
Boons & Burdens is a single player action-roguelike set in the depths of hell. Battle hordes of demons through 12 levels, collect gems to purchase powerful boons, and choose from deadly burdens that alter the game's difficulty. Will you be the paragon of power or the architect of your own defeat?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game has appealing graphics. Concept is promising, but it's boring, slow, and confusing
first impression, no real excitement, i wanted the arena round to end more than i wanted to survive it. never really got pulled in, but it seems like it has potential, but not for me
Virtually unplayable. Don't recommend. Massive issues with balancing and enemy placement. You can only really beat the game using Ice (freezing is OP) Fire and Electric don't have anything to slow enemies or damage waves enough. I don't even care about what the 4th class is at this point .Awful. 2/10 Edit: they fixed it.
Very cool game. Love the 16 bit vibes, the music. It all hits just the right note. Game play is more unique than it looks, some things take a minute to get used to. Definitely a stand out in the genre(s). Also, my mom keeps asking me if I came out of the closet yet. It's not cool and it hurts my feelings. If you are reading this Mom, please stop. I love you. But I won't get pegged and cream pied by some swarthy Bidenfugee just so you can brag to your snobby satanic friends about how super gay and anti-racist your anorexic son is... Also, I'll get your dry cleaning in the morning. Ms. Nguyễn called and said she got the stains out. Sorry about that again. But it was the SWIM SUIT issue I SWEAR! (I like big fat brown women, it's not a cover for anything, I just do...really. I am not gay. Give me an award if you believe me!!!)
Great game, very excited for what's coming down the road!
I agree with a lot of the other reviewers that this game can feel pretty slow with progression feeling minimal between increasingly more difficult rounds. Also the second boss of delve mode is a CHORE (or if it's not a hardcoded spawn, I'm talking about the red wizard thing), constantly floating around and shooting on top of a big AOE attack and constant enemy spawning. Tanky as hell too. I can't speak for other difficulties besides normal (if there are any, like hell I need this game more difficult) but this game is BRUTAL regardless. You don't get a lot of breathing room, healing is something you need to fight for and it doesn't heal you more than one attack for each chicken, and some of these burdens are objectively way harder than others. Seeing a lot of burden, not a lot of boon. BUT... I do still recommend this game. People play things like Isaac and Dark Souls all the time, the difficulty isn't the problem, because the enemies themselves aren't bad to deal with. The bosses can be manageable, but need to stop having so much ♥♥♥♥♥♥♥♥ thrown out 24/7, just calm down a bit, they're doing fine without the constant minions and such. It's still pretty fun trying to make the most out of your squishy little wizard, though, and while I've got a laundry list of QoL changes that would probably make the game better (at least for me) there's something HERE and I like it. Biggest improvement for this game would be making rings a bit cheaper (random drop chance for the orbs to unlock them is no fun), and generally making upgrading a bit faster. Or you could just throw in a dash to every mage, which is something I feel this game is missing in such a small arena with so many enemies.
Love your games dude
It's just not as good as the other bullet heaven games out there. There's nothing particularly wrong with it. It just doesn't wow you. There's no sex appeal, no cuteness, no ultra-violence. Basically this game has no hook, which means it has no rizz. There's just nothing that really stands out about it.
First problem I ran into with this game is the volume and volume controls. My mistake for leaving my headset / PC volume at 70%, honestly though, even if I'd left it at 50% that was still way too loud for me. Anyway, we're not off to a great start and when I reach the volume controls, I come to find there's only 0%, 25%, 50%, 75% and you're ♥♥♥♥♥♥♥ deaf % and the craziest thing is based on how loud that start was, I was expecting to see the controls defaulted at 100% but they were actually at 50%, WTF? Last bit here is that 25% did not feel tolerable even with my PC volume down to 50%, I usually don't have to go further than that ... but here we are ... complaining about it on Steam ... for whatever it's worth. This game looks like it could be a lot of fun and I liked SOME of the UI options, the mouse cursors are really cute and a nice touch ... but then I reached control options. Lmao ... The next big thing I ran into was that I can't use back or forward mouse buttons as a keybind? RIP already, those are some extremely convenient and under rated buttons to be able to freely use as binds in many games IMO. Second thing I ran into is more along the lines of me and my preferred keybinds, ESDF instead of WASD. You literally cannot rebind the movement keys WASD ... this might not be an issue for many if not most players, especially those who would opt for a controller anyway ... but a game like this looks like heaven on Mouse & Keyboard to me ... too bad I've already run into two issues that make me go "Hmm, yeah, this is probably why they recommend a controller when you first boot up the game." which makes me feel like the developers are at least somewhat aware of the fact their keybind system is limited in actual functionality. Sure, I could play it with a controller. Or ... being disappointed already ... this game is going into the hidden pile and I'm moving on. This game could still use some love ... personally I wouldn't consider this finished.
Pretty good. Nice sprites, generally good performance, good variety of positive and negative choices to make during gameplay. Some class balance issues, some burdens that feel overtuned or undertuned compared to others, but those are tiny quibbles relative to a meritorious whole at a negligible price point. A little irritating when there's still grindy achievements left to do once you've completed all the skill-challenge-based achievements, but that's a small offense. Few noticeable bugs; maybe once or twice a game an invulnerability would fail to happen, but not much beyond that. Good job.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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