
Lead adorable warriors to form an adventure team to work and adventure on the computer desktop. Defeat the warriors to save the world. Rich nurturing and collection elements, idle and slack off to earn money and fight monsters!
Modeled estimate, not a reported figure. How we estimate →
Media

About
《Book of Fei》 is a cute and casual idle RPG played directly on your computer desktop. The game interface appears at the bottom of your system desktop, offering adorable companionship during busy work hours!
Adventure through different regions in the book world, challenge monsters, defeat the Demon King, and uncover the truth of this realm.
Your heroes battle, level up, and work part-time jobs at the bottom of your desktop.
Interact with heroes to deepen bonds.
Command heroes to adventure in various regions for leveling up and unlocking advanced classes to become the ultimate warrior. Collect rare card gear with different effects to modify heroes' abilities and build the strongest party.
Assign heroes to work in different areas to earn gold, then purchase and collect superior equipment, combat mechanisms, and enhancement badges to fully boost your team's power!
Acquire badges and scene props with various effects to optimize your hero squad!
Specially designed for busy professionals, featuring core functions like screen resizing, interface scaling, one-click interface hiding, and instant game window concealment.
Core Gameplay
6 heroes, 24+ advanced classes, level cap of 2000
Battle tiles for auto-farming, work tiles for idle gold earning
Hundreds of equipment pieces and cards for team building
Decoration system, desktop pet
Transparent window design, one-click hide to system tray
Equipment & Badge Enhancement
Equipment can be enhanced to raise its level, with different quality tiers offering different enhancement caps. The badge system provides additional stat bonuses with enhancement up to +100 levels. Soul Badges are a separate advanced badge line with their own progression curve and visual glow effects.
Awakening System
All 6 heroes can Awaken into ultimate classes with new combat mechanics and skills. Each Awakened class plays differently.
Endless Defense
Tower-defense style wave combat. Build-craft with the affix system. Each hero has a dedicated defense talent tree.
Paragon Talents
Endgame progression system unlocked after all heroes are Awakened. Hexagonal talent board with a shared talent point pool.
Artifact System
12 Zodiac constellation artifacts, each with unique combat effects. They drop naturally over time and are displayed in your Artifact Cabinet.
Forge Temple
20+ difficulty tiers of challenge dungeons. Enemies have Demonic Shields that must be shattered. Choose heroes for training, collect materials, and craft Mythical Equipment with random stat affixes.
Auto Challenge
Hands-free stage progression with main-story-only mode, automatic work-for-gold switching, and auto-harvest.
Builds & Synergies
Awakened classes, cards, defense affixes, talents, and artifacts can combine in interesting ways. For example:
Awakened Archer with talents and the Sagittarius artifact, multi-shot melting enemies
Awakened Priest with passives and Paragon talents to wipe the entire screen
Awakened Guardian stacking reflect and shields — the more enemies hit you, the stronger you get
Awakened Warrior burning HP with lifesteal, getting deadlier the closer to death
Awakened Dancer stacking evasion to 100% for permanent invincibility, grouping enemies and detonating them all at once
Different build paths lead to different combat experiences — worth experimenting with.
Major Updates Since Launch
Endless Defense mode and Defense Talents
All 6 Class Awakenings
Paragon Talent system
12 Zodiac Artifact system
Forge Temple and Mythical Equipment
Dragon Continent (Elemental Dragon hatching, dragon pet training, elemental attribute system)
Auto Challenge system
Soul Badges and equipment enhancement system
Transmog system (free appearance switching)
Decoration building system
Save management and auto-backup
More updates in progress
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One the best idle games
好玩爱我,挂着学习很舒服,想点的时候可以点点点,不想点的时候可以挂着
很少评价,但是这个游戏真的好玩,性价比太高了,我玩了这么多挂机游戏,这个能排前几名
游戏总体来说还是比较好玩的,10块钱物超所值! 游戏前中期体验较好,正反馈给的很足、很频繁,每隔一段时间都有新系统开启,战力能肉眼可见的提升。 后期从神殿开始稍微有点无聊,进入了漫长的挂机收菜阶段,但是挂机一天后打造装备还得看脸,脸黑没有弄到想要的词条的话相当于一天0提升。而且从前期进入到神殿难度跨度有点大,前面是无脑爽爽爽秒怪,到了神殿就开始刮痧了,得慢慢刮攒材料把装备打造好体验才有所提升。 到了龙之大陆就更不用说了,又是看脸洗词条,又是挂一天可能0提升。希望作者说的保底能尽快端上来。 总体来说游戏还是不错的,对得起10块钱这个价格,前期爽玩,后期想爽玩的话还是建议SL好一点,毕竟运气不好挂一天0提升大部分人还是接受不了。
特别好评,一切体验都刚刚好,隐藏起来也不耽误事。十分开心,已加群,会视奸游戏进度,我会一直盯着一直、一直、一直......
Nice game. If you finding problem with trophies just quit and start the game (keep trying it)
遊戲的數值在遊玩時間來到50h左右就崩壞了,形同虛設。後面完全沒有打到寶物的驚喜感。
For the price, it's a fun desktop game. The first few "chapters" were enjoyable. The problem is once you pass those beginning ones, the game basically becomes automated and the only thing that matters is gold collection. Even that, though, can be automated. You turn on "Auto Challenge," leave on the setting to allow them to farm gold when needed, and ignore it. They'll just keep clearing chapters on their own. If it gets stuck, you leave them farming gold for a while to upgrade stats, and then you get back to it. The game could probably beat itself if you just left your computer on at night. It's not even an auto-battler at that point, because you don't need to choose formations or gear or anything. It's just an auto-game... You could not turn on the auto challenge feature, but there are over 600 "chapters," each with a few dozen zones. It would be almost peak tedium. I have no suggestions to fix this. I still think the initial few chapters are worth it for the price. It just hit a very specific point for me where it ceased to be a "fun game" and ended up a background program I couldn't even be bothered to check.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Scoregasm | $23.9K | 142 | 83% | $5.99 |
| Lilac 0 | $23.9K | 83 | 94% | $11.49 |
| Sweet Shine | $23.9K | 403 | 94% | $4.99 |
| Heroes of the Three Kingdoms 5 | $23.9K | 252 | 84% | $3.99 |
| Inkwellers | $23.9K | 125 | 88% | $9.99 |
| Corona Blossom Vol.3 Journey to the Stars | $23.9K | 151 | 97% | $9.99 |