
Borderlands 4 is a mayhem-fueled looter shooter, jam-packed with billions of weapons, deadly enemies, and intense co-op action. Break free from a dangerous hidden planet as one of four new badass Vault Hunters.
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Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.
Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 744 reviews with recorded playtime.
Reviews
Themes across 742 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一坨大的拉在了我的电脑里面,伤害是难打出来的,怪是能给你秒的的,配置要求是2062年的,指引是没有的,地图做的是垃圾的,尼玛收藏品迷藏碎片还有echo日志在一个地方地图上是混在一起的,营地据点的小怪多的跟没见过一样
Great shader prerendering simulator.
For what Little I played I have one complaint so far is the sheer lack of graphic options, I need to get borderlands 3 and tiny teen is wonderland to work flawlessly on my steam deck by adjusting individual graphic settings this game however it's either all or nothing when it comes to graphics... And that is just ♥♥♥♥♥♥♥♥ I don't like it when this game looks like outer worlds on the switch to where I can't make out the enemies from foliage or just the background noise in general that is terrible I'm going to reiterate this once again borderlands 3 and tiny Teena was wonderland work flawlessly on the steam deck it's where I can even get to 60 FPS for both games while having it where I could still see the enemies and they don't look like blurry pixels or ghosts, so until they give you the option to mainly change each graphic setting I do not recommend this game at all for what will I played it has potential to be fun but I just cannot get past that I even tried playing it on my actual computer The only problem is it has a better GPU than the steam deck but twice as much RAM... And I still going to get past 20 FPS on high fidelity because when I go into the lower Fidelity everything is illegible entirely on both systems I have but hey I can reach 120 FPS by that point doesn't matter if I can't tell what the hell I'm shooting at. So it all either give us the option to tweak the graphic settings more in depth like literally every other game up to this point or optimize the ♥♥♥♥♥♥♥ game
这一代太正经了,没有第3代屎尿屁多,而且每次开游戏都要着色器缓存半天,垃圾优化,垃圾剧情,还有我小吵闹将军的剧情呢?怎么给边缘化了,傻逼2k,还有你如果第五部敢给主角团再写死一个,看我不几个号一起刷差评退款
Love the game and the DLC content that has been released, however the grind for usable weapons in endgame is ridiculous. I am ok with a grind and I don't need a perfect roll, but i've spent hours and hours grinding weapons at UVH5-UVH7 and all I find is low dps garbage that is less than half of the dps of the 4 gomie assault rifles I have equipped (its the only gun the game has given me that synergizes with my Amon melee build). It's gotten to the point where I started playing with a mod that guarantees a drop after a boss kill and honestly it hasn't even made a difference. So I ask Gearbox, please raise the dps floor of legendries, make them roll with element more often, make them drop more often at UVH7 (a 1/5 chance for most is terrible for bosses like brain Zane), and also buff more legendries to be endgame viable so that there is some variety). I want to play your game but right not my gameplay loop is consisting of killing the same boss all night long just to get a gun that has less than half the base damage of rolls posted online and never rolls with element. I didn't mention licensed parts in this review because i think they're a great idea, but with so many rng factors in they just add to an already frustrating grind.
I love the borderlands franchise. I really wanted to like this game but i wont lie, i am sure i'm close to finishing and have more cons than pros. this is easily the weakest game they have mad. bugs every where. mapping garbage. main bosses feel like there un finished why world bosses are harder then the main ones. world feels big and empty. this really feels like an incomplete game, like they just wanted to get it out the door. side missions are either boring and short. or are just fetch quest. there has been moments that i liked or chuckled but there few and far between. sadly i just say go replay any other borderlands game you will have more fun. the villains are forgettable and Roland 2 should have been called so would have been funny at least if they did that.
Игра классная, но не без багов , вылетов ,и утерь персонажей. А так норм игра .
I don't really get the negative reviews honestly. It's a borderlands game. If you like borderlands, you'll love this one. I have what used to be a high-end PC, so I didn't notice any performance issues. Maybe on mid-range PCs it sucks, but I haven't experienced it. Seriously if you're a Borderlands fan with a solid rig it's the easiest buy in the world. Especially on sale.
The borderlands game that was closest to being genuinely good with no asterisks, but feels like there was a company moron-goblin that would occasionally walk into the dev room and suggest ridiculous ideas. The gameplay is fantastic, possibly the best the franchise has ever been. It expands on every aspect that makes the previous entries fun and doubles down on the parts that are the most enjoyable. The movement is as tight as ever, the skill trees are the most interesting with the most varied mechanics since 2 and the actual vault hunters themselves are all uniquely fun in their own ways making each one a fun time all by themselves. The great gameplay is punctuated with one of the most redundant and repetitive open-world designs AAA has seen. I know a lot of people clown on the Ubisoft style of open-world sandbox, but I'm one of the people who actually tends to enjoy them. They're very good brain-off kinds of games, similar to a lot of the job-sim titles, where you can immerse yourself in a cool aesthetic and fun gameplay and just turn off your brain as you slowly chip away at a huge map with a million small objectives. The issue with Borderlands 4 is that the open world rewards are meaningless, don't reward the player to do them in particular, and don't feel like chipping away at a map quite like a good open-world sandbox checklist can. The issue possibly stems from the fact that the game has a very hot-and-cold relationship with its own combat and level design. I've said before in a review for a different Borderlands game, but the franchise has always had absolutely stellar level design which elevates its gameplay into something much greater than the sum of its parts. BL4 also has this good solid level design, but it also acts like its not an open world. The random encounters all run the limits between pointless arena and overdesigned arena and there's so little consistency because there's no real way the game could develop linearly. In previous titles, each arena gets space to breathe, because it's ultimately a linear game. When you'll explore certain areas is all but guaranteed, as the progress is tied to the main quest, simple as. But BL4, doing the BOTW style of open world where you're given several objectives, then let loose, means that there's no real gradation of the arenas and enemies. You start out fighting Pistol Thugs and 40 hours later, when you're in the second-to-last region, you're fighting Pistol Thug Variant at level 40. I don't feel like commenting on the story much because It's the part that left me the coldest as it commits what is possibly Borderlands' greatest sin as a franchise. A bit of a spoiler warning for this part but: Borderlands 3 had a bad story that could've been good, but was undermined by being written for Lilith. Everything in BL3 happens because Lilith needs it to happen and the story ends on Lilith sacrificing herself, making the player's involvement feel pointless. Why was I needed for Lilith to go and save the borderlands? You feel like a mailboy at the end of the game and it makes your struggle feel like a wasted effort. BL4 starts off on the right foot. It establishes the villain, who is extremely charismatic and fun to listen to (even if his interactions are limited due to the open world nature) and gives a lot more agency to the player characters as well as giving them room for real growth within the title they're introduced in- Something completely fresh for the franchise. And just as the player thinks the story has a direction its headed in, it drops the bomb. Lilith, who was supposed to be dead after 3, turns out to be alive. She's rescued and the story from then on does the exact same thing that made BL3's story bad. Listen, I'm not a Lilith turbo-hater. I thought she was fun in 1 to play as, and I thought she was cute in 2. But by now? I'm deathly sick of this ♥♥♥♥♥♥♥♥ character. She is clearly someone very high up's favorite doll to parade around the storyline, but I'd like to think that I have some authority to speak on the topic as someone who's been playing these games since the very first one came out. We. Are. Sick. Of. Lilith. Please stop writing her in. I don't have a problem with her being left as a "Legend" of the borderlands. Hell, I can easily imagine a story in which Lilith's IMPACT as a person is felt in the plot and affects events in the story, but for goodness sake, please stop adding this character to the plotline. She's possibly the worst example of a Mary Sue character, where when she shows up, she's the bestest coolest vault hunter to ever live and is a personality black hole that turns every interesting plot point into the "Lilith doing random crap podcast" Ultimately BL4 is a game that's almost good. Its close to being amazing. But is hampered by the devs inability to realize their full vision or potential due to internal problems. The game also has a million optimization problems and ran horribly on release. I have a relatively good setup, and I was still able to play through the game on release even despite the bad optimization but I still had problems with frame drops especially during combat.
me encanta
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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