
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.5Kreviews | 89% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
취향 맞으면 진짜 재밌게 할 수 있는데 일반적으로 추천할만한 게임은 아님 전작과 달리 게임오버가 없어 느긋하게 할 수 있어서 좋음 다만 불친절해서 적응이 힘들고 반복작업이 좀 있어서 지루할 수 있음 dlc까지 한글패치 있고 Memory Markers 모드는 필수급이라 생각함
One of the best gaming experiences I've ever had, is scratches parts of my brain that no other medium can.
I have not finished the main story yet BUT I have thoroughly enjoyed every moment of it! It takes a bit of getting used to and it doesn't hold your hand at all, but it has been incredibly satisfying unlocking the house, demystifying books, evolving soul aspects, solving mysteries, crafting, and cooking. It can be difficult at times and very involved, but I'll sit down and spend hours playing without realizing!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10 本作依然延续前作的合成大相性的玩法,虽然玩法有重复的部分,但依然给我带来非常强的沉浸感,即使知道玩法链路很固定,我也依然每天在居屋里穿梭,做事。 首先是对于生活化细节的拓展,居屋的房间为整个世界观和历史提供了一个场所,精美的陈设/装饰,更多样的卡牌类型,配合WF的笔力,更多面地展示了密教世界观,把你拉回到那个年代。 其次是能做的“闲事”很多,掏鸟蛋,养宠物,摘花煮茶做饭,海量的卡牌类型配合魂质,真的越玩越有一个人操持整个居屋的成就感。(能不能把宠物只能对话一次就要喂饭的玩法删了!!!) 整体玩法和文化表达高度统一,玩起来非常非常开心,图书管理员就是我理想中的生活!
合成大技能这一块
This one is going to be my vacay game. I just love it. There is a learning curve that starts at an absolute zero, the very first scenes felt weird (I was not used to the genre), but once I got the hang of it, nirvana was achieved. No notes from the board. Even the "difficulty" at the start becomes poetry. There is no time constraint, so you actually get to learn and understand the game system. I am anxious to catalogue more books.
承接密教模擬器的故事,以另一種緩慢舒適的氛圍來體驗。 時間是站在圖書館管理員這邊的,漸漸學習偉大之術這門學問,這是不同於無形之術的。
엔딩보기싫다 방 50개 책 100권쯤 더 있으면 좋을 듯
This, to me, is a type of crafting/delving game that pulls you deeper and deeper into the hordes of lore, worldbuilding, and connections. I tell everyone about this game as I am very fond of it - despite only feeling I've scratched the surface with my notes, spreadsheets, and 30 hours of gameplay. (I don't actually know if this game ends? Guess I'll find out.) I love this cozy seaside occult librarian game.
This game could be in the same setting as Noita
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 10.5K | 82% | $19.99 | |
| $290.6K | 809 | 71% | $14.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $32.3K | 82 | 80% | $11.99 | |
| $1.2K | 6 | 83% | $5.00 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 3.9K | 79% | $24.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $4M | 7.9K | 95% | $14.99 |