
Chocks away! Bomber Crew is a strategic simulation game, where picking the right crew and keeping your bomber in tip top shape is the difference between completing your mission or losing it all! USAAF DLC NOW AVAILABLE! FLY THE ICONIC AMERICAN BOMBER!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 15 → 1.2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−85% | 15.5Kreviews | 88% | — | $990.8K |
| $24.99 | 1.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看在玩法上给个好评,就是老是崩溃
I've tried multiple times to get into it. Seems like such a great concept, very charming graphics. Love the presentation and in theory an awesome idea. The controls are just your biggest enemy. Constantly zooming in and out, having to tag every little thing and tagging map markers, enemies, etc. is a huge pain because if you zoom out enough to have a decent field of vision you can't see anything but if you zoom in it becomes a pinpoint exercise. Wouldn't be so bad if your crew wasn't completely brain dead without your constant guidance. That's what I hate about real-time interfaces is the enemy is fine and you are in control of a lobotomized army of zombies. Just little things like they might actually engage untagged fighters since I can't see them and if I am searching for untagged enemies that's not addressing ammo shortages, repairs, etc. So instead of feeling like I'm playing a game it's more like trying to guide a group of toddlers, except their flying a plane! While under fire! I'm glad others have stuck with it but it's way too frustrating and wouldn't be so bad if they literally weren't so dumb that you have to tell them to lower the landing gear, open the bomb doors, etc. If the crew had some agency it would work so much better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Japanese, Korean, Simplified Chinese
| $2.39−85% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hard at first but it gets more fun as you progress
.
неплохая игра
its a good game its fun in a lot of ways its hard to find games like bomber crew
GOOOOOOD
一直卡崩 不懂电脑勿入啊!!!万一你的电脑也不行你???
nice balls
das Spiel macht sehr viel spaß doch wird man es nicht mit dem ersten mal durchspielen können sondern wird ein paar anläufe brauchen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $181.1K | 3.2K | 74% | $2.39 | |
| $187.7K | 483 | 57% | $14.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| $3.1K | 36 | 61% | $4.99 | |
| $1.7K | 13 | 100% | $4.99 | |
| $1.1K | 15 | 87% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $991.2K | 523 | 76% | $49.99 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $993.5K | 2.5K | 89% | $14.99 | |
| $987.6K | 1.8K | 67% | $19.99 | |
| $987.4K | 1.2K | 69% | $29.99 |