
A Robinson Crusoe–inspired VR roguelike survival adventure set in the 17th century. Shipwrecked on a ruthless tropical island, you must survive without guidance. Trust your instincts as you face wild beasts, nature’s fury, and a mysterious local tribe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 11 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A roguelike survival adventure inspired by Robinson Crusoe — where every decision matters, and every mistake can cost you everything.

You step into the role of Daniel, a merchant cast ashore in the 17th century and forced into a brutal fight for survival. Unprepared for the wilderness, you must trust your instincts, learn through failure, adapt to ever-changing dangers, and endure a world that shows no mercy.

A highly realistic, systems-driven world where everything reacts. Day and night cycles, weather, fire, and liquids interact in complex ways - creating endless, unpredictable challenges.
The island can be explored freely. Beaches, riverlands, jungle, and other biomes offer different resources. Every interaction encourages experimentation and instinctive problem solving. You just have to be creative.

Every failure is a lesson. Learn, adapt, and return wiser and better equipped each time. The island is relentless — prowling predators, violent storms, sickness, territorial threats, poisonous plants, and tense encounters with a local tribe.
No two runs are the same. Resources, weather, and dangers shift with every attempt, forcing you to rethink how you survive.

Uncover the past of a stranded survivor — the life before the shipwreck and the uncertain future ahead. As you explore, piece together who you are, why you were on the ship, and whether your arrival on the island is mere coincidence or something far more meaningful.
There are signs of others. Whether they become allies or enemies depends entirely on you.

Tailor the experience to your playstyle. Adjust day length, world intensity, and survival systems to shape the journey you want — whether you crave a relentless challenge or prefer a slower, exploration and base-building focused adventure.


Co-funded by the European Union. Co-funded by European Union Creative Europe Media.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.4Kreviews | 83% | — | $1.5M |
| $24.99 | 145ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you’re looking for a real VR survival game, this isn’t it. The concept is great, but the execution is terrible. Both food and water are so plentiful that they completely trivialize the survival aspect. Your biggest threat isn’t starvation or thirst—it’s simply not having a fire at night, which happens way too often. A full day lasts maybe 10 minutes, followed by about 5 minutes of night. If you don’t have a fire ready, you’re instantly killed. If you do, you just spend those five minutes waving a burning stick at various wildlife until day breaks… and then you get to do it all over again. I don’t know what the developers were thinking.
Great concept and ideas. Runs awfully though. I tried everything for Steam VR, Virtual Desktop and Air Link. I tried all manner of settings and it’s just poorly optimised. I have a 4080 and a Ryzen 5800X3D… I should get at least 72fps on the lowest settings. Also, I get brilliant frames on everything else.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game runs very badly, all settings on low and it's unplayable. Other than that, I think there can be some other improvements on the game: - Item weights are too intense and I feel like I'm made of paper when doing anything - Grips are pretty bad, for example on the knife the grip is really awkward and the blade isn't parallel to the way I'm holding it, it's angled if ykwym. Also everything is just unsatisfying to hold, it feels like im grabbing onto a big rock, not like im holding a handle (those three things are done well in blade and sorcery so you can take inspiration from there) I can't wait to play this game when I get a new PC but until then I hope I'll get a nice surprise and the game will get better
An extremely fun and immersive VR survival game. I do wish there was a bit more out there during the day that could actually harm you - you're pretty safe if you can keep your belly full and have fresh water - the most dangerour thing is really not finding firewood and kindling for when night comes. Some more cool wildlife, like poisonous spiders or giant anaconda, would add another element of danger, as well as make the whole place feel a bit more "alive". Top notch experience otherwise.
One of the best VR games out currently. It really nails making you feel like you're becoming more skilled at surviving. I HATED trying to load the damn gun and shoot things, because I was so slow. Now I can kill numerous animals every night. I thought it was tedious trying to keep my thirst and hunger filled, now it's a breeze. The game hasn't changed, I just learned how to get by, without the game holding my hand. The narrator is one of my favorite parts, along with the volcano every morning announcing what day it is. Just a great game all around.
the game is good, but what does it matter when the performance is so bad that you can't play. 15 fps at the lowest possible settings. and no i'm not using dlss because just no. it already looks horrible on flatscreen, it looks even worse in vr. and it also made performance worse somehow.
Its a GREAT concept but PLEASE optimize this game I do not recommend this game for someone with a below average pc
dude i love this game so much
THE BEST vr survival game aot only thing is people don't finish the game and play the story but it is a 11/10 I wish I cold wipe my memory and play ts again
update the game son
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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