
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De lo mejorcito que hay para el corazon de los nostalgicos de sega y fans de jet set
As a Jet Set Radio fan, I was looking onwards to this game, and it did not dissapointed. 10/10 now I want to go outside to rollerblade again
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OST of pure joy and happiness
absolute peak
Мой друг смог забросить мяч в кольцо за 10 минут, а мне потребовалось полдня, чтобы понять, где встать, какую кнопку атаки использовать и как точно ударить по мячу. После этого мне понадобилось еще полдня, чтобы сделать по 100 попыток с каждым персонажем, забросить все мячи и вернуть их на площадку, потому что после броска они всегда улетали за пределы площадки. А мой друг, который узнал об этом достижении только от меня, с 10-й попытки забросил мяч в кольцо, случайно попав в зону попадания, но не до конца, и получил достижение. Как можно быть невысоким и играть в баскетбол?
got softlocked
Great fun, really feels like a gamecube era experience. Absolutely bumpin' (if not slightly repetitive) music, great character and world design, interesting levels full of stuff to find. I thoroughly enjoyed my time. It's not without flaws though, for one I found pretty much all of the combat and "boss fights" to basically be torture. Grinding (literally ha) to a halt to mash light attack isn't much fun. And while some of the fights are more interesting than others (getting as much air as possible to get the helicopters is kinda fun) overall it just took away from the experience and I tried to finish those sequences as quickly as possible. The levels also while fun to look at are mostly pretty one track which is kind of a letdown. Most areas have one predefined line for you to bomb without much along that to spice up repeat attempts, and the actual trick system doesn't have much depth so you're out of luck there too. This is particularly rough for some areas you have to to go through multiple times like Millennium Square or all of Versum Hill (that area is really dull imo.) It reminds me a lot of some of the Prince Of Persia reboot games in that way, the illusion of an open space to dance around that's really just a spiderweb of prebuilt rows hoops to jump through. All of this made me wholey unmotivated to achievement hunt as it'd mean looping back through areas I'd been through multiple times already, which is unfortunate. Then a few minor nitpicks. One the sense of speed isn't great in most cases, wish there was a bit more ramp up especially on downhill sections because as is it's entirely based on how big your multiplier is (unless you do a full jump ig) which feels odd in a lot of sections. And then two I wish the different styles (bike skates board) had tangible differences gameplay wise that made me want to try other options. Because as is I found myself not really caring which I used, as long as it wasn't bmx lol. Anywho the bones here are great, I'm very much looking forward to the sequel and hope that Team Reptile can add a little more depth to these systems and make the next one a real knockout. [b]Clear pink tinted hard plastic flip phone case, with fuzzy lanyard / 10 [/b]
absolute peak, multiplayer modding goes hard. shoutout to freesoul
Worlds BEST game ever
I felt like its 2003, I unboxed my brand new Xbox and with it came a game called "Jet Set Radio Future". After 20+ years we have not gotten a successor to that game. However, Bomb Rush Cyberfunk is a spiritual successor through and through to JSRF, it captured everything so well from JSRF and if you were a big fan of JSRF you will be thrown in a time machine playing this game. The art style, the music (they even got the same dude that made music for JSRF in this game), the story, it has the soul of JSRF. The gameplay is really solid and if this is your first time playing you will enjoy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.3K | 212 | 76% | $11.99 | |
| $22K | 141 | 65% | $7.99 | |
| $9.7K | 30 | 73% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 36.5K | 93% | $14.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.2M | 58.2K | 96% | $9.99 | |
| $13.2M | 100K | 88% | $9.99 |