
Exo Mayhem is a chaotic supervillain shooter set in an open-world fantasy realm across time and space. Traverse a super mall as you wield weapons and craft abilities. Take flight with your suit to cause mayhem, fight foes, and progress through a campaign where the world adapts to your choices.
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About
Play as Arsenal, a 23rd-century supervillain trapped in a reality-shattering time loop. Fly across fractured realms, battle cops and monsters, upgrade your super suit, and unleash destruction through destructible environments. Travel between Hades, your time ship, and worlds broken by time itself as your choices shape how the story and its quests unfold in real time.
Break the loop or stay and fight, you are the most powerful being in these fractured realms. just be careful in hell, the giant snake is there…
Destructible Environments:
Destroy walkways, blast through walls, shatter glass, and shoot down birds from the sky, or fly with them, that one is up to you.
The Campaign:
Conquer the loop by helping shady people around the map; they pay you, and you get free.
The Apocalypse:
Travel to an alternate reality where the world went dark and a zombie outbreak corrupted reality, but hey, that’s just Tuesday for a supervillain.
Gadgets, Weapons, and Aura:
As you break the loop, purchase new gear and styles to become stronger each and every day you play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +10 more
Reviews
The game is fun, flying and movement can be fun and the game has a lot of good small details like the dismemberment system
Update: I'm adding a bit more info given that the dev actually reached out for more info to make his game better. Always appreciated. Which means i'll actually revisit this. As a Dev that actually cares is worth keeping an eye on. 1) The controls felt clunky. It did not feel natural or fluid switching weapons or controlling things. 2) The quests were unintuitive. For example when I had to go break down a store, I wrecked a lot of it but nothing happened. Nor could I talk to the owner. The actions to undertake for the quest were unclear OR it was broken. 3) The racing game was not a good experience. I could already do it but clearly my character turned out underleveled. Basically the first few quests I did left a bad impression which in turn made me not gamble with staying until more is patched. Priorities for improvement: 1) Tweak fluidity of the interface. 2) Quests/missions need to work better not to mention the sandbox needs more villain flavor/logical cohesion. 3) It might be worth starting the experience with a more layered approach to missions. Easy early ones and build up. And leave busy work like 'races' to much later. A few sidenotes: 1) I do love the flavor, theme and style of the game. Evil Iron Man / War Machine is an epic theme. 2) Progression that allows some Power Armor modification (including some visual cues ) would be great. 3) I would perhaps play with a system where progression is a mixture of experience/unlocks as it is now but also the hurdle of minmaxing power/weight. 4) Focus a bit more on clear and scripted supervillain initiatives. A heist. Stealing tech. Etc. 5) Make sure you include plenty of superhero themed battles as you climb up the levels. 6) As the early game experience was unpleasant i never got to the true flight but definitely keep that and make sure it is a fluid experience. There is a solid baseline. A unique idea nobody is catering too currently. But the game needs more flavor to truly work. I'll probably end up trying it again on a sale if I noticed patching has been done. Update 2: Gave it another testrun and the heists need you to hold out weapons to force people to hand over loot. Furthermore there is an update out based on the feedback. I will try to give it a try before I'm off a month on a family trip. If not i'll do it afterwards and update my review with the feedback. Among several things the patch will allow AZERTY keybindings and some better controller support. I'm looking forward to trying it.
unhinged game fr its def got potential. I do wish there was a outdoors area. Edit: the game is getting better!
BRING BACK POWER FANTASY GAMES LIKE THIS!
fun game. unlocking all the weapons is fun. the little quests can be a lil janky sometimes but its far from bad. sides that the flying is great. its very satisfying. the weapon select menu is very nice and very functional. swapping weapons feels comparable to games like doom ethernal. the aura off our main man is real with that cloak. also is natively playable on steam deck with rougly 40fps avarage so that was a nice suprise. only nitpicks i currently have are: 1. in the race mission you can run through the rings out off order. 2. the non weapon menu´s are 100% deisgned for mouse. would like to see that have dpad support so its faster and easier to navigate. 3. the lack off an interact button. you just walk up to ppl and they start talking to you for the mission. or for example with the delivery mission. you walk inside and it gets auto delivered. sides those minor things its a realy fun game. very fun pick up and mess arround type game. would reccommend
I can feel the heart in this game, i'm excited to see where it goes. I did run into some glitches though and from what i've seen the dev responds and its only fair for me to put this stuff here. Sometimes when you press the esc key in a menu it would either pause the game or unpause it without closing the previous menu. I did some testing and it only occurs when using the esc to navigate away from menus. A workaround for people who have this glitch that I found works is to use the menu buttons rather than using the esc key to close it. I also noticed while playing around I believe the geometry on some of the ramps and hills collide with your gunshots. One mission I remember it was in story when you're confronted by the police. I went backwards while shooting to get some space but noticed rather than the normal "ping" noise you'd get from hitting robots I'd sometimes get the fleshy squelch noise like I was shooting the body on the ground in front of the robot rather than the enemy itself or if there's no body it would just puff up in white smoke after hitting them and had seemingly no effect on them. Hopefully this helps you squash some of the bugs and I hope to see this game improve more and more as you develop it. All love
Why isn't this labeled properly as "Early Access, Public Alpha"? In terms of development, this is a proof-of concept demo, many of the features are bare-bones or like destructible environments - only partially implemented. As such, I can't recommend it in it's current state.
I thought this was going to be a more finished product. Clearly not, it is fun though. But I would say to the devs that they should put this game under early access, unless it's not in early access and I am wrong.
Will be cool to see where this goes!
looks like ♥♥♥♥ it feels like one of those cheap offbrand knock off mobile games the walking animation is terrible the sensetivity on the controller is too high off the bat and overall the game feels clunky and low budget its broken too i litterally cant save the game at the station in the middle of the chrono chamber or whatever i tried on keyboard and controller and it makes a noise when i press it but nothing happens and quest marker saying save wont go away this game isnt worth $10 and its not even worth the $1 i paid for it do not buy this game its a waste you can get much better games for $1 like toree
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