
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I now understand the concept of love.
A fantastic spiritual successor to Jet Set Radio that nails the look, gameplay, style, and sounds to create a fun new product. Play as Red, part man, part machine, working with a local graffiti gang to take over all five boroughs of New Amsterdam by tagging over existing graffiti from rival gangs in order to gain rep, then engage in a crew battle performing tricks via skateboard, rollerblades, or BMX bike to get the highest score in two minutes. Songs, graffiti, clothes, and skins for your board, blades, and bike can all be found around levels, sometimes hidden or locked behind a challenge for you to complete. As you paint over tags from other gangs, accumulating reputation, you can participate in three different challenges in order to unlock the crew battle for that borough; although completing these challenges will alert the local police, causing them to deploy, and your heat rating to rise, bringing out more and more types of police units. Red isn't the only character you can play as, being able to change up to a different member of your crew by dancing in specific zones to change things up. There doesn't seem to be too much of a difference in terms of abilities or stats of any kind when it comes to changing characters, only the smallest tag graffiti changes to match the character. Beating a crew will unlock their unique dance moves for you to use when changing characters, which is fun, but not something I really used at all. Tricks are very much so in the Tony Hawk school of thought, grinding down rails, performing grabs, manuals, slides, and different foot-flips in order to rack up as many points as possible before breaking your combo. Performing different tricks themselves seems to not matter as much as building up your multiplier as much as humanly possible, making it so the AI can't catch up at all to your score. Leaning into corners will give you a boost of speed, augmenting the boostpack you have strapped to your back. I'm really vibing with the general art style and use of colour used to create the characters and world of Bomb Rush Cyberfunk. Graffiti looks absolutely fantastic, offering a variety of simple to tag options in different sizes for spots all around the map. Music is a huge part of the charm of Bomb Rush Cyberfunk, being hit after hit of funk, house, and smooth low vibe tunes to keep you company the whole way through. This is a soundtrack I enjoyed from beginning to end, surprisingly not getting sick of any of the tracks regardless of how many repeats I had. If you are a fan of the old Jet Set Radio, then Bomb Rush Cyberfunk is a must buy I would say. Newcomers will have an excellent experience as well, as it isn't a terribly difficult game, being quite accessible in terms of gameplay. [quote]Follow [url=https://store.steampowered.com/curator/45701624-CthulhusMonocle-That-Next-Fest-Guy/]CthulhusMonocle - That Next Fest Guy[/url] for more game and Steam Next Fest demo reviews.[/quote]
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego con flow histórico, lo más cerca de tener calle que va estar el de la fp de informática. Fíjate que los juegos de skate siempre me han sudado toda la polla, pero este está tan guapo que me ha dado ganas de hacerme grafitero y conquistar Lenagés. Que alguien haga un mod donde puedas tener lean en la mano mientras haces piruetas. ou yeahh!
The gameplay is okay its not really as satisfying as it looks, the story is kind of boring, the music and artstyle is the best part of the game
I hold no nostalgia for jet set radio, but i DO hold nostalgia for the Tony Hawk games and while this is not quite the same, it's similar enough to strike a deep chord in my soul. The gameplay is very simple but incredibly fun, it's more flashy then it has depth but it works in it's favor I think since most games like this require you to sit down and learn dozens of different combos and how to do them, and by keeping it simple I have an easier time looking and feeling cool. Played the entire thing on my deck and enjoyed every second of it.
Bomb Rush Cyberfunk is the funkiest game to come out in the last decade, 2nd EVER to Jet Set Radio, as BRC is it's successor.
TLDR: An incredible Jet Set Radio successor with stellar movement and an bomb soundtrack. 8/10 Game. Buy it if you love games like Tony Hawk, music, and ps2 graphics. Da Good Stuff This game is really good. If you like Jet Set Radio, you'll love this and never want to go back. Many games have tried to emulate Jet Set Radio but no other game did it like Bombrush Cyberfunk. The movement is stellar. More 3D games need more movement like this. It takes a while to get used to it but once you do it's great. The music is SOMETHING ELSE! The lineup of Hideki Naganuma, 2 Mello and GRRL working on the same game soundtrack? Obviously the music was gonna be awesome, it's the best part of the game. I found myself listening to the music way after I finished the game. 'you can say hi' is one of my favorites, I still hum it from time to time. Solace is from this game, so it already bumps my rating up so much. I love him and I hope that in the sequel we see more of him. I will be genuinely disappointed if not. The mod scene for this game is also amazing, and it fixes the things I don't like about this game. The wall jump and high jump mods make this game 100% more enjoyable. So many new maps and characters you can download, it's great. The story is… fine. It’s not why you’re here. But it works, and to be honest I was pretty surprised with how it was going by the end, even if it felt quite rushed at the finale. If you don't read between the lines (like I did, to be honest I wasn't paying too much attention), by the end you'll be like 'whaaaat?!' but some people will have it coming by a mile away. Either way it works for what this game is, and it's a good critique on police brutality. It's kind of the same message that Jet Set Radio was out to set. De Bad Stuff Some of the movement can seem limiting, like not having wall jumps or high jumps. The wall ride can be a bit clunky, even for people who have played the game for a while. And I think some of the controls could be better explained. It took me a while to figure out you could 'boost trick', where you boost and trick on a rail. You get a lot more points when you do that. I thought I was playing the game badly but it was just this one mechanic that seems arbitrary but it's like, the way you actually get points to beat the other teams. Having to scour for collectables in the map sucks. There's no indicators of what you missed, just a number. So if you miss something in the last level that is a huge city with branching paths and they take 5 years to get across, you're ♥♥♥♥♥♥. So weird that there's a mod to fix this but it's not a thing in the game already? It just seems obvious in a game like this. The achievements are quite grindy. Pun intended. They don't challenge you to find out new ways to gain points, it's just grindy. You stay 30 minutes doing the saaaameee thing. And they're not even difficult per say, you just need patience and time. I wouldn't call them achievements to be honest. The basketball achievement… oh my god who thought it would be a good idea? You can't grab the damn thing, you have to go by faith that maybe the physics will decide to put the basketball inside the net. It sucks. Ass. At the middle of the game, the pyramid, where I was really excited to go, the game becomes a little of a slog… mostly the fault of the level design and the police. The area is mazey, long and you have to grind for hours to get from place to place. It's just not as interesting and I'm sure no one would mind if this area got removed. It has a large chunk of collectables too, so missing one means having to go through all of this again. I also thought the camera was a bit too close to the character? It was even more noticeable in the pyramid level. Would be nice to have accessibility options to bring the camera back a bit. The police are annnooooyyyiiiing. I had the same problem with the police in Jet Set, but here it's kind of worse. The machines that grab your character are worse than anything that the Jet Set police had. The heat mechanic is so arbitrary by the end of the game when you just want to grab everything that it's just bothersome. The animation of each 'grade' of police appearing (from what I remember) is unskippable too. And they play every. time. Having to hide to change clothes is cool but there's so little bathrooms to hide that it becomes a 'oh my god I want them gone already' other than 'oh no I'm being chased I better change'. The combat with them is also a bit sluggish. Hit hit hit, they die. There's nothing much different to do with them. Would be better if there were no forced combat sections. I'll be honest when I say that I found the final boss underwhelming. I thought there would be a final race, and you'd race with your friends to get to the boss and take it down, but it's… so, extremely underwhelming. You do the same thing over and over until it's dead. It's not difficult, it's just underwhelming. When I beat it, I was like 'okay so now the real boss starts?' but no, then the game was over. Roll credits. Same thing happened in Jet Set. But here it felt a little more underwhelming because the buildup was way more awesome than Jet Set's. Strange how there's no online mode? Would be fun. Mods fix this, but again, weird it's not in base game. Dah Final Tots This game rules. It has some problems but at the end of the day, it's still the best successor to Jet Set Radio. The movement rules, the music rules, and Solace exists <3. Just go to bed, stop staring at your screen all night All night You can say hi (you can say hi) 8/10
depois de 45 horas de jogo indo de cima pra baixo e de um lado pro outro só pra finalizar a história principal e depois platinar, você começa a perceber como podia ter gasto esse tempo fazendo algo de mais útil. Mas eu não. 10/10
10/10 Честно, когда покупал и запускал игру не ожидал от неё ничего. Думал потуплю в неё 1-2 часа и заброшу, а по итогу был очень приятно удивлён очень классными локациями, отличнейшим ОСТ'ом, да даже сюжет на удивление нормальный, от него не хочется отстраняться и забивать хер, а наоборот, интересно чё там дальше будет с персами и как ещё разрабы извернут происходящее. Даже после прохождения игры мне нравится просто так заходить и прыгать по локациям под музло. Теперь очень жду HYPERFUNK, буду на релизе гамзать. Разрабам респект.
Got this game as a gift, and after a year i can proudly say that this has become my comfort game. As a casual player, some parts are pretty difficult to me, but the music? the VIBE?? That's what kept me grinding. I hate to say this, but Team Reptile made Jet Set Radio look like a draft, fixing everything they could to make a good game out of a good concept. Keep going! I'm waiting for Hyperfunk <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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