely use the grapple, but with a cooldown, that may have alleviated some of the emptiness. The biggest gripe I have with Borderlands 4 is the dialogue. While what I experienced was not as cringe-inducing as Borderlands 3, its focus on feelings and emotional processing still felt unnatural and incongruent with previous titles. The series has always thrived on a world populated by selfish, maniacal, and often poorly educated characters who embraced the brutality and absurdity of their surroundings. Its humor was frequently cruel, nihilistic, and unapologetic. The first game, for example, lets you steal from a blind man. The second had the bullymong name quest. The third had … . Well, it had some nice zones and the DLCs were fun. Borderlands 4, by comparison, seems far more interested in having its characters talk through their feelings and process them. This is not inherently wrong. Borderlands 2 had an entire campaign dedicated to Tiny Tina processing her grief and did a fantastic job. It was heartfelt while still operating within the established identity of Borderlands. The worst offender of this approach to emotionally focused dialogue that I encountered was a side quest involving a talking missile. What could have been a classic Borderlands setup instead turned into a therapy session, with the vault hunter using active-listening techniques to address the missile's anxiety. I do not care about a missile's anxiety. Classic Borderlands would have had the missile blow up a nearby village or turn on the player for their gullibility. It would have embraced the absurd and hostile world rather than treating the situation as an opportunity for emotional exploration and growth. This same type of therapist dialogue appears when interacting with Claptrap and when the vault hunter apologizes to a character for assuming that “gym rats” can't read. These moments might be intended to demonstrate empathy or emotional maturity, but they feel incompatible with the tone that made Borderlands unique. The series used to find humor in a world where selfishness, cruelty, and stupidity were the norm. Now, even its absurd characters need the player to be their therapist. Borderlands 3 never hit my funny bone, but I still enjoyed exploring the world. The problem with Borderlands 4 is that the loss of that distinctive humor is accompanied by other changes that make the overall experience less enjoyable. The core gameplay loop is still as good as ever, but it is saddled with dialogue that frequently feels like unrealistic therapy talk and a world that is too large with generic busywork scattered around. The shooting and looting can still carry the experience for a while, but the world and writing around them no longer provide the same personality or sense of purpose that made previous entries so enjoyable. Granted, other zones deeper into the story may be better than the opening, but this wasn't an issue I had with previous entries. Perhaps the game gets better as it goes on, but what I played was not enough to convince me it was worth the full price of admission.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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