
Boons & Burdens is a single player action-roguelike set in the depths of hell. Battle hordes of demons through 12 levels, collect gems to purchase powerful boons, and choose from deadly burdens that alter the game's difficulty. Will you be the paragon of power or the architect of your own defeat?
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English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a twin-stick shooter featuring short, fast-paced gameplay sessions. The different classes, selected before starting a run, provide different playstyles and can be further adjusted with different equipment. Most boons provided during a run offer more than just simple stat increases, with numerous combination possibilities. Generally, the game doesn't offer overpowered builds that let the player destroy everything easily. Instead, the player always needs to dodge and attack flexibly, sometimes adjusting behavior based on the build (and stage conditions in Delve mode). Overall, this game is a great choice when you're looking for some fast-paced gameplay in a short amount of time.
Very cool game. Love the 16 bit vibes, the music. It all hits just the right note. Game play is more unique than it looks, some things take a minute to get used to. Definitely a stand out in the genre(s). Also, my mom keeps asking me if I came out of the closet yet. It's not cool and it hurts my feelings. If you are reading this Mom, please stop. I love you. But I won't get pegged and cream pied by some swarthy Bidenfugee just so you can brag to your snobby satanic friends about how super gay and anti-racist your anorexic son is... Also, I'll get your dry cleaning in the morning. Ms. Nguyễn called and said she got the stains out. Sorry about that again. But it was the SWIM SUIT issue I SWEAR! (I like big fat brown women, it's not a cover for anything, I just do...really. I am not gay. Give me an award if you believe me!!!)
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Virtually unplayable. Don't recommend. Massive issues with balancing and enemy placement. You can only really beat the game using Ice (freezing is OP) Fire and Electric don't have anything to slow enemies or damage waves enough. I don't even care about what the 4th class is at this point .Awful. 2/10 Edit: they fixed it.
first impression, no real excitement, i wanted the arena round to end more than i wanted to survive it. never really got pulled in, but it seems like it has potential, but not for me
I agree with a lot of the other reviewers that this game can feel pretty slow with progression feeling minimal between increasingly more difficult rounds. Also the second boss of delve mode is a CHORE (or if it's not a hardcoded spawn, I'm talking about the red wizard thing), constantly floating around and shooting on top of a big AOE attack and constant enemy spawning. Tanky as hell too. I can't speak for other difficulties besides normal (if there are any, like hell I need this game more difficult) but this game is BRUTAL regardless. You don't get a lot of breathing room, healing is something you need to fight for and it doesn't heal you more than one attack for each chicken, and some of these burdens are objectively way harder than others. Seeing a lot of burden, not a lot of boon. BUT... I do still recommend this game. People play things like Isaac and Dark Souls all the time, the difficulty isn't the problem, because the enemies themselves aren't bad to deal with. The bosses can be manageable, but need to stop having so much ♥♥♥♥♥♥♥♥ thrown out 24/7, just calm down a bit, they're doing fine without the constant minions and such. It's still pretty fun trying to make the most out of your squishy little wizard, though, and while I've got a laundry list of QoL changes that would probably make the game better (at least for me) there's something HERE and I like it. Biggest improvement for this game would be making rings a bit cheaper (random drop chance for the orbs to unlock them is no fun), and generally making upgrading a bit faster. Or you could just throw in a dash to every mage, which is something I feel this game is missing in such a small arena with so many enemies.
Great game, very excited for what's coming down the road!
It's just not as good as the other bullet heaven games out there. There's nothing particularly wrong with it. It just doesn't wow you. There's no sex appeal, no cuteness, no ultra-violence. Basically this game has no hook, which means it has no rizz. There's just nothing that really stands out about it.
Love your games dude
Gorgeous pixel art but too little content atm, definitely gonna check back once in a while
Pretty good. Nice sprites, generally good performance, good variety of positive and negative choices to make during gameplay. Some class balance issues, some burdens that feel overtuned or undertuned compared to others, but those are tiny quibbles relative to a meritorious whole at a negligible price point. A little irritating when there's still grindy achievements left to do once you've completed all the skill-challenge-based achievements, but that's a small offense. Few noticeable bugs; maybe once or twice a game an invulnerability would fail to happen, but not much beyond that. Good job.
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| $93 | 1 | 0% | $4.99 | |
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| $5.1M | 31.9K | 95% | $4.99 | |
| $88.4K | 746 | 76% | $4.99 | |
| $22K | 149 | 90% | $4.99 | |
| $2.6K | 26 | 85% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 62 | 82% | $9.99 | |
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| $10.1K | 68 | 78% | $4.99 | |
| $10.1K | 126 | 87% | $4.99 | |
| $10.1K | 66 | 94% | $9.99 | |
| $10.1K | 115 | 78% | $8.99 |