
Borderlands 4 is a mayhem-fueled looter shooter, jam-packed with billions of weapons, deadly enemies, and intense co-op action. Break free from a dangerous hidden planet as one of four new badass Vault Hunters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.
Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 85.9Kreviews | 58% | #9 | $107.8M |
| $99.99 | 19.7Kratings | 77% | #26 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
why tf my game is crushing
Every borderlands game since bl2 is one step forward and two steps back. I feel the shift to open world has made this game soulless in its atmosphere. Gameplay is good but I don't have an interest in where or what I'm shooting. BL3 got knocked for its story and I feel this is the aspect that gearbox improved with this title but only marginally I personal feel at bl3 is a far better game and that bl2 is a far far better game. hopefully the game massively improves like the others did with DLC. It is still and enjoyable game but if I was looking to get someone into borderlands I honestly think this would be at the bottom of the list. It is a strong 6/10. hoping that this game can get the care the franchise deserves.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best US #9, worst JP #85 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 316.29/day in the week to Sep 15 → 106.25/day in the week after.
Of the 12 markets with a position on both sides, 5 climbed and 3 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 11 → 340.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 41.86/day in the week to Jul 31 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese +2 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game ♥♥♥♥♥♥♥ sucks!
This game feels like a massive "safety" over-compensation after misreading the room with character and story writing in BL3. There's a lot I could say about the game itself or the circumstances surrounding it, but I'll stick the biggest let down. I really agree with commentary highlighting the poor character writing and simple story. Gearbox has resorted to writing characters with well worn ruts and limited risk. There's little variety in personality archetypes and humor is bland and safe while trying to rely on sexual innuendos and crude humor. Its boring. At one point, Amon, who I play as, literally says "I get it, you had sexual relations" in response to the asinine banter at one point and it felt painfully self-aware yet clearly trying to further sell/excuse the over-used humor. Also, what is so damn sinful about including 'simple' 'rational' characters, especially male ones? Nearly all the males are soppy sniveling narcissists who are obnoxious for no reason other than "THIS IS BORDERLANDS NORMALITY DOES NOT EXIST". Roland, Axton, Mordecai, and Wainwright Jakob are examples who had their humor quirks, but carried some semblance of "wow this is FUBAR" and made it easier to connect with the world happening around them. In BL4, I found I could only feel some relatability or empathy for a very small selection of characters, mostly female/other, who didn't feel the need to scream dumb jokes about caring more for their hair while facing slaughter and extinction. Zadra's personality (the female Order scientist) embodied my mood towards the characters of BL4: cold, exhausted-from-your-bs, and distantly empathetic. Truly, I am not attempting to insert political commentary here; my point is that it was hard to feel any connection with the story and characters because the writing tried to rely on absurdity-humor/commentary to carry the mundane plot. BL 1 & 2 did well because they used such characters with temperance and paced their 'camera' time well. Also, while I agree with many reviews celebrating the gunplay as this games saving grace, I'm still frustrated by many of the minor decisions in how guns function. Examples: Why do Maliwan snipers almost always come with burst fire OR torgue sticky jet bullets? Both ruin the point of sniping. Why do COV magazines wait to BEGIN their cooling down for the same time as reloading would take? COV mags are an instant sell for me. Sure, combat was fun and paced super well, but after the initial novelty of learning BL4's weapon selection and spawning patterns, I found my self struggling to enjoy anything beyond a limited selection of weapon patterns that would spawn. To the games credit, that limited selection I like is really satisfying and one of the few things keeping me going. I'm just disappointed overall. I'm going to finish the game, but it will be hard to want to play past the credits.
Where to start... I mean i legit do not know what to say about the game. 3 was a HUGE miss in the borderlands franchise and this follows suit. Its a continuation to a game that was bad and did not feel like a borderlands game. I want to like it but it just feel, for lack of better words 'meh' Its not as fun. The dialogue is 100% FORGETTABLE. Nothing captures the interest or magic of what was Borderlands. Characters, forgettable as well. I finished the first part of the game and i could not tell you at ALL what the story is, or whats happening or why im doing what im doing. The into from Marcus even felt short and non descriptive at all. The most fun thing about the game, i kid you not is the gliding and climbing. That shoud tell you everything about the game. As far as performance, its absolute dog doo doo. The developers took the lazy way out to rely on DLSS and frame gen to run "smooth." Even with my 5080, it runs HORRIBLE. Only bought the game because it was discounted otherwise i would have not of bought it. The Vault Hunters skill trees seem so cluttered and almost feel completely useless. Even when you allocate points to the appropriate trees, a psycho will 1 shot you....... this is on easy BTW. It feels like a game of catch up instead of a fun shoot em up loot game. As a fan and owner of all Borderlands titles, i do NOT recommend this game at all. IF you want to dip your feet in the world of Borderlands...... I cant even recommend it for that. Really disappointed in the direction Borderlands has taken. It doesnt matter. Fans have voiced their opinions LOUDLY regarding the game. Randy, however thinks he knows whats best and its clear the games, since the Pre Sequel, have been designed to his like and not what the consumers have wanted. BL3 was a flop. Tiny Tina was a flop. This is a FLOP. Take the hint Randy.
Almost 1 year later and every time i try and play or just launch the game i still struggle to get the game to just function.
I nervously purchased this at a steep discount off of GMG after reading lots of negative reviews. To my surprise, it didn't turn out nearly as bad as I expected. Is it poorly optimized? Yes, but I've had much worse experiences with other titles and no one had any complaints about those. I'm not going to touch on developer-community interactions, but purely on playability and game content. As far as I'm concerned it's about what I've come to expect from the franchise. It's got low brow humor and the jokes are explained out for you, despite needing absolutely zero explanation. It is so bad that I honestly believe it was written by someone with autism, or FOR someone with autism, or both. I mean no ill will towards those with autism--they have their place in society, but someone keep them away from the script. Is this what gen-z thinks is humor? Does every bite of every meal have to be pre-chewed for them? I mean sure, it's perfect for the quick fix dopamine cycle kids. God help us if they have to think about something for it to be funny. ♥♥♥♥ you if you think you're going to light up any additional neural pathways with a hot zinger of a joke that does anything more than bounce off of their forehead. Remember, there is liability in forcing guffaws upon them as they have not mastered the art of breathing and swallowing spit in rapid succession. "I NEED TO KISS, BUT I CAN'T CAUSE I'M A ROBOT" --paraphrased from yaptrap; cue sitcomlaugh.wav. What even is this ♥♥♥♥? This dialogue should not even exist. It reminds me of the current SNL in its ongoing desperation to remain relevant. Set scene: a cripple attempts to climb the proverbial or literal corporate ladder, but can't, because his legs don't work. He then points out to the crowd that his legs don't work. "Ha-ha, I can't climb it, because my legs don't work." Aromatically speaking, it smells of a fart from a city block away. "IT'S A REFERENCE!" scream the reddit moderator sitting behind me. Thank you, /r/iamverysmart. Is there some meta-humor in this joke that was explained when no explanation was necessary in the first place? I honestly cannot tell. Or is the joke that corporate America thinks this is what we consider amusing? Is it that these jokes are so bad they can lead me down a rabbit hole of existential crisis? I can't say for sure. What I can say is that the humor here is the equivalent of soylent green and you're one step closer to being plugged into the matrix and having your prostate milked for protein for consuming it and enjoying it. Imagine if you distilled Norm Macdonald through a series of infinitely-finer coffee filters until he was molecularly and mechanically separated into a homeopathic friendly vapor that happened to infiltrate your sinuses and you've got the general idea of the potency involved in these jokes. It ain't even Lacroix. Performance wise: I urge you to recall that the previous titles were wildly cartoony and embrace that because you're going to be running it on minimum and despite the potential for greater things you will in fact be playing a game that looks like it is from 2008. The developer has tried to make it something it is not--which is both hyperreal and cartoony simultaneously. There is mutual culpability here between developer and consumer because the demand from the community dictates we need need to be able to inspect the peach fuzz on a rodent's ballsack from 20 feet away and the shareholders are just ♥♥♥♥♥♥♥ stupid or greedy enough to insist it becomes a defining feature of the game. We then scream in agony when our hardware is incapable of rendering it. Just forget about it looking like or performing like a fine-tuned AAA title unless you're cloud computing this ♥♥♥♥ from a data center. I run this ♥♥♥♥♥ in 4k with low settings and FSR turned on to ultra performance and I'm hitting 90-100 fps consistently with yesteryear's hardware and it looks plenty good. My wife is running it on a i7-7700(NON-K VARIANT) and manages reasonable FPS around 60-70. Does it look great? No, it does not, but it runs and looks decent and we can go on with our lives. If we demanded more quality content in games and gave less of a ♥♥♥♥ about what it looks like we may in the future see inspiration in games when the developers get a break from corporate overlords cracking whips at their backs to please all mouths at once. In short: It's not as bad as anyone has made it out to be and too many fedora tipping ass goblins are afoot to get an unbiased perspective on this game. Additionally: I hate all of you, no one is safe, lock your doors at night.
ALE ROZCZAROPWANIE ;[ ale na poczatku trzeba pochwalic ze dodali ofjcalnie jezyk polski wienc spoko i prosze to koantywnowaci ALE juz 3 czesci uwazłam za meh ale udało im sie stowrzyci gorszz czesci zacyznajonc odfabuły która na poczatku jakosobie radzi jednak im dalje i te zakocznie to po prostui maskara mam wrazenie ze wszytkie tutaj rzeczy zroobino gorzej niz w prozednich cz4esciah co do gry to warto tez odntowaci problemyu technicnze jak zagrłam "po naprwie" juz wstniej to nadal było źle mam nawet okej pc a non stop miałam genefrowanie szejderów WTF? uważam ze to jest jedna z groszy czesci o ile nie bedzie to na ogrokmenj rpzecenie to odradzam ;/ a szkoda ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
I was so profoundly disappointed by this game after hearing some good revies and eventually bringing myself to give it a shot. I was a fan of the early Borderlands games, but this has nothing that they had. Playing it, I got the impression that nobody who was developing this game had an idea they were excited about. - The writing feels like a bad AI parody, soulless, meaningless, chasing its own tail and inflating its own ego. It cannot make a decision about what it wants its story or characters to be and then stick to that decision. - I found zero likable or even interesting characters. - I had zero feeling about the main villain except the expectation that he would represent that there was no plot or story development. - There were factions of enemies with different types, different groups, different abilities, and I still felt like I ran down the list almost immediately and ran into nothing new for the rest of the game. I don't know how much of this is due to the art and how much is due to the combat. - Absolutely none of the skins looked interesting, which doesn't matter because you still spend most of your time seeing none of the character. - I couldn't crouch and shoot because the character's knee blocked my view. This should never have gotten past beta. - The menus feel like someone spent tremendous effort to make them easy in exactly the wrong way. You can sent items to your vault from the item menu, but most of the time, when you get a gun, you can equip it but can't compare it to what you have equipped. - Getting to the echo logs you pick up is incredibly tedious. About half of them don't play automatically and aren't identified in a way that lets you find them in your inventory, and when you do find them, you can't play them while you play the game. You have to stay in the menu. This is lunacy. - I've completed the game and I have absolutely no clue what these icons on the left of the main menu are for. They seem to be a leveling up system for my gun and a class mod, but there's zero explanation of how to change or get rid of them. These pertain to items I think I picked up in the first hour of the game. I'm not going to look it up. I'm not going to do the game tutorial's work. - The skills feel pointless and are poorly explained. At no point did I feel like maxing out a skill would affect how I played the character. I still have no idea whether I need to invest a point into a skill to benefit from a class mod's bonus. - Class mods show an icon of one of SO MANY DIFFERENT SKILLS but don't tell you what the skill is called or where to find it in your skill tree beyond "one of these three paths." You have to just equip it over the one you already have (which will take a while to find in your inventory again) to see the effects or go hunting the icons on your skill tree by nicknames you give them. - Every gun looks the same. You can't tell at a glance what is a shotgun and what is a pistol. - The new different-brand gun mechanics are largely a variation on "it takes longer to do damage." - There are three types of guns: Worthless guns, guns that have a shot of being worth equipping (purple only), and the guns that trivialize every battle. - The plane clipping was astonishingly bad. It doesn't matter how clear a line of sight you have to your target, your bullet still might be blocked by a boulder to your right. - Invisible walls. You knew this was coming when they gave you a double-jump and glide mechanic. Some visibly climbable things just want to punish you for even trying. - And come on. This is a cel-shaded game. It's supposed to run on just about anything, and look cheap, cartoony, and fun. This game feels heavy with contrary design decision that work against that. Nothing that added to the game justifies putting it out of the technological reach of people who want the game. And somehow, that isn't the worst. The worst is that they're still doing that horrifying thing with missions where after you drop something off, your next step in the quest is locked behind minutes upon minutes of poorly-written dialogue. You know you're going to be sent to point X on the map, but you're going to stay right there and listen to every word until they give you the go-ahead to leave. This has been a problem since the Pre-Sequel. My blood boils as my time is wasted. If I'm good at the game and I love the game and I remember the game, don't hold me up from playing the game, make me stand and listen, and call it gameplay.
どのキャラ使っても行きつく先が過度なオーバーキルか無限ブッパくらいしか無くプレイフィールの変化が乏しいうえにエンドコンテンツであるレイドボスやテイクダウンは全てタイムアタック形式なので遊び方をプレイヤー側で工夫する要素がほぼ無い。最高報酬を受け取れる制限時間内にクリアすることが全てで、基本どのボスも演出やギミックをすっ飛ばして瞬殺すれば終わりみたいな安易な最適解が簡単に作れてしまうゲーム性なので強敵だった相手も強い装備を掘っていけばどんどん楽になっていく、といったRPGの醍醐味が非常に薄い。 難易度による報酬の再スケーリングが無いのも残念。 キャンペーンクリアまでを評価するのであればそれなりにボーダーランズとして及第点かもしれないが、掘って掘って掘りまくるといったトレハンゲーとしてはボダランシリースの中で一番ツマラナイ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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