
Boons & Burdens is a single player action-roguelike set in the depths of hell. Battle hordes of demons through 12 levels, collect gems to purchase powerful boons, and choose from deadly burdens that alter the game's difficulty. Will you be the paragon of power or the architect of your own defeat?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Boring.
I don't have anything super insightful to say except that this is very fun. It's similar to the dev's previous game, Gunlocked, in the respect that it's more thoughtful than the games you're likely to compare it to. That is, the normal strategies you might default to (both how you're playing in the levels and w/ boon selection) won't necessarily lead you to the most fun or success. So if you start to get frustrated w/ your circle strafe farming, maybe think about what's not working and try mixing things up. I'm excited to see what the dev does next - I kinda hope it's a snkrx-em-up!
very good game, simplified Chinese needed, waiting for more game content.
Menu styles not that great. biggest issue is settings where 25% increment volumes, cant lower past 25% so youd have to externally lower it more so its not blasting your ears.
I'm officially a fan of From Lefcourt. While I haven't sunk a lot of time into Boons & Burdens yet, it already follows the same formula found in the developer's other games: Gunlocked, Gunlocked 2, Cosmic Raze. The depth of build options in these games is insane. There's a seemingly endless possibility of skill combinations to try out. I also really appreciate the difficulty level of Lefcourt's games. While it's fun to zone out to more simple roguelikes/roguelites (I mean, I love Megabonk, Vampire Survivors, Soulstone Survivors, etc., as much as anyone), Lefcourt makes you actively participate instead of just idly watching an overpowered character decimate a screenful of enemies (not that that can't happen here). While this review is posted under Boons & Burdens, it's a blanket testament to the quality of Lefcourt's games. I picked up Gunlocked a couple months back on a whim and it ended up being one of my favorite rogue-type games. I've sunk a lot of hours into that one, and I intend to sink a lot into this one, as well. Can't wait to see what comes after Gunlocked 2!
Ta weno, pium pium
As a fan of Gunlocked I had bought this right when it came out to support the dev, but then waited till it was out of EA. I then promptly forgot about the game entirely. It looked to be a dud given the lack of reviews, but I was pleasantly surprised when I finally installed it and gave it a go! To me its a very enjoyable survivors-like (but with alternate modes) in the art style and feel of the dev's other work. I'm hours into it and am still enjoying unlocking more stuff. I'm not sure why it wasn't well received, besides perhaps being hidden away in Steam and people not knowing about it. I'm leaving a review to up that count :) NOTE: it is playable but there are framerate issues on steamdeck which at this point look like they may not get fixed. I haven't experienced those issues on PC.
fun
The weapons don't feel impactful enough; the entire game feels weightless and needs more feedback for the player. VSlikes are very much about feel, about style, and my little peashooter wand doesn't really sell the power fantasy that these games are known for: - I think I lost to the crystal beam boss because I couldn't work out how to make it open its exhausts (do I need to make it bomb itself?) But I couldn't really tell with everything going on when that was? - I keep losing my mouse cursor which is somehow different to the wand charge icon? - The extra totems seem useless and I can't figure out what makes the contructs spawn, or what makes them disappear? The mission based level system is great, this will be good with a few patches. Giving this a positive because the developer is doing good work.
Sehr gelungenes Spiel. Viele Stunden eine Menge Spaß.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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