
"Border Overload" is an exciting rogue-lite strategy RPG game. In a scientific research space station that is going to self-destruct, players as an engineer need to fight for his life using various items while clock ticking.
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"Border Overload" is an exciting rogue-lite strategy RPG game. In a scientific research space station that had to execute a self destruct program due to an experimental accident, players as station engineers need to make good use of the limited space in their backpacks, match different effects of items to defeat enemies blocking the way, and finally take the elevator to the location of the escape platform to save their lives. In this game, you will experience unique gameplay and challenges, bringing endless fun.
Game features:
Random room map:
Each entry is a brand new experience, collecting various items obtained in the level, eliminating or avoiding enemies in the maze like rooms.
Character backpacks and a variety of items
The character played by the player can carry a variety of items, which can be arranged in an appropriate way in the backpack to bring greater advantages when fighting against enemies. Please try different combinations as you wish, but also remember to pay attention to the clock ticking.
Special circuits and synthesis mechanisms
Players may receive some special "circuit modules" that can be combined to obtain more powerful items when they are placed in a backpack and achieve specific combinations.
Limited time
The self destruct program of the space station has been activated, and there is not much time left for players to escape, so it is best not to excessively entangle with enemies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
The game has an interesting concept, similar to an Dungeon of the endless despite a more simplistic mechanic, but it is heavily affected by small bugs. It often stops accepting mouse clicks when multiple actions or menus are open, making it impossible to interact with anything. The progression system and vendor machines feel confusing, the UI has unclear menus that don’t seem to have a purpose and basic actions like collecting money require excessive clicking to the objects. There is no clear way to pause, exit, or return to the main menu, Regarding combat, it's very idle where i just wait while watching the cooldown of the weapon counting down and then attack / get hit. Overall, the idea is promising, but the execution needs significant improvement.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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