
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É um jogo sobre movimento praticamente sem movimento, tudo oq tu pode fazer é apertar 3 botões e pular. Os combos são a parte divertida do jogo, mas o jogo explicitamente tenta atrapalhar sua diversão se vc ousar fazer algum grafite. O jogo te atrapalha com combos para implementar um combate q é literalmente só spam, a implementação do sistema de pressão nesse jogo só serve para ser inconveniente. A história também é horrível, a ponto que o jogo seria melhor sem ela. A única coisa que esse jogo tem é estilo. A gameplay é fraca e repetitiva, as missões também, e a narrativa é mal escrita. Além disso o preço do jogo é bem elevado. A mesma pessoa foi responsável pela gameplay , a narrativa e os designs de personagem. Ela só fez um bom trabalho em um deles. Namoral mas fez um trabalho mt bom o design de personagens pqp o red é mt foda pqp e os gritos dele também são tão delicia nossa é tão bom o design do red é tão legal nossa sério e dos outros 2 principais também mas nada supera o red pqp o red é tipo super maneiro pqp namoral quase faz o jogo valer a pena
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dopamine
This game has legendary style and a legendary soundtrack.
absolute peak, multiplayer modding goes hard. shoutout to freesoul
De lo mejorcito que hay para el corazon de los nostalgicos de sega y fans de jet set
lowkey peak, I only recently started playing because I saw someone drawing one of the characters. and.. I like narrative skate games :)
🤖🚲🎛️
I enjoyed this game thoroughly, so much so, that I got absolutely everything there is to get and do here - all unlockable side characters, all collectibles, even got all of those ♥♥♥♥♥♥♥ penguin photos (though that was needed for an achievement anyway). I adore this game. Though I haven't played Jet Set Radio (and probably never will, because it was delisted from Steam in 2024, thanks to the ♥♥♥♥♥ at Sega), I can see that this is a clear love letter. From what I've seen of Jet Set Radio, this seems like a well polished, expanded take on the game, also featuring Hideki Naganuma, one of the core composers for the original game. The game is clean - the combos, tricks and general movement works really well, it feels really satisfying to use boost combos and jumping from one railing to the next. The versatility of movement is crazy good. The only gripe I have is the camera, which sometimes gets in the way of performing tricks and combos, especially if they're in a cramped area. I love that the game doesn't teach you all there is to this game and you have to experiment yourself. For example, I've learned about the high jump only after I beat the main story and went back to clear all of the districts. Such a good tool to get up places that you would normally need a platform for. 90% of the mechanics are thought though - slides, tricks, boost tricks, boost combos, corner leans etc. etc. It's magical to pull it off in one big combo after you learn the district's map. The story is alright. Crews up against a corrupt police force, lead by one of the big 3, culminating in a big mecha monster kaiju battle where you employ all of the tricks you've learnt across the way. Great, the core gameplay loop of needing to beat a rival crew not only to progress the story, but also to unlock new areas, secrets, grafitti spots, dances and unlockable characters (which are sometimes a part of the rival crew themselves). Most of the collectables you'll get along the way, if you keep an eye out and visit all of the locked off areas by the Oldheads. However some of them are hidden in random vending machines and dumpsters, which without either hitting every single one you come across or using a guide, is nigh impossible to get just through normal gameplay and exploration. I think I adore this game, because I feel the same kind of (bomb) rush, that I felt while playing Sunset Overdrive. The sheer amount of movement options and the hand crafted world that compliments every movement mechanic so you're practically never not moving around and creating chaos around you is SUPERB. This is exactly what I want from every single game. To sum up - play this game whenever you get the chance, you deserve the experience it provides.
Мой друг смог забросить мяч в кольцо за 10 минут, а мне потребовалось полдня, чтобы понять, где встать, какую кнопку атаки использовать и как точно ударить по мячу. После этого мне понадобилось еще полдня, чтобы сделать по 100 попыток с каждым персонажем, забросить все мячи и вернуть их на площадку, потому что после броска они всегда улетали за пределы площадки. А мой друг, который узнал об этом достижении только от меня, с 10-й попытки забросил мяч в кольцо, случайно попав в зону попадания, но не до конца, и получил достижение. Как можно быть невысоким и играть в баскетбол?
Worlds BEST game ever
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.3K | 272 | 79% | $11.99 | |
| $24.4K | 116 | 62% | $7.99 | |
| $9.7K | 69 | 75% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 36.5K | 93% | $14.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.2M | 58.2K | 96% | $9.99 | |
| $13.2M | 100K | 88% | $9.99 |