
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolute peak, multiplayer modding goes hard. shoutout to freesoul
Мой друг смог забросить мяч в кольцо за 10 минут, а мне потребовалось полдня, чтобы понять, где встать, какую кнопку атаки использовать и как точно ударить по мячу. После этого мне понадобилось еще полдня, чтобы сделать по 100 попыток с каждым персонажем, забросить все мячи и вернуть их на площадку, потому что после броска они всегда улетали за пределы площадки. А мой друг, который узнал об этом достижении только от меня, с 10-й попытки забросил мяч в кольцо, случайно попав в зону попадания, но не до конца, и получил достижение. Как можно быть невысоким и играть в баскетбол?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lowkey peak, I only recently started playing because I saw someone drawing one of the characters. and.. I like narrative skate games :)
dopamine
Hideki Naganuma you did it again
dat bih gah
I enjoyed this game thoroughly, so much so, that I got absolutely everything there is to get and do here - all unlockable side characters, all collectibles, even got all of those ♥♥♥♥♥♥♥ penguin photos (though that was needed for an achievement anyway). I adore this game. Though I haven't played Jet Set Radio (and probably never will, because it was delisted from Steam in 2024, thanks to the ♥♥♥♥♥ at Sega), I can see that this is a clear love letter. From what I've seen of Jet Set Radio, this seems like a well polished, expanded take on the game, also featuring Hideki Naganuma, one of the core composers for the original game. The game is clean - the combos, tricks and general movement works really well, it feels really satisfying to use boost combos and jumping from one railing to the next. The versatility of movement is crazy good. The only gripe I have is the camera, which sometimes gets in the way of performing tricks and combos, especially if they're in a cramped area. I love that the game doesn't teach you all there is to this game and you have to experiment yourself. For example, I've learned about the high jump only after I beat the main story and went back to clear all of the districts. Such a good tool to get up places that you would normally need a platform for. 90% of the mechanics are thought though - slides, tricks, boost tricks, boost combos, corner leans etc. etc. It's magical to pull it off in one big combo after you learn the district's map. The story is alright. Crews up against a corrupt police force, lead by one of the big 3, culminating in a big mecha monster kaiju battle where you employ all of the tricks you've learnt across the way. Great, the core gameplay loop of needing to beat a rival crew not only to progress the story, but also to unlock new areas, secrets, grafitti spots, dances and unlockable characters (which are sometimes a part of the rival crew themselves). Most of the collectables you'll get along the way, if you keep an eye out and visit all of the locked off areas by the Oldheads. However some of them are hidden in random vending machines and dumpsters, which without either hitting every single one you come across or using a guide, is nigh impossible to get just through normal gameplay and exploration. I think I adore this game, because I feel the same kind of (bomb) rush, that I felt while playing Sunset Overdrive. The sheer amount of movement options and the hand crafted world that compliments every movement mechanic so you're practically never not moving around and creating chaos around you is SUPERB. This is exactly what I want from every single game. To sum up - play this game whenever you get the chance, you deserve the experience it provides.
tyrsxw32sa3
This game has legendary style and a legendary soundtrack.
Giocato su Switch nel 2024, preso a prezzo pieno dal negozio di fiducia del mio paesello. Sapevo che sarebbe stato peak sin dall'annuncio. Bomb Rush Cyberfunk viene direttamente da una console di sesta generazione, sembra di star giocando con una Xbox Classic sotto steroidi perché tutto è cubettoso e con texture a bassa risoluzione, ma con una grande attenzione al dettaglio e una definizione stupenda. In sostanza: BRC mostra al giocatore che non è tanto la qualità grafica a farti apprezzare un gioco ma l'art direction che, in questo caso, è una madonna. New Amsterdam è perfetta, pare uscita da un futuro passato, esattamente come la Tokyo-To di Jet Set Radio Future (che meriterebbe una remastered con un bel po' di quality of life ma SEGA ha perso il codice sorgente e i diritti sono scaduti, però tranquilli che lo stanno decompilando). Il gameplay e la colonna sonora vanno di pari passo: senza musica, non c'è gameplay. I trick non devono necessariamente andare a tempo, eppure viene naturale eseguire tutto con un ritmo preciso e coreografico. Ovviamente OST della madonnina, nulla da invidiare alle vecchie OST degli originali JSR (anche perché ci sta il CEO del funky Hideki Naganuma, ergo si gode). Il gameplay è semplicissimo, basta poco per diventare degli skater capaci di mettere le palle in testa a Tony Hawk (obv parliamo di una roba super arcade, niente di simulativo), fare punteggio sarà estremamente semplice ma va benissimo così. La storia è molto tranquilla, niente un capolavoro di storia ma ha i suoi bei momenti. Non vi nascondo che non mi aspettavo comunque questa buona qualità, per quel che mi riguarda bastava darmi dei roller e della musica. Infine, devo dire che son riusciti a realizzare un seguito spirituale con un'anima propria, senza fregarla agli originali JSR, quindi GG a Team Reptile, sono già in hype per il vostro Hyperfunk. Se siete interessati a recuperarlo, credo dobbiate comunque capire una roba: non è un semplice gioco ma una vibe. Ed è una bellissima vive, soprattutto se apprezzate l'hiphop, il funky, gli sport urbani. Io ero estraneo a tutto questo, ma JSR e BRC mi hanno portato ad acquistare dei pattini, giusto per farvi capire. Mo che ho gli achievement, corro pure a platinarlo, sciao beli
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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