
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.5Kreviews | 89% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a hard one. I loved Cultist Simulator, and I wanted more of "discover game mechanics" and mysterious feeling of acquiring occult knowledge... But this game is so so so so so TEDIOUS. I broke, man- had about 10 rooms remaining and was mastering end-game books on some of the souls, but I finally just read a wiki. Nothing, nothing. The game is just the same thing from day 1. Look at the weather, read stuff to get the memories you need, boost materials. You never get the sense of empowerment that you got near the end of Cultist Simulator. Frankly, there just isn't a game mechanic. Just slow burn tedium, to do the same stuff but even slower. This game needs half the soul aspects, half the rooms, and half the books, an eighth of the lessons. Mid-level artifacts shouldn't be expendable and the Keeper level artifacts should be discoverable via hints in book and/or examining objects (more of a puzzle). Keeper-level items shouldn't just be found laying around (I know you can craft them too, because they're consumables). I think that would make it feel like more of an accomplishment to master whatever aspect you want to specialize in. Ack, the Tree of Wisdom is no Mansus - just a button click away instead of one of the best reveals I've seen in game (Cultist Simulator). I saw the DLC and was like, "No way would I stretch this out even more." Love the art, love the writing, but this just wasn't the medium for it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game on impulse. Then I disappeared for... two weeks. I think. The game requires a little time and patience to figure out--you may need to restart your first run after you've tinkered with the mechanics--but it's SO rewarding once you start catching on. I had a great time playing around with reading and sorting books, learning new skills, and crafting new things I didn't think existed. Over time, it turns into a very soothing card game with some tantalizing puzzles you can tackle.
豪玩,美术文案音乐都太牛逼了 精致的美术提供游玩过程的美感享受,巨量引人入胜的文本和优美的汉化是整部作品世界观构建的基础和延伸,并且确保在推进过程中不会产生无聊感,音乐更是超级有感觉(梦回瓦尔哈拉调酒的沉浸感啊……) 缺点就是gameplay比较无趣,和密教一样是贴图更精致的合成大西瓜 本质上是非线性的互动小说,一本无比耐读、让人忍不住一读再读的书 【获得 回忆:满足】 最后感谢兄弟和我组建家庭让我白票了boh()
This is easily one of the best games I have ever played, and I have played WAY too many games. It appeals to my sensibilities in a way few games do, and trusts the player to get in time with its rhythms, and immerse themselves in its strange, compelling world. The gameplay loop is extremely satisfying, you feel like you are constantly making progress and hitting milestones. Looks cool, the musics nice, beautiful written. Totally unique in its tone. Truly simulates the experience of being a librarian who is going slightly mad as they restore this old house and grapple with the mysterious knowledge contained within. I've just the hit the point where I've had to create a spreadsheet to help me and I have never been more locked in.
This game sucks big time. The controls and directions are terrible. I asked for a refund.
AK极其优秀的世界观构筑能力,和优秀的文本,让人流连忘返 但是这游戏底层机制也有点过于合成大西瓜了
Good continuation of the in-game universe!
打发时间非常好用,玩起来很舒服,每天薛定谔的忙碌和悠闲中
本体通关,dlc还没玩:系统比前作简化了很多,是好事也是坏事:上手要更快,惩罚几乎为0,对于新手来说还是很合适的;但与此同时深度可以用粗糙来形容,整个玩法循环随机性也几乎降低到0,很难想象重复游玩的乐趣。 不得不说,作为一个小制作组,凭借独一份体验收入提升的同时,对于已有的几部作品上心程度反而是下滑:从《密教模拟器》的dlc到《司辰之书》能感觉到用心程度越来越低,制作上越来越粗糙,在前作虎头蛇尾这种级别的制作下继续拓展新的作品也没法说是一个很好的选择。 续作crpg可能还会买,没办法,就吃神神叨叨的文本这一套。希望制作组能够认真对待已有作品吧。
awesome lore, great art, horrible gameplay; cultist sim could afford that because the replayability and time put into lives was short enough and you died often enough to take different approaches; this is just boring. hire a game designer or write books I beg you
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 10.5K | 82% | $19.99 | |
| $290.6K | 808 | 71% | $14.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $32.4K | 89 | 82% | $11.99 | |
| $1.2K | 6 | 83% | $5.00 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 3.9K | 79% | $24.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $4M | 7.9K | 95% | $14.99 |