
The Ultimate Vault Hunter’s Upgrade lets you get the most out of the Borderlands 2 experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 10 → 18.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 312.4Kreviews | 90% | — | $25.2M |
| $19.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
コンシューマーでプレイしていたのでこのゲーム自体は面白いが、クラウドセーブされないバグがあって海外の動画を観ながら色々設定したがプレイできませんでした。
GOTY, Muy entretenido en todos los aspectos, Ya no los hacen asi.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Japanese*, Spanish - Spain*, Korean, Traditional Chinese*languages with full audio support
| Free |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I always stopped after captain flynt, I was told by friends that it gets better after that, they were right and I'm glad I finally gave this game a proper try (with my friends) and it was probably the best decision I made. I highly recommend this game if you're new to the borderlands series.
Apenas o meu jogo favorito da vida. Borderlands 2... O que falar do melhor jogo da Gearbox e o melhor looter shooter já feito. Esse jogo é perfeito em todos quesitos, a sua história maravilhosa com os personagens mais maravilhosos quanto, os Vault Hunters do Borderlands 1 agora como seus conselheiros em busca de derrotar o vilão mais foda de Pandora, Handsome Jack. O carisma desse jogo é algo que eu nunca vi em nenhum outro, ele é sensacional, os easter eggs por todo o mapa, piadas, personagens muito bem feitos, até mesmo alguns irrelevantes são muito engraçados e servem como alívio cômico. A gameplay desse jogo é putaria de tão boa que é, todos os personagens são extremamente quebrados (menos o Axton, justiça por ele e sua torreta), a arvore de habilidades de cada boneco é muito bem feita, da para quebrar o jogo facilmente com as armas, skills, granadas e classmods certos, e esso é o ponto mais interessante do jogo e mais divertido, é o tipo de jogo que vc bota um rock pesado de fundo e sai macetando geral com o Gunzerker anão fodão. Infelizmente a Gearbox nunca mais repetiu o feito de fazer um jogo tão bom quanto Borderlands 2, as suas sequências são broxantes se comparadas com esse jogo. Contudo, Borderlands 2 é a experiência perfeita para você que busca um jogo para macetar tudo e qlq coisa na bala, e para mim é o melhor jogo da geração do Xbox 360
смешно
a goat looter shooter, story is full and the comedy is always hit, but sometimes the grind kinda get repetitive after sometime
I actually quite enjoye the first game and I was really hyped to play this one and surprisingly I hated almost every moment of this game and I really don't wan't to play the third title. This game makes me want to rethink my stance as a completionist. I had good luck as a Mordecai Sniper in the first game so I picked Zero and specced for Sniping in this title as well, but that is probably the absolute worst way to play for a number of reasons: You scope out an area, slowly approach and pick people off methodically? Well, the game only spawns most enemies once you're practically close enough for them to melee you. You clear the room and want to move on to the objective? Oh, well, I guess the devs thought it would be more fun if you just sat there an recleared the room that they refill over and over again. Are you worried about having to walk back after dying? No problems, the devs thought of that, too. They'll just spawn you in the middle of the room you just cleared still full of the enemies who just murdered you. Also, those enemies, the devs thought it would be SOOOOO FUN if they added some that took 10+ critical hits from your highest damage sniper rifle while being able to one-shot you instead. After all, we need the NPCs to be having fun, too, right? The devs make you fight multiple of those at a time in some cases. It's almost as if the entire core gameplay is forcing you to do the same tedious reppetitive tasks on loop when there are so many better things you could be doing. I disagree with how combat works at its very foundation in this title and it's the one consistent thing you have to deal with throughout. And I'm really trying to like it. I really am. I kept thinking "maybe the build will come together in a few more levels. Maybe if I just get this gun. Maybe once I'm in the new game+." but it never gets better, it actually feels like it's getting less rewarding and more unfairly punishing as time goes on. 1/10 should never have purchased it even on sale.
bem divertido e bom pra rodar em qualquer batata, melhor se jogado com os amigos
still a solid game
bordersex
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5M | 43.3K | 79% | $39.99 | |
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| $107.8M | 85.8K | 58% | $34.99 | |
| $1.7M | 28.2K | 87% | $2.99 | |
| $103.6K | 441 | 68% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2M | 27K | 75% | $39.99 | |
| $25.1M | 20.1K | 79% | $21.99 | |
| $25.4M | 128.2K | 97% | $9.99 | |
| $25M | 13.1K | 86% | $49.99 | |
| $25.4M | 36.5K | 92% | $23.99 | |
| $25.4M | 42.9K | 47% | $29.99 |